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True to Design

True to Design: What I’m Reading

GDC 2012: The 10 key social games of the year: http://www.gamasutra.com/view/news/164431/GDC_2012_The_10_key_social_games_of_the_year.php GDC 2012: Don’t be afraid to piss off your players: http://www.gamasutra.com/view/news/164444/GDC_2012_Dont_be_afraid_to_piss_off_your_players.php Cost of Living and what it means to video games: http://standsinfire.wordpress.com/2012/03/07/cost-of-living-and-what-it-means-to-video-games/ GDC 2012: 10 indies, 10 ways to think outside the box: http://www.gamasutra.com/view/news/164701/GDC_2012_10_indies_10_ways_to_think_outside_the_box.php GDC 2012: How designers can increase innovation in their games: http://www.gamasutra.com/view/news/164692/GDC_2012_How_designers_can_increase_innovation_in_their_games.php […]

Categories
True to Design

True to Design: What I’m Reading

Questing and the Common Man: http://standsinfire.wordpress.com/2012/02/24/questing-and-the-common-man/ Ask Gamasutra: The video games and narrative debate: http://www.gamasutra.com/view/news/162363/Ask_Gamasutra_The_video_games_and_narrative_debate.php Game 69: The Game of Dungeons/dnd (1975): http://crpgaddict.blogspot.com/2012/02/game-69-game-of-dungeonsdnd-1975.html 8 Qualities of Remarkable Employees: http://www.inc.com/jeff-haden/the-8-qualities-of-remarkable-employees.html?utm_source=linkedin&utm_medium=socialmedia&utm_campaign=button Unity’s Future In High-Definition: http://www.gamasutra.com/view/feature/163215/unitys_future_in_highdefinition.php Sponsored Feature: Six Best Practices for Retooling Your Virtual Goods Payment System to Increase Conversions: http://www.gamasutra.com/view/feature/162845/sponsored_feature_six_best_.php Using Kinect for High Adventure: http://www.gamasutra.com/view/feature/163515/using_kinect_for_high_adventure.php […]

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True to Design

True to Design: What I’m Reading

Two Lessons From Team Fortress 2: http://www.psychologyofgames.com/2012/02/two-lessons-from-team-fortress-2/ Gamification Dynamics: Identity and Story: http://www.gamasutra.com/view/feature/6736/gamification_dynamics_identity_.php The point of races: http://www.eldergame.com/2012/02/the-point-of-races/ Opinion: Where’s that glorious transmedia future?:  http://www.gamasutra.com/view/news/39972/Opinion_Wheres_that_glorious_transmedia_future.php Questions to Teach Leadership and Management: http://www.greatleadershipbydan.com/2012/02/questions-to-teach-leadership-and.html The need to be “unproductive”: http://psychochild.org/?p=1123

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True to Design

True to Design: What I’m Reading

David Jaffe and the Language of Interactivity:  http://www.gamasutra.com/view/feature/6704/david_jaffe_and_the_language_of_.php Don’t Let the Pebbles Cover the Rocks: http://www.greatleadershipbydan.com/2012/02/dont-let-pebbles-cover-rocks.html Clones… clones everywhere!: http://psychochild.org/?p=1122 Tearing Down Barriers: How to Bring MMO Players Together: http://www.gamasutra.com/view/feature/6710/tearing_down_barriers_how_to_.php Opinion: The principles of game monetization: http://www.gamasutra.com/view/news/40316/Opinion_The_principles_of_game_monetization.php Will Tablet Game Quality Soon Leapfrog Consoles?:  http://www.gamasutra.com/view/feature/6711/will_tablet_game_quality_soon_.php A One Man Board Game Buyer’s Guide (Part II): http://www.designer-notes.com/?p=104 […]

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True to Design

True to Design: What I’m Reading

Game Pitches – actual pitch docs from real games : http://t-machine.org/index.php/2012/01/30/game-pitches-actual-pitch-docs-from-real-games/ SWTOR: Encouraging Bad Habits: https://standsinfire.wordpress.com/2012/01/30/swtor-encouraging-bad-habits/ 13 years later, the original EverQuest goes free-to-play:  http://www.gamasutra.com/view/news/39918/13_years_later_the_original_EverQuest_goes_freetoplay.php Opinion: The Bulldog and the Pegasus:  http://www.gamasutra.com/view/news/39910/Opinion_The_Bulldog_and_the_Pegasus.php Talking Copycats with Zynga’s Design Chief: http://www.gamasutra.com/view/feature/6687/talking_copycats_with_zyngas_.php Project Gorgon’s Death Penalty: http://www.eldergame.com/2012/02/project-gorgons-death-penalty/ Clones, Schmones: Buffalo Studios, Nimblebit’s jabs at Zynga garner publicity and not […]

