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Posts Tagged ‘Managing the Game’

Managing the Game: Going to bat for your team

August 27, 2015 Leave a comment

yin-yangI believe the most important role of a manager is the ability to go to bat for your team. Your team should know you support them even when they aren’t around to see it. Even when you don’t 100% agree you should be able to put the team first and defend them. You shouldn’t be blind to their faults but their failings are just as much your responsibility as theirs. If someone is part of your team and you are keeping them there then you are vouching for them. Own it. Share the glory and own the defeats. Grow together and always go to bat for your team.

New Adventure

February 4, 2014 Leave a comment

After 3 years in Quebec City I have moved to a new company and a new country. Do to the new position and company I will probably be even more silent than I was before but you never know.

True to Design: What I’m Reading

December 17, 2012 Leave a comment

ChaosSymbol

Postmortem: State of Play’s Lume: http://www.gamasutra.com/view/feature/181503/postmortem_state_of_plays_lume.php

The Making of Warcraft‘s Multiplayer: http://www.gamasutra.com/view/feature/181339/the_making_of_warcrafts_.php

When Players Make The Rules: On Memes and the Meta-Game: http://www.gamasutra.com/view/feature/181598/when_players_make_the_rules_on_.php

10 Questions and Answers for Managers about Praise: http://www.greatleadershipbydan.com/2012/11/10-questions-and-answers-for-managers.html

The 5 Perils of Leadership: http://www.greatleadershipbydan.com/2012/11/the-5-perils-of-leadership.html

Everything You’ll Ever Need To Know About Gamification:  http://techcrunch.com/2012/11/17/everything-youll-ever-need-to-know-about-gamification/

Rebooting Lara: Rhianna Pratchett on Writing for Tomb Raide: http://www.gamasutra.com/view/feature/181813/rebooting_lara_rhianna_pratchett_.php

How Can Gameplay Allow Players to Get Creative?: http://www.gamasutra.com/view/feature/181915/how_can_gameplay_allow_players_to_.php

How to design a game economy: http://psychochild.org/?p=1179

What Do Investors Look for in a Game Developer?: http://www.gamasutra.com/view/feature/182962/what_do_investors_look_for_in_a_.php

Three Ways to Behave Yourself to Better Leadership: http://eblingroup.com/2012/12/three-ways-to-behave-yourself-to-better-leadership.html

The Traits That Make RG III a Leader: http://eblingroup.com/2012/12/the-traits-that-make-rg-iii-a-leader.html

Supercell’s Secret Sauce: http://www.gamasutra.com/view/feature/183064/supercells_secret_sauce.php

Suck at Coding, But Make Games Anyway: http://www.gamasutra.com/view/feature/182860/suck_at_coding_but_make_games_.php

Free-to-Play: The Lost Generation: http://www.gamasutra.com/view/feature/182777/freetoplay_the_lost_generation.php

Leadership Lessons from Yoga: The Benefits of Staying in the Room: http://eblingroup.com/2012/11/leadership-lessons-from-yoga-the-benefits-of-staying-in-the-room.html

From Torment to Eternity: Chris Avellone on RPGs: http://www.gamasutra.com/view/feature/182612/from_torment_to_eternity_chris_.php

Leadership Lessons from Yoga: The Benefits of Staying in the Room:

http://eblingroup.com/2012/11/leadership-lessons-from-yoga-the-benefits-of-staying-in-the-room.html

Are You Managing Penguins or Polar Bears?: http://www.greatleadershipbydan.com/2012/12/are-you-managing-penguins-or-polar-bears.html

Seven Habits of Highly Effective Programmers: http://gamasutra.com/blogs/PhilChu/20121212/183405/Seven_Habits_of_Highly_Effective_Programmers.php

True to Design: What I’m Reading

November 12, 2012 Leave a comment

How One Studio Saved Itself From the Downturn: http://www.gamasutra.com/view/feature/180212/how_one_studio_saved_itself_from_.php

The Evolution of Puzzle Craft: http://www.gamasutra.com/view/feature/180102/the_evolution_of_puzzle_craft.php

