Archive

Posts Tagged ‘Managing the Game’

True to Design: What I’m Reading

August 28, 2012 Leave a comment

Effective Co-Op Design: http://www.gamasutra.com/view/feature/176453/effective_coop_design.php

How to be a Leader in a Crappy Culture: http://www.greatleadershipbydan.com/2012/08/how-to-be-leader-in-crappy-culture.html

6 tips for writing video game dialogue that’s actually funny: http://www.gamasutra.com/view/news/176248/6_tips_for_writing_video_game_dialogue_thats_actually_funny.php

Your Kickstarter project got funded… Now what?: http://www.gamasutra.com/view/news/176249/Your_Kickstarter_project_got_funded_Now_what.php

Want to be Surrounded By a Thriving Local Games Industry? Grow Yours: http://www.gamasutra.com/view/news/176367/Building_a_healthy_indie_community_in_your_city.php

For Peter Molyneux, simplicity is scary: http://www.gamasutra.com/view/news/176365/For_Peter_Molyneux_simplicity_is_scary.php

How to get a job as an animator in games: http://www.gamasutra.com/view/news/176374/How_to_get_a_job_as_an_animator_in_games.php

You’ve Bought It, Don’t Break It : http://eblingroup.com/2012/08/youve-bought-it-dont-break-it.html

Inside Unity’s evolution: http://www.gamasutra.com/view/news/176371/Inside_Unitys_evolution.php

Best Tips for Building a Freelance Career: http://www.gamasutra.com/view/feature/176317/best_tips_for_building_a_freelance_.php

Empowerment is Not Enough: http://www.greatleadershipbydan.com/2012/08/empowerment-is-not-enough.html

Big Ideas: Video Games According to David Cage: http://www.gamasutra.com/view/feature/176557/big_ideas_video_games_according_.php

How Camouflaj saved République‘s Kickstarter: http://www.gamasutra.com/view/feature/176187/how_camouflaj_saved_rpubliques_.php

Reach out and touch Angry Birds: http://www.gamasutra.com/view/news/176168/Reach_out_and_touch_Angry_Birds.php

3 Things You Can Learn from the Navy About Saying Thank You for a Job Well Done: http://eblingroup.com/2012/08/3-things-about-saying-thank-you.html

What’s Really Going Down in Vancouver?: http://www.gamasutra.com/view/feature/176110/whats_really_going_down_in_.php

The Designer’s Notebook: Machinations, A New Way to Design Game Mechanics: http://www.gamasutra.com/view/feature/176033/the_designers_notebook_.php

The Importance of Succession Planning and Talent Management: A CEO’s Perspective:

http://www.greatleadershipbydan.com/2012/08/the-importance-of-succession-planning.html

The Fundamental Pillars of a Combat System: http://www.gamasutra.com/view/feature/175950/the_fundamental_pillars_of_a_.php

MMO designers need to focus more on the ‘why’, not the ‘what’: http://www.gamasutra.com/view/news/175969/MMO_designers_need_to_focus_more_on_the_why_not_the_what.php

Secret Knowledge from the Future: http://www.gamasutra.com/view/feature/175808/secret_knowledge_from_the_future.php

True to Design: What I’m Reading

July 30, 2012 Leave a comment

You can copy the steps and still not copy the success : http://psychochild.org/?p=1151

How to Get Your Message Out: http://eblingroup.com/2012/07/how-to-get-your-message-out.html

Seven Psychological Sins of SimCity Social: http://www.psychologyofgames.com/2012/07/seven-psychological-sins-of-simcity-social/

Marketers: Exploit game players with this clever psychological trick!: http://www.gamasutra.com/view/news/173647/Marketers_Exploit_game_players_with_this_clever_psychological_trick.php

On Player Characters and Self Expression: http://www.gamasutra.com/view/feature/173819/on_player_characters_and_self_.php

The Erosion of Creative Freedom? The Battle over Publicity Rights: http://www.gamasutra.com/view/feature/173890/the_erosion_of_creative_freedom_.php

Five Ways to Project Credibility in an Instant: http://www.greatleadershipbydan.com/2012/07/five-ways-to-project-credibility-in.html

Staying Triple-A: How Big Independent Studios are Turning to Mobile and Social: http://www.gamasutra.com/view/feature/174075/staying_triplea_how_big_.php

