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True to Design

True to Design: What I’m Reading

Overcoming the Temptations of a Leader: http://eblingroup.com/2012/08/overcoming-the-temptations-of-a-leader.html No Good Deed – Narrative Design in Spec Ops: The Line: http://www.gamasutra.com/view/feature/176598/no_good_deed__narrative_design_in_.php 5 tips for making fighting games with giant monsters: http://www.gamasutra.com/view/news/176534/5_tips_for_making_fighting_games_with_giant_monsters.php Managing Remote Employees: Lessons Ancient Rome and Today: http://www.greatleadershipbydan.com/2012/08/managing-remote-employees-lessons.html http://arkadiumfiles.arkadium.com/promocontent/monetizationresearch/The%205%20Ws%20of%20Social%20Game%20Purchases.jpg The Challenges of Choosing the Right Way to Grow your Company: Build, Borrow or Buy?: http://www.greatleadershipbydan.com/2012/08/the-challenges-of-choosing-right-way-to_30.html […]

Categories
True to Design

True to Design: What I’m Reading

Effective Co-Op Design: http://www.gamasutra.com/view/feature/176453/effective_coop_design.php How to be a Leader in a Crappy Culture: http://www.greatleadershipbydan.com/2012/08/how-to-be-leader-in-crappy-culture.html 6 tips for writing video game dialogue that’s actually funny: http://www.gamasutra.com/view/news/176248/6_tips_for_writing_video_game_dialogue_thats_actually_funny.php Your Kickstarter project got funded… Now what?: http://www.gamasutra.com/view/news/176249/Your_Kickstarter_project_got_funded_Now_what.php Want to be Surrounded By a Thriving Local Games Industry? Grow Yours: http://www.gamasutra.com/view/news/176367/Building_a_healthy_indie_community_in_your_city.php For Peter Molyneux, simplicity is scary: http://www.gamasutra.com/view/news/176365/For_Peter_Molyneux_simplicity_is_scary.php How to […]

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True to Design

True to Design: What I’m Reading

Lumines Electronic Symphony: The Untold Story: http://www.gamasutra.com/view/feature/174913/lumines_electronic_symphony_the_.php Turning Lemons into Lemonade: 10 Inspirational Examples of Epic Failure and Resiliency: http://www.greatleadershipbydan.com/2012/07/turning-lemons-into-lemonade-10.html How to Handle Your First Months as the New Boss: http://eblingroup.com/2012/07/how-to-handle-your-first-months-as-the-new-boss.html The Value of Repetition: http://www.gamasutra.com/view/feature/174974/the_value_of_repetition.php Zyngapocalypse Now (And What Comes Next?): http://www.whatgamesare.com/2012/07/zyngapocalypse-now-and-what-comes-next.html Four ways to make better horror games: http://www.gamasutra.com/view/news/173350/Four_ways_to_make_better_horror_games.php Employee Engagement: Energizing and […]

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True to Design

True to Design: What I’m Reading

You can copy the steps and still not copy the success : http://psychochild.org/?p=1151 How to Get Your Message Out: http://eblingroup.com/2012/07/how-to-get-your-message-out.html Seven Psychological Sins of SimCity Social: http://www.psychologyofgames.com/2012/07/seven-psychological-sins-of-simcity-social/ Marketers: Exploit game players with this clever psychological trick!: http://www.gamasutra.com/view/news/173647/Marketers_Exploit_game_players_with_this_clever_psychological_trick.php On Player Characters and Self Expression: http://www.gamasutra.com/view/feature/173819/on_player_characters_and_self_.php The Erosion of Creative Freedom? The Battle over Publicity Rights: http://www.gamasutra.com/view/feature/173890/the_erosion_of_creative_freedom_.php […]

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True to Design

True to Design: What I’m Reading

Zynga reveals Zynga API for third-party developers: http://www.insidesocialgames.com/2012/06/26/zynga-reveals-zynga-api-for-third-party-developers/ Chrono Trigger‘s Design Secrets: http://www.gamasutra.com/view/feature/172993/chrono_triggers_design_secrets.php Charging at the Challenges of Kinect: http://www.gamasutra.com/view/feature/172917/charging_at_the_challenges_of_.php Media Molecule finds success and failure alike in Little Big Planet‘s sharing systems: http://www.gamasutra.com/view/news/173147/Media_Molecule_finds_success_and_failure_alike_in_Little_Big_Planets_sharing_systems.php Congratulations, Your First Indie Game is a Flop: http://www.gamasutra.com/view/feature/173068/congratulations_your_first_indie_.php Epic’s Sweeney: Platform convergence, freemium the inevitable future : http://www.gamasutra.com/view/news/173072/Epics_Sweeney_Platform_convergence_freemium_the_inevitable_future.php Building a […]