EVE Online and the meaning of ‘sandbox’: http://www.gamasutra.com/view/news/179811/EVE_Online_and_the_meaning_of_sandbox.php#.UI5xJlFKcXI

Postmortem: 5 lessons learned making Diamond Dash mobile: http://www.gamasutra.com/view/news/179824/Postmortem_5_lessons_learned_making_Diamond_Dash_mobile.php#.UI52vFFKcXI

Shifting your Leadership as your Company Outgrows the Start-up Phase: http://www.greatleadershipbydan.com/2012/10/shifting-your-leadership-as-your.html

What Would Geralt Do? Witcher 2‘s Approach to Choice and Decision: http://www.gamasutra.com/view/feature/180342/what_would_geralt_do_witcher_2s_.php

An Assassin’s Revolution: http://www.gamasutra.com/view/feature/180412/an_assassins_revolution.php

Five Things Leaders Can Learn from Mayor Bloomberg About Crisis Communications: http://eblingroup.com/2012/10/five-things-leaders-can-learn-from-mayor-bloomberg-about-crisis-communications.html

Postmortem: Humble Hearts’ Dust: An Elysian Tail: http://www.gamasutra.com/view/feature/180520/postmortem_humble_hearts_dust_.php

How to Design Your iOS Game to Grow: Learning from the Style of Tiger Style: http://www.gamasutra.com/view/feature/180671/how_to_design_your_ios_game_to_.php

The Tightrope Walk: Hitman Absolution, Freedom, and Realism: http://www.gamasutra.com/view/feature/180778/the_tightrope_walk_hitman_.php

5 Big Ideas: What’s Next for Leadership Development?: http://www.greatleadershipbydan.com/2012/11/5-big-ideas-whats-next-for-leadership.html

6 rules for writing F2P messaging your players will actually read: http://www.gamasutra.com/view/news/180760/6_rules_for_writing_F2P_messaging_your_players_will_actually_read.php#.UJPpHlEiAXI

The End of the Journey: One Indie Studio’s Tale: http://www.gamasutra.com/view/feature/180933/the_end_of_the_journey_one_indie_.php

The Tip of the Iceberg: Storytelling and Reactive Design in Canabalt and Capsule: http://www.gamasutra.com/view/feature/180850/the_tip_of_the_iceberg_.php

Q&A: Tenchu developer talks stealth, now that it’s back in fashion: http://www.gamasutra.com/view/news/179718/QA_Tenchu_developer_talks_stealth_now_that_its_back_in_fashion.php#.UJmDKVEiAXI

Is Game Music All It Can Be?: http://www.gamasutra.com/view/feature/181003/is_game_music_all_it_can_be.php

Game Developer magazine’s Power 50: Design: http://www.gamasutra.com/view/news/180512/Game_Developer_magazines_Power_50_Design.php#.UJqkoVEiAXI

The Walking Dead, Mirror Neurons, and Empathy: http://www.psychologyofgames.com/2012/11/the-walking-dead-mirror-neurons-and-empathy/

Guest post: How much does the #1 game on the iOS store earn in a day? $199k (I think): http://www.insidesocialgames.com/2012/11/07/guest-post-how-much-does-the-1-game-on-the-ios-store-earn-in-a-day-199k-i-think/

Strategies for Answering Your Customers’ Toughest Questions:

http://blogs.hbr.org/cs/2012/06/handling_customers_toughest_qu.html?cm_mmc=email-_-newsletter-_-management_tip-_-tip110712&referral=00203&utm_source=newsletter_management_tip&utm_medium=email&utm_campaign=tip110712

Simplifying Leadership with the 3C Disciplines:

http://www.greatleadershipbydan.com/2012/11/simplifying-leadership-with-3c.html

Why Middle Managers Need to “Fire” Themselves as Supervisors: http://www.greatleadershipbydan.com/2012/11/why-middle-managers-need-to-fire.html

Postmortem: Sony Bend Studio’s Uncharted: Golden Abyss: http://www.gamasutra.com/view/feature/181082/postmortem_sony_bend_studios_.php

