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True to Design

True to Design: What I’m Reading

Questing and the Common Man: http://standsinfire.wordpress.com/2012/02/24/questing-and-the-common-man/ Ask Gamasutra: The video games and narrative debate: http://www.gamasutra.com/view/news/162363/Ask_Gamasutra_The_video_games_and_narrative_debate.php Game 69: The Game of Dungeons/dnd (1975): http://crpgaddict.blogspot.com/2012/02/game-69-game-of-dungeonsdnd-1975.html 8 Qualities of Remarkable Employees: http://www.inc.com/jeff-haden/the-8-qualities-of-remarkable-employees.html?utm_source=linkedin&utm_medium=socialmedia&utm_campaign=button Unity’s Future In High-Definition: http://www.gamasutra.com/view/feature/163215/unitys_future_in_highdefinition.php Sponsored Feature: Six Best Practices for Retooling Your Virtual Goods Payment System to Increase Conversions: http://www.gamasutra.com/view/feature/162845/sponsored_feature_six_best_.php Using Kinect for High Adventure: http://www.gamasutra.com/view/feature/163515/using_kinect_for_high_adventure.php […]

Categories
True to Design

True to Design: What I’m Reading

Two Lessons From Team Fortress 2: http://www.psychologyofgames.com/2012/02/two-lessons-from-team-fortress-2/ Gamification Dynamics: Identity and Story: http://www.gamasutra.com/view/feature/6736/gamification_dynamics_identity_.php The point of races: http://www.eldergame.com/2012/02/the-point-of-races/ Opinion: Where’s that glorious transmedia future?:  http://www.gamasutra.com/view/news/39972/Opinion_Wheres_that_glorious_transmedia_future.php Questions to Teach Leadership and Management: http://www.greatleadershipbydan.com/2012/02/questions-to-teach-leadership-and.html The need to be “unproductive”: http://psychochild.org/?p=1123