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Managing the Game

Managing the Game: Going to bat for your team

I believe the most important role of a manager is the ability to go to bat for your team. Your team should know you support them even when they aren’t around to see it. Even when you don’t 100% agree you should be able to put the team first and defend them. You shouldn’t be […]

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True to Design

New Adventure

After 3 years in Quebec City I have moved to a new company and a new country. Do to the new position and company I will probably be even more silent than I was before but you never know.

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True to Design

True to Design: What I’m Reading

Postmortem: State of Play’s Lume: http://www.gamasutra.com/view/feature/181503/postmortem_state_of_plays_lume.php The Making of Warcraft‘s Multiplayer: http://www.gamasutra.com/view/feature/181339/the_making_of_warcrafts_.php When Players Make The Rules: On Memes and the Meta-Game: http://www.gamasutra.com/view/feature/181598/when_players_make_the_rules_on_.php 10 Questions and Answers for Managers about Praise: http://www.greatleadershipbydan.com/2012/11/10-questions-and-answers-for-managers.html The 5 Perils of Leadership: http://www.greatleadershipbydan.com/2012/11/the-5-perils-of-leadership.html Everything You’ll Ever Need To Know About Gamification:  http://techcrunch.com/2012/11/17/everything-youll-ever-need-to-know-about-gamification/ Rebooting Lara: Rhianna Pratchett on Writing for Tomb Raide: […]

Categories
True to Design

True to Design: What I’m Reading

How One Studio Saved Itself From the Downturn: http://www.gamasutra.com/view/feature/180212/how_one_studio_saved_itself_from_.php The Evolution of Puzzle Craft: http://www.gamasutra.com/view/feature/180102/the_evolution_of_puzzle_craft.php EVE Online and the meaning of ‘sandbox’: http://www.gamasutra.com/view/news/179811/EVE_Online_and_the_meaning_of_sandbox.php#.UI5xJlFKcXI Postmortem: 5 lessons learned making Diamond Dash mobile: http://www.gamasutra.com/view/news/179824/Postmortem_5_lessons_learned_making_Diamond_Dash_mobile.php#.UI52vFFKcXI Shifting your Leadership as your Company Outgrows the Start-up Phase: http://www.greatleadershipbydan.com/2012/10/shifting-your-leadership-as-your.html What Would Geralt Do? Witcher 2‘s Approach to Choice and Decision: http://www.gamasutra.com/view/feature/180342/what_would_geralt_do_witcher_2s_.php […]

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True to Design

True to Design: What I’m Reading

Funcom’s Vision for the Future of MMOs : http://www.gamasutra.com/view/feature/179347/funcoms_vision_for_the_future_of_.php Online behavior: trolls still trolling trolls: http://psychochild.org/?p=1166 The Next Great Desktop Gaming Platform?:  http://rampantgames.com/blog/?p=5040 5 Ways to Make Sure You Don’t Fall off the Fast-track: http://www.greatleadershipbydan.com/2012/10/5-ways-to-make-sure-you-dont-fall-off.html Leadership and Life Lessons from the Baseball Playoffs: http://eblingroup.com/2012/10/leadership-and-life-lessons-from-the-baseball-playoffs.html Save-scumming is Perverse Optimization :http://www.thatsaterribleidea.com/2012/10/save-scumming-is-perverse-optimization.html CastleVille: A GDC Online post-mortem: http://www.gamasutra.com/view/news/179332/CastleVille_A_GDC_Online_postmortem.php#.UH1iB5ZKcXI […]

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True to Design

True to Design: What I’m Reading

The Case Against Auction Houses: http://www.eldergame.com/2012/09/the-case-against-auction-houses/ Devil May Cry: Born Again: http://www.gamasutra.com/view/feature/177267/devil_may_cry_born_again.php How DICE Does It: http://www.gamasutra.com/view/feature/177366/how_dice_does_it.php Three Ways to Increase Your Influence: http://eblingroup.com/2012/09/three-ways-to-increase-your-influence.html What Publishers Want: 10 Tips for Getting Your Game Funded: http://www.gamasutra.com/view/feature/177435/what_publishers_want_10_tips_for_.php Kickstarter for the Average Indie: http://www.gamasutra.com/view/feature/177512/kickstarter_for_the_average_indie.php Guerrilla Multiplayer Development: http://www.gamasutra.com/view/feature/177579/guerrilla_multiplayer_development.php Building Your Leadership Brand: http://www.greatleadershipbydan.com/2012/09/building-your-leadership-brand.html The Media Molecule Identity: http://www.gamasutra.com/view/feature/177676/the_media_molecule_identity.php […]

