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True to Design

True to Design: What I’m Reading

Postmortem: State of Play’s Lume: http://www.gamasutra.com/view/feature/181503/postmortem_state_of_plays_lume.php The Making of Warcraft‘s Multiplayer: http://www.gamasutra.com/view/feature/181339/the_making_of_warcrafts_.php When Players Make The Rules: On Memes and the Meta-Game: http://www.gamasutra.com/view/feature/181598/when_players_make_the_rules_on_.php 10 Questions and Answers for Managers about Praise: http://www.greatleadershipbydan.com/2012/11/10-questions-and-answers-for-managers.html The 5 Perils of Leadership: http://www.greatleadershipbydan.com/2012/11/the-5-perils-of-leadership.html Everything You’ll Ever Need To Know About Gamification:  http://techcrunch.com/2012/11/17/everything-youll-ever-need-to-know-about-gamification/ Rebooting Lara: Rhianna Pratchett on Writing for Tomb Raide: […]

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True to Design

True to Design: What I’m Reading

How One Studio Saved Itself From the Downturn: http://www.gamasutra.com/view/feature/180212/how_one_studio_saved_itself_from_.php The Evolution of Puzzle Craft: http://www.gamasutra.com/view/feature/180102/the_evolution_of_puzzle_craft.php EVE Online and the meaning of ‘sandbox’: http://www.gamasutra.com/view/news/179811/EVE_Online_and_the_meaning_of_sandbox.php#.UI5xJlFKcXI Postmortem: 5 lessons learned making Diamond Dash mobile: http://www.gamasutra.com/view/news/179824/Postmortem_5_lessons_learned_making_Diamond_Dash_mobile.php#.UI52vFFKcXI Shifting your Leadership as your Company Outgrows the Start-up Phase: http://www.greatleadershipbydan.com/2012/10/shifting-your-leadership-as-your.html What Would Geralt Do? Witcher 2‘s Approach to Choice and Decision: http://www.gamasutra.com/view/feature/180342/what_would_geralt_do_witcher_2s_.php […]

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True to Design

True to Design: What I’m Reading

Funcom’s Vision for the Future of MMOs : http://www.gamasutra.com/view/feature/179347/funcoms_vision_for_the_future_of_.php Online behavior: trolls still trolling trolls: http://psychochild.org/?p=1166 The Next Great Desktop Gaming Platform?:  http://rampantgames.com/blog/?p=5040 5 Ways to Make Sure You Don’t Fall off the Fast-track: http://www.greatleadershipbydan.com/2012/10/5-ways-to-make-sure-you-dont-fall-off.html Leadership and Life Lessons from the Baseball Playoffs: http://eblingroup.com/2012/10/leadership-and-life-lessons-from-the-baseball-playoffs.html Save-scumming is Perverse Optimization :http://www.thatsaterribleidea.com/2012/10/save-scumming-is-perverse-optimization.html CastleVille: A GDC Online post-mortem: http://www.gamasutra.com/view/news/179332/CastleVille_A_GDC_Online_postmortem.php#.UH1iB5ZKcXI […]

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True to Design

True to Design: What I’m Reading

Raph Koster  OGDA meeting: http://www.raphkoster.com/2012/09/17/ogda-meeting/ Great Story, Bad Game: Should The Walking Dead Be Nodal?: http://www.whatgamesare.com/2012/09/great-story-bad-game-should-the-walking-dead-be-nodal.html How to Use a Leadership Coach:  http://eblingroup.com/2012/09/how-to-use-a-leadership-coach.html Inafune’s Onward March to Independence:  http://www.gamasutra.com/view/feature/177826/inafunes_onward_march_to_.php Storytelling Without Stories: Writing for Infinite Replayability: http://www.gamasutra.com/view/feature/177765/storytelling_without_stories_.php Making a Prototype of the Future: The Development of Immercenary: http://www.gamasutra.com/view/feature/177905/making_a_prototype_of_the_future_.php Can Film-Inspired Project Financing Work for Games?: […]

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True to Design

True to Design: What I’m Reading

The Case Against Auction Houses: http://www.eldergame.com/2012/09/the-case-against-auction-houses/ Devil May Cry: Born Again: http://www.gamasutra.com/view/feature/177267/devil_may_cry_born_again.php How DICE Does It: http://www.gamasutra.com/view/feature/177366/how_dice_does_it.php Three Ways to Increase Your Influence: http://eblingroup.com/2012/09/three-ways-to-increase-your-influence.html What Publishers Want: 10 Tips for Getting Your Game Funded: http://www.gamasutra.com/view/feature/177435/what_publishers_want_10_tips_for_.php Kickstarter for the Average Indie: http://www.gamasutra.com/view/feature/177512/kickstarter_for_the_average_indie.php Guerrilla Multiplayer Development: http://www.gamasutra.com/view/feature/177579/guerrilla_multiplayer_development.php Building Your Leadership Brand: http://www.greatleadershipbydan.com/2012/09/building-your-leadership-brand.html The Media Molecule Identity: http://www.gamasutra.com/view/feature/177676/the_media_molecule_identity.php […]

