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True to Design

True to Design: What I’m Reading

An Epic Win Helps Repair a Big Huge Fail: http://rampantgames.com/blog/?p=4449 The Designer’s Notebook: Triple-A Games for Women? Seriously?: http://www.gamasutra.com/view/feature/171567/the_designers_notebook_triplea_.php Molyneux unveils Curiosity, a social experiment with $77K in-app purchase: http://www.gamasutra.com/view/news/172002/Molyneux_unveils_Curiosity_a_social_experiment_with_77K_inapp_purchase.php Postmortem: Avalanche Studios’ Renegade Ops: http://www.gamasutra.com/view/feature/171897/postmortem_avalanche_studios_.php Less than half of Kickstarter’s game projects have succeeded – report: http://www.gamasutra.com/view/news/17214/Less_than_half_of_Kickstarters_game_projects_have_succeeded__report.php Fight or Flight: The Neuroscience of Survival […]

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True to Design

True to Design: What I’m Reading

Tips for getting your Game On Steam (from Valve, no less)!: http://www.gamasutra.com/blogs/ScottTykoski/20120525/171090/Tips_for_getting_your_Game_On_Steam_from_Valve_no_less.php Old Grumpy Designer Syndrome: http://www.gamasutra.com/view/feature/171268/old_grumpy_designer_syndrome.php Opinion: Make games for yourself – and nobody else: http://www.gamasutra.com/view/news/171273/Opinion_Make_games_for_yourself__and_nobody_else.php Digital vs. Retail: Five big publishers: http://www.gamasutra.com/view/news/171148/Digital_vs_Retail_Five_big_publishers.php The Anatomy of a Bad Game: http://www.gamasutra.com/view/feature/171446/the_anatomy_of_a_bad_game.php The 20-Year Estrangement of the Two Guys from Andromeda: http://www.gamasutra.com/view/feature/171021/the_20year_estrangement_of_the_.php 38 Studios’ Downfall: The […]

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True to Design

True to Design: What I’m Reading

Candid Words from Diablo III‘s director: http://www.gamasutra.com/view/feature/170258/candid_words_from_diablo_iiis_.php The 6 Passages of Leadership and Management http://www.greatleadershipbydan.com/2012/05/6-passages-of-leadership-and-management.html User Stories and Narrative :  http://designface.blogspot.ca/2012/05/user-stories-and-narrative.html   Finding Out What They Think: A Rough Primer To User Research, Part 2: http://www.gamasutra.com/view/feature/170332/finding_out_what_they_think_a_.php The Devil’s Workshop: An Interview with Diablo III‘s Jay Wilson: http://www.gamasutra.com/view/feature/170258/the_devils_workshop_an_interview_.php Swashbucklers, ships, and high seas hijinks: KingsIsle talks […]

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True to Design

True to Design: What I’m Reading

The Future According to Epic’s Tim Sweeney: http://www.gamasutra.com/view/feature/169845/the_future_according_to_epics_tim_.php Opinion: How long before the Kickstarter bubble bursts?: http://www.gamasutra.com/view/news/169499/Opinion_How_long_before_the_Kickstarter_bubble_bursts.php Understanding the Legal Impact of Publishing Your Game: http://www.gamasutra.com/view/feature/169901/understanding_the_legal_impact_of_.php Postmortem: Vlambeer’s Gun Godz: http://www.gamasutra.com/view/feature/169969/postmortem_vlambeers_gun_godz.php How to Make Insane, Procedural Platformer Levels: http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php What if Cliff Ran the World?: http://www.gamasutra.com/view/feature/170144/what_if_cliff_ran_the_world.php Retail plays an essential role even as games go […]

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True to Design

True to Design: What I’m Reading

What is your Cultural Type ?: http://davidmerzel.wordpress.com/2012/04/28/what-is-your-cultural-type/?goback=.gde_105148_member_111244687 How Creative Assembly’s Process Breeds Quality: http://www.gamasutra.com/view/feature/169354/how_creative_assemblys_process_.php Ask Gamasutra: Should I do a Kickstarter campaign?: http://www.gamasutra.com/view/news/169357/Ask_Gamasutra_Should_I_do_a_Kickstarter_campaign.php Draw Something Uncertain: http://www.psychologyofgames.com/2012/05/draw-something-uncertain/ The Top 10 Things The Game Industry Can Learn from Film Production: http://www.gamasutra.com/view/feature/169502/the_top_10_things_the_game_.php The 5 Biggest Mistakes You’re Making With Work Relationships : http://www.fastcompany.com/1834912/the-5-biggest-mistakes-youre-making-with-work-relationships How to work with programmers. […]