Creating Audio That Matters: http://www.gamasutra.com/view/feature/174227/creating_audio_that_matters.php

What The Witcher Taught CD Projekt About RPGs: http://www.gamasutra.com/view/feature/174151/what_the_witcher_taught_cd_projekt_.php

The Great Catch: Becoming the Artist You Should Be: http://www.gamasutra.com/view/feature/174375/the_great_catch_becoming_the_.php

Trials Evolution, Social Comparisons, and Second Place: http://www.psychologyofgames.com/2012/07/trials-evolution-social-comparisons-and-second-place/

GameDuell: Cross-platform players monetize 25% more than those on a single platform: http://www.insidesocialgames.com/2012/07/20/gameduell-cross-platform-players-monetize-25-more-than-those-on-a-single-platform/

The Perfect CRPG: Difficulty : http://crpgaddict.blogspot.ca/2012/07/the-perfect-crpg-difficulty.html

What Leaders Can Learn from the Life of Sally Ride: http://eblingroup.com/2012/07/what-leaders-learn-from-sally-ride.html

Game Research, and What it Means to You: http://www.gamasutra.com/view/feature/174597/game_research_and_what_it_means_.php

5 Proven Tips to Get Honest Feedback from Your Employees: http://www.greatleadershipbydan.com/2012/07/5-proven-tips-to-get-honest-feedback.html

War-torn Developers: Creating Games from the Front Lines: http://gamasutra.com/view/feature/174682/wartorn_developers_creating_.php

The More You Know: Making Decisions Interesting in Games: www.gamasutra.com/view/feature/174832/the_more_you_know_making_.php

The secret to EVE Online‘s success: it’s all bottom-up: http://www.gamasutra.com/view/news/174686/The_secret_to_EVE_Onlines_success_its_all_bottomup.php

http://criticalpathproject.com/

 

 

True to Design: What I’m Reading

June 26, 2012 Leave a comment

An Epic Win Helps Repair a Big Huge Fail: http://rampantgames.com/blog/?p=4449

The Designer’s Notebook: Triple-A Games for Women? Seriously?: http://www.gamasutra.com/view/feature/171567/the_designers_notebook_triplea_.php

Molyneux unveils Curiosity, a social experiment with $77K in-app purchase: http://www.gamasutra.com/view/news/172002/Molyneux_unveils_Curiosity_a_social_experiment_with_77K_inapp_purchase.php

Postmortem: Avalanche Studios’ Renegade Ops: http://www.gamasutra.com/view/feature/171897/postmortem_avalanche_studios_.php

Less than half of Kickstarter’s game projects have succeeded – report: http://www.gamasutra.com/view/news/17214/Less_than_half_of_Kickstarters_game_projects_have_succeeded__report.php

Fight or Flight: The Neuroscience of Survival Horror: http://www.gamasutra.com/view/feature/172168/fight_or_flight_the_neuroscience_.php

White House sees video games’ social, economic potential: http://www.gamasutra.com/view/news/172391/White_House_sees_video_games_social_economic_potential.php

Devoted players can account for almost all of a F2P game’s revenues – Kongregate: http://www.gamasutra.com/view/news/172389/Devoted_players_can_account_for_almost_all_of_a_F2P_games_revenues__Kongregate.php

Soon, all games will be free-to-play, says Machine Zone’s CEO: http://www.gamasutra.com/view/news/172258/Soon_all_games_will_be_freetoplay_says_Machine_Zones_CEO.php

Postmortem: Zachtronics Industries’ SpaceChem: http://www.gamasutra.com/view/feature/172250/postmortem_zachtronics_.php

Finding Out if a Publisher is Right for You: http://www.gamasutra.com/view/feature/172334/finding_out_if_a_publisher_is_.php

Habbo chat disabled as another investor pulls out: http://www.gamasutra.com/view/news/172354/Habbo_chat_disabled_as_another_investor_pulls_out.php

The Secrets of Brutality: God of War‘s Combat Design: http://www.gamasutra.com/view/feature/171970/the_secrets_of_brutality_god_of_.php

The Psychology of Diablo III Loot Part 1: Anchoring the Auction House: http://www.psychologyofgames.com/2012/06/the-psychology-of-diablo-iii-loot-part-1-anchoring-the-auction-house/