True to Design: What I’m Reading

October 29, 2012 Leave a comment

Funcom’s Vision for the Future of MMOs : http://www.gamasutra.com/view/feature/179347/funcoms_vision_for_the_future_of_.php

Online behavior: trolls still trolling trolls: http://psychochild.org/?p=1166

The Next Great Desktop Gaming Platform?http://rampantgames.com/blog/?p=5040

5 Ways to Make Sure You Don’t Fall off the Fast-track: http://www.greatleadershipbydan.com/2012/10/5-ways-to-make-sure-you-dont-fall-off.html

Leadership and Life Lessons from the Baseball Playoffs: http://eblingroup.com/2012/10/leadership-and-life-lessons-from-the-baseball-playoffs.html

Save-scumming is Perverse Optimization :http://www.thatsaterribleidea.com/2012/10/save-scumming-is-perverse-optimization.html

CastleVille: A GDC Online post-mortem: http://www.gamasutra.com/view/news/179332/CastleVille_A_GDC_Online_postmortem.php#.UH1iB5ZKcXI

League of Legends draws more daily players than Zynga’s biggest hits: http://www.gamasutra.com/view/news/179324/League_of_Legends_draws_more_daily_players_than_Zyngas_biggest_hits.php#.UH2qx5ZKcXI

The Shifting Continuum: An Arc System Works Interview: http://www.gamasutra.com/view/feature/179257/the_shifting_continuum_an_arc_.php

When does effective free-to-play design become an ethical matter?: http://www.gamasutra.com/view/news/179264/When_does_effective_freetoplay_design_become_an_ethical_matter.php#.UH2t15ZKcXI

GDCOnline: UO Classic Game Postmortem: http://www.raphkoster.com/2012/10/11/gdconline-uo-classic-game-postmortem/

Tiny MMOs, Massice Opportunities: http://www.gamasutra.com/view/feature/179175/tiny_mmos_massive_opportunities.php

User-generated content: When game players become developers: http://www.gamasutra.com/view/news/179493/Usergenerated_content_When_game_players_become_developers.php#.UH22g5ZKcXI

MechWarrior Online‘s unconventional crowdfunding pays off: http://www.gamasutra.com/view/news/179499/MechWarrior_Onlines_unconventional_crowdfunding_pays_off.php#.UH22YJZKcXI

The Free-To-Play Triangle [Game Economics] :http://www.whatgamesare.com/2012/10/the-free-to-play-triangle-game-economics.html

The Next Twenty Years: What Windows 8’s Closed Distribution Means for Developers : http://www.gamasutra.com/view/feature/179420/the_next_twenty_years_what_.php

This is the future of free-to-play: http://www.gamasutra.com/view/news/179253/This_is_the_future_of_freetoplay.php#.UH27w5ZKcXI

Interview: What’s next in game narrative, with Emily Short: http://www.gamasutra.com/view/news/179256/Interview_Whats_next_in_game_narrative_with_Emily_Short.php#.UH2-KZZKcXI

CCP Online’s three design pillars for sandbox MMOs: http://www.gamasutra.com/view/news/179176/CCP_Onlines_three_design_pillars_for_sandbox_MMOs.php#.UH3AmZZKcXI

Walk the Talk: Four Tips to be an Extraordinary Leader: http://www.greatleadershipbydan.com/2012/10/walk-talk-four-tips-to-be-extraordinary.html

Age of mobile: Ensemble founder Goodman on his new iOS battles: http://www.gamasutra.com/view/news/178654/Age_of_mobile_Ensemble_founder_Goodman_on_his_new_iOS_battles.php#.UH3BIpZKcXI

Respecting women players without ‘girling it up’: http://www.gamasutra.com/view/news/179173/Respecting_women_players_without_girling_it_up.php#.UH3BbJZKcXI

Emergent gameplay, F2P key for MMO user retention problems: http://www.gamasutra.com/view/news/179168/Emergent_gameplay_F2P_key_for_MMO_user_retention_problems.php#.UH3Bs5ZKcXI