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True to Design

True to Design: What I’m Reading

Overcoming the Temptations of a Leader: http://eblingroup.com/2012/08/overcoming-the-temptations-of-a-leader.html No Good Deed – Narrative Design in Spec Ops: The Line: http://www.gamasutra.com/view/feature/176598/no_good_deed__narrative_design_in_.php 5 tips for making fighting games with giant monsters: http://www.gamasutra.com/view/news/176534/5_tips_for_making_fighting_games_with_giant_monsters.php Managing Remote Employees: Lessons Ancient Rome and Today: http://www.greatleadershipbydan.com/2012/08/managing-remote-employees-lessons.html http://arkadiumfiles.arkadium.com/promocontent/monetizationresearch/The%205%20Ws%20of%20Social%20Game%20Purchases.jpg The Challenges of Choosing the Right Way to Grow your Company: Build, Borrow or Buy?: http://www.greatleadershipbydan.com/2012/08/the-challenges-of-choosing-right-way-to_30.html […]

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True to Design

True to Design: What I’m Reading

Effective Co-Op Design: http://www.gamasutra.com/view/feature/176453/effective_coop_design.php How to be a Leader in a Crappy Culture: http://www.greatleadershipbydan.com/2012/08/how-to-be-leader-in-crappy-culture.html 6 tips for writing video game dialogue that’s actually funny: http://www.gamasutra.com/view/news/176248/6_tips_for_writing_video_game_dialogue_thats_actually_funny.php Your Kickstarter project got funded… Now what?: http://www.gamasutra.com/view/news/176249/Your_Kickstarter_project_got_funded_Now_what.php Want to be Surrounded By a Thriving Local Games Industry? Grow Yours: http://www.gamasutra.com/view/news/176367/Building_a_healthy_indie_community_in_your_city.php For Peter Molyneux, simplicity is scary: http://www.gamasutra.com/view/news/176365/For_Peter_Molyneux_simplicity_is_scary.php How to […]

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True to Design

True to Design: What I’m Reading

Lumines Electronic Symphony: The Untold Story: http://www.gamasutra.com/view/feature/174913/lumines_electronic_symphony_the_.php Turning Lemons into Lemonade: 10 Inspirational Examples of Epic Failure and Resiliency: http://www.greatleadershipbydan.com/2012/07/turning-lemons-into-lemonade-10.html How to Handle Your First Months as the New Boss: http://eblingroup.com/2012/07/how-to-handle-your-first-months-as-the-new-boss.html The Value of Repetition: http://www.gamasutra.com/view/feature/174974/the_value_of_repetition.php Zyngapocalypse Now (And What Comes Next?): http://www.whatgamesare.com/2012/07/zyngapocalypse-now-and-what-comes-next.html Four ways to make better horror games: http://www.gamasutra.com/view/news/173350/Four_ways_to_make_better_horror_games.php Employee Engagement: Energizing and […]

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True to Design

True to Design: What I’m Reading

You can copy the steps and still not copy the success : http://psychochild.org/?p=1151 How to Get Your Message Out: http://eblingroup.com/2012/07/how-to-get-your-message-out.html Seven Psychological Sins of SimCity Social: http://www.psychologyofgames.com/2012/07/seven-psychological-sins-of-simcity-social/ Marketers: Exploit game players with this clever psychological trick!: http://www.gamasutra.com/view/news/173647/Marketers_Exploit_game_players_with_this_clever_psychological_trick.php On Player Characters and Self Expression: http://www.gamasutra.com/view/feature/173819/on_player_characters_and_self_.php The Erosion of Creative Freedom? The Battle over Publicity Rights: http://www.gamasutra.com/view/feature/173890/the_erosion_of_creative_freedom_.php […]

Categories
True to Design

True to Design: What I’m Reading

Zynga reveals Zynga API for third-party developers: http://www.insidesocialgames.com/2012/06/26/zynga-reveals-zynga-api-for-third-party-developers/ Chrono Trigger‘s Design Secrets: http://www.gamasutra.com/view/feature/172993/chrono_triggers_design_secrets.php Charging at the Challenges of Kinect: http://www.gamasutra.com/view/feature/172917/charging_at_the_challenges_of_.php Media Molecule finds success and failure alike in Little Big Planet‘s sharing systems: http://www.gamasutra.com/view/news/173147/Media_Molecule_finds_success_and_failure_alike_in_Little_Big_Planets_sharing_systems.php Congratulations, Your First Indie Game is a Flop: http://www.gamasutra.com/view/feature/173068/congratulations_your_first_indie_.php Epic’s Sweeney: Platform convergence, freemium the inevitable future : http://www.gamasutra.com/view/news/173072/Epics_Sweeney_Platform_convergence_freemium_the_inevitable_future.php Building a […]