10 Years of Behavioral Game Design with Bungie’s Research Boss: http://www.gamasutra.com/view/feature/172409/10_years_of_behavioral_game_design_.php

EA’s Core Strategy: Tech, Teams, Brands: http://www.gamasutra.com/view/feature/172497/eas_core_strategy_tech_teams_.php

Behaviors of Collaborative Leaders: http://www.greatleadershipbydan.com/2012/06/behaviors-of-collaborative-leaders.html

Wooga drops HTML5 development, but believes it still has a future: http://www.gamasutra.com/view/news/172804/Wooga_drops_HTML5_development_but_believes_it_still_has_a_future.php

Kinect game design tips from Dance Central‘s ‘designy coder’: http://www.gamasutra.com/view/news/172585/Kinect_game_design_tips_from_Dance_Centrals_designy_coder.php

How Do You Put the Sim in SimCity?: http://www.gamasutra.com/view/feature/172835/how_do_you_put_the_sim_in_simcity.php

When Violence Meets Honor in History and Games: http://www.gamasutra.com/view/feature/172737/when_violence_meets_honor_in_.php

Notes from the Mix: Prototype 2: http://www.gamasutra.com/view/feature/172660/notes_from_the_mix_prototype_2.php

A Way to Better Games: Establishing Functional Theory: www.gamasutra.com/view/feature/172587/a_way_to_better_games_.php

10 Essential Leadership Models: http://www.greatleadershipbydan.com/2012/06/10-essential-leadership-models.html

3 Things Leaders Can Learn From the New Superstar Conductors : http://eblingroup.com/2012/06/3-things-leaders-can-learn-about-collaborative-leadership-from-superstar-conductors.html

The Psychology of Diablo III Loot Part 1: Anchoring the Auction House: http://www.psychologyofgames.com/2012/06/the-psychology-of-diablo-iii-loot-part-1-anchoring-the-auction-house/

The Psychology of Diablo III Loot Part 2 Availability Heuristic and Loot Drops: http://www.psychologyofgames.com/2012/06/the-psychology-of-diablo-iii-loot-part-2-availability-heuristic-and-loot-drops/

The Psychology of Diablo III Loot Part 3 Dopamine Binds On Pickup: http://www.psychologyofgames.com/2012/06/the-psychology-of-diablo-iii-loot-part-3-dopamine-binds-on-pickup/

The Psychology of Diablo III Loot Part 4 Historical Items: http://www.psychologyofgames.com/2012/06/the-psychology-of-diablo-iii-loot-part-4-historical-items/

True to Design: What I’m Reading

True to Design: What I’m Reading

April 23, 2012 Leave a comment

A Line in the Sand: The Spec Ops Interview: http://www.gamasutra.com/view/feature/167705/a_line_in_the_sand_the_spec_ops_.php

Here’s why you’re surprised when you stink at multiplayer games: http://www.gamasutra.com/view/news/167729/Heres_why_youre_surprised_when_you_stink_at_multiplayer_games.php

Parallel Mafia bringing the future of organized crime to mobile devices and (possibly) Facebook: http://www.insidesocialgames.com/2012/04/03/parallel-mafia-bringing-the-future-of-organized-crime-to-mobile-devices-and-possibly-facebook/

Needs and Gratification Theory and Game Genres: http://www.psychologyofgames.com/2012/04/needs-and-gratification-theory-and-game-genres/

Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces: http://www.gamasutra.com/view/feature/134989/intuition_expectations_and_.php

Study: Teens losing interest in traditional games, prefer social/mobile experiences: http://www.gamasutra.com/view/news/168007/Study_Teens_losing_interest_in_traditional_games_prefer_socialmobile_experiences.php

Beware of Hotel California:http://eatingbees.brokentoys.org/2012/04/04/beware-of-hotel-california/

Art of Video Games at the Smithsonian :http://www.raphkoster.com/2012/04/04/art-of-video-games-at-the-smithsonian/

20 Signs That You Can’t Trusted as a Leader: http://www.greatleadershipbydan.com/2012/04/20-signs-that-you-cant-trusted-as.html

The Real Data Behind Movies Becoming Games: http://www.gamasutra.com/view/feature/168018/the_real_data_behind_movies_.ph