Bubble Witch Saga monetizes 3 times better on iOS than on Facebook: http://www.insidesocialgames.com/2012/10/10/bubble-witch-saga-monetizes-3-times-better-on-ios-than-on-facebook/

The Sound Design of Journey : http://www.gamasutra.com/view/feature/179039/the_sound_design_of_journey.php

GDCOnline: A Theory of Fun, 10 Years Later:http://www.raphkoster.com/2012/10/10/gdconline-a-theory-of-fun-10-years-later/

Social players don’t want to read your text — or do they?: http://www.gamasutra.com/view/news/179101/Social_players_dont_want_to_read_your_text__or_do_they.php#.UH3CjJZKcXI

Building better communities: The next challenge for free-to-play: http://www.gamasutra.com/view/news/179098/Building_better_communities_The_next_challenge_for_freetoplay.php#.UH3Cx5ZKcXI

More variety in free-to-play is on the horizon, predicts Kongregate: http://www.gamasutra.com/view/news/179103/More_variety_in_freetoplay_is_on_the_horizon_predicts_Kongregate.php#.UH3DVpZKcXI

10 Social Game Lessons from 2012: http://www.gamasutra.com/view/news/179100/10_Social_Game_Lessons_from_2012.php#.UH3DgpZKcXI

The Technological Singularity and the Future : http://sylvainrochon.blogspot.ca/2012/10/the-technological-singularity-and-future.html

Hitting the Brick Wall near Singularity: http://sylvainrochon.blogspot.ca/2012/10/hitting-brick-wall-near-singularity.html

Making everyone feel like a star in a multiplayer game: http://www.gamasutra.com/view/news/179096/Making_everyone_feel_like_a_star_in_a_multiplayer_game.php#.UH3EkpZKcXI

Postmortem: Stardock Entertainment and Ironclad Games’ Sins of a Solar Empire: Rebellion: http://www.gamasutra.com/view/feature/179030/postmortem_stardock_entertainment_.php

Making Kratos More Human: http://www.gamasutra.com/view/feature/178962/making_kratos_more_human.php:

Mobile/Social Games Are Not Safe [TechCrunch}: http://www.whatgamesare.com/2012/10/mobilesocial-games-are-not-safe-techcrunch.html

The benefits of making your players suffer (and maybe throw up): http://www.gamasutra.com/view/news/178952/The_benefits_of_making_your_players_suffer_and_maybe_throw_up.php#.UH6xn5ZKcXI

Tell Facebook you want synchronous gameplay – you might get it: http://www.gamasutra.com/view/news/178951/Tell_Facebook_you_want_synchronous_gameplay__you_might_get_it.php#.UH6x4ZZKcXI

Don’t miss out on extra cash from R&D tax credits: http://www.gamasutra.com/view/news/178799/Dont_miss_out_on_extra_cash_from_RD_tax_credits.php#.UH6yMJZKcXI

Shaping the Future of Facebook as a Game Platform: http://www.gamasutra.com/view/feature/178872/shaping_the_future_of_facebook_as_.php

Sponsored Feature: Drawing Basics and Video Game Art: Character Design: http://www.gamasutra.com/view/feature/178656/sponsored_feature_drawing_basics_.php

The State of the Vita, 2012 : http://www.gamasutra.com/view/feature/178802/the_state_of_the_vita_2012.php

Rapid Prototyping: Tips for Running an Effective R&D Process: http://www.gamasutra.com/view/feature/179501/rapid_prototyping_tips_for_.php

Purpose Must be a Priority: http://www.greatleadershipbydan.com/2012/10/purpose-must-be-priority.html

You Don’t Need to Solve for 100%: http://eblingroup.com/2012/10/dont-need-to-solve-for-100-percent.html

Persuasive Games: Words With Friends Forever: http://www.gamasutra.com/view/feature/178658/persuasive_games_words_with_.php

25 Tips for New Managers: http://www.greatleadershipbydan.com/2012/10/25-tips-for-new-managers.html

Pokemon‘s Secret Ingredient : http://www.gamasutra.com/view/feature/178527/pokemons_secret_ingredient.php