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True to Design

True to Design: What I’m Reading

Six Things I’m Loving About My Return To Star Trek Online: http://biobreak.wordpress.com/2012/01/24/six-things-im-loving-about-my-return-to-star-trek-online/ Playing to Win? Measuring Social Interaction in Games: http://www.gamasutra.com/view/feature/6615/playing_to_win_measuring_social_.php An atomic theory of fun game design: http://www.raphkoster.com/2012/01/24/an-atomic-theory-of-fun-game-design/ Fun vs features: http://www.raphkoster.com/2012/01/25/fun-vs-features/ Why Appreciation Matters So Much: http://blogs.hbr.org/schwartz/2012/01/why-appreciation-matters-so-mu.html How to Get the Most Benefit from an Executive Development Program: http://www.greatleadershipbydan.com/2012/01/how-to-get-most-benefit-from-executive.html Easy Player-Made Content: http://www.eldergame.com/2012/01/easy-player-made-content/ Narrative […]

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True to Design

True to Design: What I’m Reading

Reality Is Broken: Yup, Sure Is: http://doublebuffered.com/2012/01/15/reality-is-broken-yup-sure-is/ Guest post: Vostu’s insights on retention patterns in social vs. casual games: http://www.insidesocialgames.com/2012/01/16/guest-post-vostus-insights-on-retention-patterns-in-social-vs-casual-games/ Minecraft, Intellectual Property, and the Future of Copyright : http://www.gamasutra.com/view/feature/6591/minecraft_intellectual_property_.php Commodifying culture:  http://www.raphkoster.com/2012/01/17/commodifying-culture/ Thank God I’m not gaming in 2003: http://biobreak.wordpress.com/2012/01/17/thank-god-im-not-gaming-in-2003/ Identifying the major families of free-to-play items: http://www.gamasutra.com/view/news/39699/Identifying_the_major_families_of_freetoplay_items.php The Design of Free-to-Play Games, Part 2: http://www.gamasutra.com/view/feature/6592/the_design_of_freetoplay_games_.php […]

Categories
True to Design

True to Design: What I’m Reading

Ken Levine on the Storytelling Craft of BioShock Infinite: http://www.gamasutra.com/view/feature/6586/ken_levine_on_the_storytelling_.php Improving F2P: http://www.raphkoster.com/2012/01/09/improving-f2p/ 7 Things To Know About HTML5: http://www.gamasutra.com/view/feature/6587/7_things_to_know_about_html5.php CES: PlayStation’s role in Sony’s big unified entertainment plan: http://www.gamasutra.com/view/news/39559/CES_PlayStations_role_in_Sonys_big_unified_entertainment_plan.php Vostu: social games with real-time multiplayer more likely to go viral: http://www.insidesocialgames.com/2012/01/10/vostu-social-games-with-real-time-multiplayer-more-likely-to-go-viral/ Tension Maps: A Process for Identifying Low-Risk Design Opportunities: http://www.gamasutra.com/view/feature/6436/tension_maps_a_process_for_.php Interview: What RISK: […]

Categories
True to Design

True to Design: What I’m Reading

Here is some links to articles I found interesting in the last two weeks. RPG Design: Skill-Based Systems: http://rampantgames.com/blog/?p=3726 Marital Observations in a Galaxy Far, Far Away: http://biobreak.wordpress.com/2012/01/02/marital-observations-in-a-galaxy-far-far-away/ A theory about humor in games: http://www.gamasutra.com/view/news/39433/Opinion_A_theory_about_humor_in_games.php Features In, Features Out: http://www.eldergame.com/2011/12/features-in-features-out/ Module-Based RPG Adventure Design in CRPGs: http://rampantgames.com/blog/?p=3728 RPG Design: Staying Classy: http://rampantgames.com/blog/?p=3723 2011’s Most Popular Facebook […]