10 Ways to Improve Your Credibility: http://www.greatleadershipbydan.com/2012/04/10-ways-to-improve-your-credibility.html

Following Your Instincts: Developing Darksiders II: http://www.gamasutra.com/view/feature/168568/following_your_instincts_.php

Make a better game: Limit the player: http://www.gamasutra.com/view/news/168121/Make_a_better_game_Limit_the_player.php

‘No Bullshit’: The Management Style Behind Deus Ex: HR‘s Success: http://www.gamasutra.com/view/feature/168181/no_bullshit_the_management_.php

Is it Ever OK to Demote a Manager Back to Their Former Position?: http://www.greatleadershipbydan.com/2012/04/is-it-ever-ok-to-demote-manager-back-to.html

Gamification Dynamics: Flow and Art:  http://www.gamasutra.com/view/feature/168230/gamification_dynamics_flow_and_art.php

Defender’s Quest: By the Numbers: http://www.gamasutra.com/view/feature/168303/defenders_quest_by_the_numbers.php

Sponsored Feature: 10 Steps for Top Google Play Store Rankings (Without Spending a Penny!): http://www.gamasutra.com/view/feature/168025/sponsored_feature_10_steps_for_.php

Opinion: Let’s talk about why QA sucks: http://www.gamasutra.com/view/news/168223/Opinion_Lets_talk_about_why_QA_sucks.php

The Origins of Fun: http://www.gamasutra.com/view/feature/168370/the_origins_of_fun.php

How Leaders Can Build a Change-Friendly Culture: http://www.greatleadershipbydan.com/2012/04/how-leaders-can-build-change-friendly.html

How to Lead Yourself When the Boss is Not Around: http://www.greatleadershipbydan.com/2012/04/how-to-lead-yourself-when-boss-is-not.html

How Does In-Game Audio Affect Players?: http://www.gamasutra.com/view/feature/168731/how_does_ingame_audio_affect_.php

Leadership: It’s the Softer Side That Counts: http://www.greatleadershipbydan.com/2012/04/leadership-its-softer-side-that-counts.html

Five Ways Games Appeal to Players: http://www.gamasutra.com/view/feature/168807/five_ways_games_appeal_to_players.php

Friday Friends Feature: Frima Studio

March 23, 2012 Leave a comment

Frima Studio is full of friends and is also where I currently manage the game. I thought I would take a moment to showcase the awesome work of Frima Studio. Check out our website.

Managing the Game: An Ass Out of You and Me

January 4, 2012 Leave a comment

I once had a superhero I had created called El Coyote. His arch-nemesis was a wizard who turned people into donkeys. His name was The Assumption because he made asses out of you and me. I always found that phrase funny but it really is true. Assuming things can be one of our greatest weaknesses.

Something I always try to get across with any team I work with is not to assume anything. If there is a decision to be made and you don’t have all of the facts it can be very dangerous and costly to assume you know the right answer. When working with a team I always stress that if they have a question they should stop what they are doing and ask someone what they need to know. It will save you time, money, and face to know the right answer even if your assumption was correct.

Why will it save you time, money and face even if your assumption was correct? Asking someone a question to clarify your assumption creates an even better habit for you which is communication. The reason people assume so much isn’t because they know everything. It is because people dislike communicating, at least not communicating in an effective and professional manner. People don’t like to appear ignorant and asking questions creates a perception that they are. However this is an incorrect assumption. Most people would rather you ask questions for clarification than do something incorrectly in your job. You will look more ignorant by doing it wrong and explaining that you assumed something than getting it right the first time by asking questions.

Asking for clarification is usually a better sign of doing a proper job. It indicates you have read or listened to the information given to you for a given task. It shows a willingness and want on your part to do your job correctly. It helps build communication skills between you and your colleagues and/or clients. These are all good things. Granted asking the same question multiple times or about things that are blatantly in the documentation given or was just recently explained verbally can be viewed badly. It is important to listen and read things that are given to you before asking questions.

The next time you assume you have all of the information or know what the client or colleague is thinking take a moment to stop and evaluate the situation. Ask yourself if the person ever answered the question directly that you are assuming to know the answer to whether in writing or verbally. If there is even a sliver of doubt take the time to clarify.