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True to Design

True to Design: What I’m Reading

An Epic Win Helps Repair a Big Huge Fail: http://rampantgames.com/blog/?p=4449 The Designer’s Notebook: Triple-A Games for Women? Seriously?: http://www.gamasutra.com/view/feature/171567/the_designers_notebook_triplea_.php Molyneux unveils Curiosity, a social experiment with $77K in-app purchase: http://www.gamasutra.com/view/news/172002/Molyneux_unveils_Curiosity_a_social_experiment_with_77K_inapp_purchase.php Postmortem: Avalanche Studios’ Renegade Ops: http://www.gamasutra.com/view/feature/171897/postmortem_avalanche_studios_.php Less than half of Kickstarter’s game projects have succeeded – report: http://www.gamasutra.com/view/news/17214/Less_than_half_of_Kickstarters_game_projects_have_succeeded__report.php Fight or Flight: The Neuroscience of Survival […]

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True to Design

True to Design: What I’m Reading

Candid Words from Diablo III‘s director: http://www.gamasutra.com/view/feature/170258/candid_words_from_diablo_iiis_.php The 6 Passages of Leadership and Management http://www.greatleadershipbydan.com/2012/05/6-passages-of-leadership-and-management.html User Stories and Narrative :  http://designface.blogspot.ca/2012/05/user-stories-and-narrative.html   Finding Out What They Think: A Rough Primer To User Research, Part 2: http://www.gamasutra.com/view/feature/170332/finding_out_what_they_think_a_.php The Devil’s Workshop: An Interview with Diablo III‘s Jay Wilson: http://www.gamasutra.com/view/feature/170258/the_devils_workshop_an_interview_.php Swashbucklers, ships, and high seas hijinks: KingsIsle talks […]

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True to Design

True to Design: What I’m Reading

The Future According to Epic’s Tim Sweeney: http://www.gamasutra.com/view/feature/169845/the_future_according_to_epics_tim_.php Opinion: How long before the Kickstarter bubble bursts?: http://www.gamasutra.com/view/news/169499/Opinion_How_long_before_the_Kickstarter_bubble_bursts.php Understanding the Legal Impact of Publishing Your Game: http://www.gamasutra.com/view/feature/169901/understanding_the_legal_impact_of_.php Postmortem: Vlambeer’s Gun Godz: http://www.gamasutra.com/view/feature/169969/postmortem_vlambeers_gun_godz.php How to Make Insane, Procedural Platformer Levels: http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php What if Cliff Ran the World?: http://www.gamasutra.com/view/feature/170144/what_if_cliff_ran_the_world.php Retail plays an essential role even as games go […]

Categories
True to Design

True to Design: What I’m Reading

What is your Cultural Type ?: http://davidmerzel.wordpress.com/2012/04/28/what-is-your-cultural-type/?goback=.gde_105148_member_111244687 How Creative Assembly’s Process Breeds Quality: http://www.gamasutra.com/view/feature/169354/how_creative_assemblys_process_.php Ask Gamasutra: Should I do a Kickstarter campaign?: http://www.gamasutra.com/view/news/169357/Ask_Gamasutra_Should_I_do_a_Kickstarter_campaign.php Draw Something Uncertain: http://www.psychologyofgames.com/2012/05/draw-something-uncertain/ The Top 10 Things The Game Industry Can Learn from Film Production: http://www.gamasutra.com/view/feature/169502/the_top_10_things_the_game_.php The 5 Biggest Mistakes You’re Making With Work Relationships : http://www.fastcompany.com/1834912/the-5-biggest-mistakes-youre-making-with-work-relationships How to work with programmers. […]

Categories
True to Design

True to Design: What I’m Reading

NPD: 40% of freemium players pay for in-game upgrades: http://www.gamasutra.com/view/news/169040/NPD_40_of_freemium_players_pay_for_ingame_upgrades.php Ensemble Studios: From Beginning to End, An Excerpt from Gamers at Work: http://www.gamasutra.com/view/feature/168995/ensemble_studios_from_beginning_.php Finding Out What They Think: A Rough Primer To User Research, Part 1: http://www.gamasutra.com/view/feature/169069/finding_out_what_they_think_a_.php From the editor: Valve’s handbook and the trust phenomenon: http://www.gamasutra.com/view/news/169063/From_the_editor_Valves_handbook_and_the_trust_phenomenon.php Postmortem: Housemarque’s Outland: http://www.gamasutra.com/view/feature/169282/postmortem_housemarques_outland.php Inspire People to Change: […]