Tips for getting your Game On Steam (from Valve, no less)!: http://www.gamasutra.com/blogs/ScottTykoski/20120525/171090/Tips_for_getting_your_Game_On_Steam_from_Valve_no_less.php Old Grumpy Designer Syndrome: http://www.gamasutra.com/view/feature/171268/old_grumpy_designer_syndrome.php Opinion: Make games for yourself – and nobody else: http://www.gamasutra.com/view/news/171273/Opinion_Make_games_for_yourself__and_nobody_else.php Digital vs. Retail: Five big publishers: http://www.gamasutra.com/view/news/171148/Digital_vs_Retail_Five_big_publishers.php The Anatomy of a Bad Game: http://www.gamasutra.com/view/feature/171446/the_anatomy_of_a_bad_game.php The 20-Year Estrangement of the Two Guys from Andromeda: http://www.gamasutra.com/view/feature/171021/the_20year_estrangement_of_the_.php 38 Studios’ Downfall: The […]
A Line in the Sand: The Spec Ops Interview: http://www.gamasutra.com/view/feature/167705/a_line_in_the_sand_the_spec_ops_.php Here’s why you’re surprised when you stink at multiplayer games: http://www.gamasutra.com/view/news/167729/Heres_why_youre_surprised_when_you_stink_at_multiplayer_games.php Parallel Mafia bringing the future of organized crime to mobile devices and (possibly) Facebook: http://www.insidesocialgames.com/2012/04/03/parallel-mafia-bringing-the-future-of-organized-crime-to-mobile-devices-and-possibly-facebook/ Needs and Gratification Theory and Game Genres: http://www.psychologyofgames.com/2012/04/needs-and-gratification-theory-and-game-genres/ Intuition, Expectations and Culture: Learning from Psychology to Build Better Game […]
Frima Studio is full of friends and is also where I currently manage the game. I thought I would take a moment to showcase the awesome work of Frima Studio. Check out our website.
I once had a superhero I had created called El Coyote. His arch-nemesis was a wizard who turned people into donkeys. His name was The Assumption because he made asses out of you and me. I always found that phrase funny but it really is true. Assuming things can be one of our greatest weaknesses. […]
It’s been a while and I have been busy. Got a new job and moved again. New job and home have been taking a little time to get used to. However it is a new year and I have been thinking a lot about management and design. So I hope to be posting more here […]
When I first became a manager I was taught these basic management skills. I have literally carried these five basic skills with me at all times over the years. One of my early mentors laminated and gave them to me when I became a manager. I have seen different variations but at their core they […]
I believe with a solid plan, the right leadership and a talented team you never have to sacrifice time, quality or cost.
Had a short but fun stint working at Petroglyph Games as a Senior Game Designer. I got brought in to work on End of Nations right before a restructuring of the company so sadly I am back on the hunt for a job. I enjoyed my time there, learned a lot, and made some great […]
As of July 23, 2010 Red Dust Studios is closed. Which also means as of July 23, 2010 I am looking for work. I would appreciate any leads for game designer, associate producer or project manager positions in the game industry. Recruiters welcome.
I want to apologize for the lack of posting the last few months. I have been busy with a new change in my life. I left Icarus Studios and got a new position with a great new company in Las Vegas called Red Dust Studios. I am the Senior Game Designer there. Expect new posts […]