Peter Molyneux: Everything’s Changing: http://www.gamasutra.com/view/feature/178436/peter_molyneux_everythings_.php

How to Defuse an Inbox Hand Grenade: http://eblingroup.com/2012/09/how-to-defuse-an-inbox-hand-grenade.html

Adding Asynchronicity : http://gamasutra.com/view/feature/179586/adding_asynchronicity.php

85 percent of US social players don’t come back after first day: http://www.insidesocialgames.com/2012/10/18/85-percent-of-us-social-players-dont-come-back-after-first-day/

Getting ‘anti-social’ on Facebook with Game of Thrones: Ascent: http://www.gamasutra.com/view/news/178605/Getting_antisocial_on_Facebook_with_Game_of_Thrones_Ascent.php#.UIFYNZZKcXI

From DICE to Danger Close: The Man Who Changed Medal of Honor : http://www.gamasutra.com/view/feature/180009/from_dice_to_danger_close_the_man_.php

You Have to Speak for the Work: http://eblingroup.com/2012/10/you-have-to-speak-for-the-work.html

Fire, Blood, Explosions: Prototype 2‘s Over-the-Top Effects Tech: http://www.gamasutra.com/view/feature/169769/fire_blood_explosions_prototype_.php

Spam Me Not: Shouting above the noise in the game world: http://www.gamasutra.com/view/news/179777/Spam_Me_Not_Shouting_above_the_noise_in_the_game_world.php#.UIk51FFKcXI

Lessons in Launching Virtual Worlds: http://www.kzero.co.uk/blog/lessons-launching-virtual-worlds-mistake-1-marketing-budget/?goback=.gde_124702_member_177947388

The stressful life of Middle Eastern game developers and reality of their craft: http://www.polygon.com/2012/10/25/3544758/game-development-in-the-middle-east

True to Design: What I’m Reading

September 17, 2012 Leave a comment

True to Design: What I’m Reading

September 10, 2012 Leave a comment

Overcoming the Temptations of a Leader: http://eblingroup.com/2012/08/overcoming-the-temptations-of-a-leader.html

No Good Deed – Narrative Design in Spec Ops: The Line: http://www.gamasutra.com/view/feature/176598/no_good_deed__narrative_design_in_.php

5 tips for making fighting games with giant monsters: http://www.gamasutra.com/view/news/176534/5_tips_for_making_fighting_games_with_giant_monsters.php

Managing Remote Employees: Lessons Ancient Rome and Today: http://www.greatleadershipbydan.com/2012/08/managing-remote-employees-lessons.html

http://arkadiumfiles.arkadium.com/promocontent/monetizationresearch/The%205%20Ws%20of%20Social%20Game%20Purchases.jpg

The Challenges of Choosing the Right Way to Grow your Company: Build, Borrow or Buy?: http://www.greatleadershipbydan.com/2012/08/the-challenges-of-choosing-right-way-to_30.html

The Metrics of Space: Tactical Level Design: http://www.gamasutra.com/view/feature/176933/the_metrics_of_space_tactical_.php

Does Zynga really need a FarmVille 2? You bet: http://www.gamasutra.com/view/news/177090/Does_Zynga_really_need_a_FarmVille_2_You_bet.php#.UEi8h6NOl8E

Keeping your team on the same page, the Insomniac way: http://gamasutra.com/view/news/177104/Keeping_your_team_on_the_same_page_the_Insomniac_way.php#.UEi8caNOl8E

Next Generation Monetization: Supremacy Goods: http://gamasutra.com/view/feature/177190/next_generation_monetization_.php

Forget violence: Do co-op games make us less aggressive?: http://gamasutra.com/view/news/176934/Forget_violence_Do_coop_games_make_us_less_aggressive.php#.UEjCGqNOl8E

The 4 pillars of making a truly great game, according to Insomniac: http://www.gamasutra.com/view/news/176917/The_4_pillars_of_making_a_truly_great_game_according_to_Insomniac.php#.UEIvx6OdOSo