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True to Design

True to Design: What I’m Reading

NPD: 40% of freemium players pay for in-game upgrades: http://www.gamasutra.com/view/news/169040/NPD_40_of_freemium_players_pay_for_ingame_upgrades.php Ensemble Studios: From Beginning to End, An Excerpt from Gamers at Work: http://www.gamasutra.com/view/feature/168995/ensemble_studios_from_beginning_.php Finding Out What They Think: A Rough Primer To User Research, Part 1: http://www.gamasutra.com/view/feature/169069/finding_out_what_they_think_a_.php From the editor: Valve’s handbook and the trust phenomenon: http://www.gamasutra.com/view/news/169063/From_the_editor_Valves_handbook_and_the_trust_phenomenon.php Postmortem: Housemarque’s Outland: http://www.gamasutra.com/view/feature/169282/postmortem_housemarques_outland.php Inspire People to Change: […]

Categories
True to Design

True to Design: What I’m Reading

A Line in the Sand: The Spec Ops Interview: http://www.gamasutra.com/view/feature/167705/a_line_in_the_sand_the_spec_ops_.php Here’s why you’re surprised when you stink at multiplayer games: http://www.gamasutra.com/view/news/167729/Heres_why_youre_surprised_when_you_stink_at_multiplayer_games.php Parallel Mafia bringing the future of organized crime to mobile devices and (possibly) Facebook: http://www.insidesocialgames.com/2012/04/03/parallel-mafia-bringing-the-future-of-organized-crime-to-mobile-devices-and-possibly-facebook/ Needs and Gratification Theory and Game Genres: http://www.psychologyofgames.com/2012/04/needs-and-gratification-theory-and-game-genres/ Intuition, Expectations and Culture: Learning from Psychology to Build Better Game […]

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True to Design

True to Design: What I`m Reading

What Makes a Game?: http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php 5 Myths about Giving Praise: http://www.greatleadershipbydan.com/2012/03/5-myths-about-giving-praise.html Sad But True: We Can’t Prove When Super Mario Bros. Came Out: http://www.gamasutra.com/view/feature/167392/sad_but_true_we_cant_prove_when_.php What Game Devs Want From Next-Gen Consoles: http://www.gamasutra.com/view/feature/167557/what_game_devs_want_from_nextgen_.php How to Handle Disengagement During Meetings: http://www.greatleadershipbydan.com/2012/03/how-to-handle-disengagement-during.html

Categories
True to Design

True to Design: What I’m Reading

Didn’t Like Ending, Please Change: http://rampantgames.com/blog/?p=3411 Do auction houses suck?: http://www.raphkoster.com/2012/03/20/do-auction-houses-suck/ How Triple-A Games Went Social and Why They’re Not Going Back: http://www.gamasutra.com/view/feature/166479/how_triplea_games_went_social_and_.php Endings, and the rage they inspire: http://whineaboutgames.blogspot.co.uk/2012/03/endings-and-rage-they-inspire.html Who is Not Afraid of Radical Change?: http://www.greatleadershipbydan.com/2012/03/who-is-not-afraid-of-radical-change.html Smart Lenses Will Do More Than Just Improve Your Vision: http://boston.cbslocal.com/2012/02/10/smart-lenses-will-do-more-than-just-improve-your-vision/ How to Discuss a Problem with Your […]

Categories
True to Design

True to Design: What I’m Reading

GDC2012: Slides for Good, Bad, Great Design: http://www.raphkoster.com/2012/03/09/gdc2012-slides-for-good-bad-great-design/ From the Editor: 5 key takeaways from GDC 2012: http://www.gamasutra.com/view/news/165453/From_the_Editor_5_key_takeaways_from_GDC_2012.php “X” isn’t a game!: http://www.gamasutra.com/view/feature/165529/whats_happening_to_kids_games.php The 5 Qualities of Remarkable Bosses: http://www.inc.com/jeff-haden/the-5-qualities-of-remarkable-bosses.html What’s an ex-indie filmmaker doing at Unity?: http://www.gamasutra.com/view/news/128968/Whats_an_exindie_filmmaker_doing_at_Unity.php Creating a Winning Game Industry Art Portfolio: http://gamasutra.com/view/feature/165645/creating_a_winning_game_industry_.php What’s Happening to Kids’ Games?: http://www.gamasutra.com/view/feature/165529/whats_happening_to_kids_games.php The best game […]