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Monday Morning Quarterback True to Design

Get your batmobile out of my peanut butter

I am still not very far in the new Batman game Arkham Knight but I fear my hate of vehicles in games that don’t require them is coming through. I would not mind if the Batmobile was an option for me to play with but it seems so forced into every fricken thing I am […]

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Friday Friends Feature Virtual Reality

Friday Friends Features: Fated

I have featured my old company Frima before but today I wanted to highlight one of their teams who are working on their VR game Fated. I got to see a sneak peak demo at GDC this year and it is already looking seriously cool. I know most of the team and they are seriously […]

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Virtual Reality

Best Practices From Leap Motion

With VR being a relatively new field of development. At least on a wide scale compared to other technology it is important to learn from the mistakes of others sooner than later. I highly recommend reading any and all best practices that are out there. Here is a link to Leap Motions Best Practices. Click […]

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Managing the Game True to Design Virtual Reality

Back Again

Hello. If anyone is still out there I am back again. Been a busy year and a half working on mobile sports games, card battle games and match 3 games. I’m about to endeavor into one of my favorite spaces in technology and game design Virtual Reality (VR). Decided to dust off the blog and […]

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True to Design

New Adventure

After 3 years in Quebec City I have moved to a new company and a new country. Do to the new position and company I will probably be even more silent than I was before but you never know.

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True to Design

True to Design: What I’m Reading

Postmortem: State of Play’s Lume: http://www.gamasutra.com/view/feature/181503/postmortem_state_of_plays_lume.php The Making of Warcraft‘s Multiplayer: http://www.gamasutra.com/view/feature/181339/the_making_of_warcrafts_.php When Players Make The Rules: On Memes and the Meta-Game: http://www.gamasutra.com/view/feature/181598/when_players_make_the_rules_on_.php 10 Questions and Answers for Managers about Praise: http://www.greatleadershipbydan.com/2012/11/10-questions-and-answers-for-managers.html The 5 Perils of Leadership: http://www.greatleadershipbydan.com/2012/11/the-5-perils-of-leadership.html Everything You’ll Ever Need To Know About Gamification:  http://techcrunch.com/2012/11/17/everything-youll-ever-need-to-know-about-gamification/ Rebooting Lara: Rhianna Pratchett on Writing for Tomb Raide: […]

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True to Design

True to Design: What I’m Reading

How One Studio Saved Itself From the Downturn: http://www.gamasutra.com/view/feature/180212/how_one_studio_saved_itself_from_.php The Evolution of Puzzle Craft: http://www.gamasutra.com/view/feature/180102/the_evolution_of_puzzle_craft.php EVE Online and the meaning of ‘sandbox’: http://www.gamasutra.com/view/news/179811/EVE_Online_and_the_meaning_of_sandbox.php#.UI5xJlFKcXI Postmortem: 5 lessons learned making Diamond Dash mobile: http://www.gamasutra.com/view/news/179824/Postmortem_5_lessons_learned_making_Diamond_Dash_mobile.php#.UI52vFFKcXI Shifting your Leadership as your Company Outgrows the Start-up Phase: http://www.greatleadershipbydan.com/2012/10/shifting-your-leadership-as-your.html What Would Geralt Do? Witcher 2‘s Approach to Choice and Decision: http://www.gamasutra.com/view/feature/180342/what_would_geralt_do_witcher_2s_.php […]

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True to Design

True to Design: What I’m Reading

Funcom’s Vision for the Future of MMOs : http://www.gamasutra.com/view/feature/179347/funcoms_vision_for_the_future_of_.php Online behavior: trolls still trolling trolls: http://psychochild.org/?p=1166 The Next Great Desktop Gaming Platform?:  http://rampantgames.com/blog/?p=5040 5 Ways to Make Sure You Don’t Fall off the Fast-track: http://www.greatleadershipbydan.com/2012/10/5-ways-to-make-sure-you-dont-fall-off.html Leadership and Life Lessons from the Baseball Playoffs: http://eblingroup.com/2012/10/leadership-and-life-lessons-from-the-baseball-playoffs.html Save-scumming is Perverse Optimization :http://www.thatsaterribleidea.com/2012/10/save-scumming-is-perverse-optimization.html CastleVille: A GDC Online post-mortem: http://www.gamasutra.com/view/news/179332/CastleVille_A_GDC_Online_postmortem.php#.UH1iB5ZKcXI […]

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True to Design

True to Design: What I’m Reading

Raph Koster  OGDA meeting: http://www.raphkoster.com/2012/09/17/ogda-meeting/ Great Story, Bad Game: Should The Walking Dead Be Nodal?: http://www.whatgamesare.com/2012/09/great-story-bad-game-should-the-walking-dead-be-nodal.html How to Use a Leadership Coach:  http://eblingroup.com/2012/09/how-to-use-a-leadership-coach.html Inafune’s Onward March to Independence:  http://www.gamasutra.com/view/feature/177826/inafunes_onward_march_to_.php Storytelling Without Stories: Writing for Infinite Replayability: http://www.gamasutra.com/view/feature/177765/storytelling_without_stories_.php Making a Prototype of the Future: The Development of Immercenary: http://www.gamasutra.com/view/feature/177905/making_a_prototype_of_the_future_.php Can Film-Inspired Project Financing Work for Games?: […]

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True to Design

True to Design: What I’m Reading

The Case Against Auction Houses: http://www.eldergame.com/2012/09/the-case-against-auction-houses/ Devil May Cry: Born Again: http://www.gamasutra.com/view/feature/177267/devil_may_cry_born_again.php How DICE Does It: http://www.gamasutra.com/view/feature/177366/how_dice_does_it.php Three Ways to Increase Your Influence: http://eblingroup.com/2012/09/three-ways-to-increase-your-influence.html What Publishers Want: 10 Tips for Getting Your Game Funded: http://www.gamasutra.com/view/feature/177435/what_publishers_want_10_tips_for_.php Kickstarter for the Average Indie: http://www.gamasutra.com/view/feature/177512/kickstarter_for_the_average_indie.php Guerrilla Multiplayer Development: http://www.gamasutra.com/view/feature/177579/guerrilla_multiplayer_development.php Building Your Leadership Brand: http://www.greatleadershipbydan.com/2012/09/building-your-leadership-brand.html The Media Molecule Identity: http://www.gamasutra.com/view/feature/177676/the_media_molecule_identity.php […]