Categories
True to Design

True to Design: What I’m Reading

Overcoming the Temptations of a Leader: http://eblingroup.com/2012/08/overcoming-the-temptations-of-a-leader.html No Good Deed – Narrative Design in Spec Ops: The Line: http://www.gamasutra.com/view/feature/176598/no_good_deed__narrative_design_in_.php 5 tips for making fighting games with giant monsters: http://www.gamasutra.com/view/news/176534/5_tips_for_making_fighting_games_with_giant_monsters.php Managing Remote Employees: Lessons Ancient Rome and Today: http://www.greatleadershipbydan.com/2012/08/managing-remote-employees-lessons.html http://arkadiumfiles.arkadium.com/promocontent/monetizationresearch/The%205%20Ws%20of%20Social%20Game%20Purchases.jpg The Challenges of Choosing the Right Way to Grow your Company: Build, Borrow or Buy?: http://www.greatleadershipbydan.com/2012/08/the-challenges-of-choosing-right-way-to_30.html […]

Categories
True to Design

True to Design: What I’m Reading

Effective Co-Op Design: http://www.gamasutra.com/view/feature/176453/effective_coop_design.php How to be a Leader in a Crappy Culture: http://www.greatleadershipbydan.com/2012/08/how-to-be-leader-in-crappy-culture.html 6 tips for writing video game dialogue that’s actually funny: http://www.gamasutra.com/view/news/176248/6_tips_for_writing_video_game_dialogue_thats_actually_funny.php Your Kickstarter project got funded… Now what?: http://www.gamasutra.com/view/news/176249/Your_Kickstarter_project_got_funded_Now_what.php Want to be Surrounded By a Thriving Local Games Industry? Grow Yours: http://www.gamasutra.com/view/news/176367/Building_a_healthy_indie_community_in_your_city.php For Peter Molyneux, simplicity is scary: http://www.gamasutra.com/view/news/176365/For_Peter_Molyneux_simplicity_is_scary.php How to […]

Categories
True to Design

True to Design: What I’m Reading

You can copy the steps and still not copy the success : http://psychochild.org/?p=1151 How to Get Your Message Out: http://eblingroup.com/2012/07/how-to-get-your-message-out.html Seven Psychological Sins of SimCity Social: http://www.psychologyofgames.com/2012/07/seven-psychological-sins-of-simcity-social/ Marketers: Exploit game players with this clever psychological trick!: http://www.gamasutra.com/view/news/173647/Marketers_Exploit_game_players_with_this_clever_psychological_trick.php On Player Characters and Self Expression: http://www.gamasutra.com/view/feature/173819/on_player_characters_and_self_.php The Erosion of Creative Freedom? The Battle over Publicity Rights: http://www.gamasutra.com/view/feature/173890/the_erosion_of_creative_freedom_.php […]

Categories
True to Design

True to Design: What I’m Reading

An Epic Win Helps Repair a Big Huge Fail: http://rampantgames.com/blog/?p=4449 The Designer’s Notebook: Triple-A Games for Women? Seriously?: http://www.gamasutra.com/view/feature/171567/the_designers_notebook_triplea_.php Molyneux unveils Curiosity, a social experiment with $77K in-app purchase: http://www.gamasutra.com/view/news/172002/Molyneux_unveils_Curiosity_a_social_experiment_with_77K_inapp_purchase.php Postmortem: Avalanche Studios’ Renegade Ops: http://www.gamasutra.com/view/feature/171897/postmortem_avalanche_studios_.php Less than half of Kickstarter’s game projects have succeeded – report: http://www.gamasutra.com/view/news/17214/Less_than_half_of_Kickstarters_game_projects_have_succeeded__report.php Fight or Flight: The Neuroscience of Survival […]