Resume

Professional Experience

February 2014 – November 2016
Associate Director- New Experiences
Disney Interactive (Division of Disney India developing digital products for the Indian and global market) Mumbai, Maharashtra India

  • Researched and developed experiences in new technologies (Augmented Reality, Virtual Reality, Geolocation, 3D mapping/scanning, 360 degree video).
  • Developed product roadmap and creative direction for division for F2P games and apps.
  • Restructured studio (50 people) for production in methodology, structure and procedure.

April 2013 – January 2014
Director of Product Development
3oak Gaming (Branch of Frima Studio developing real money and social gambling games) Quebec City, Quebec Canada

  • Designed real money and freemium economies for gambling games.
  • Created and enhanced working relationships with clients, development partners and investors through presentations and pitches growing the business.
  • Advised senior management on financial, business, design and technology initiatives and decisions for development of real money and social gambling games.

March 2011 – April 2013
Design Director
Frima Studio (3rd party development studio making games across all platforms(mobile, Facebook, PC and consoles and genres for clients along with original IP) Quebec City, Quebec Canada

  • Organized design resources across multiple concurrent projects (5+) optimizing production.
  • Developed and presented workshops and seminars for design department of 20+ designers.
  • Worked with the business development team to pitch and build relationships with clients as the “Client Whisperer”.
  • Created pitch documents to secure funding from the Canadian Media Fund for internal IP development (Zombie Tycoon 2 and Chariot).

April 2010 – July 2010
Design Director
Red Dust Studios (Indie studio creating an original IP across multiple platforms closed down for lack of funding) Las Vegas, NV United States

  • Created and maintained design documentation, functional specs, and email summaries to communicate design features for MMO and Strategy games including system and economy design.
  • Worked directly with cross-discipline leadership to execute and maintain projects’ creative vision and deliver high quality game experiences.

July 2006 – April 2010
Lead Game Designer
Icarus Studios (3rd party developer focusing on MMOs and virtual worlds along with developing an engine and tools) Cary, NC United States

  • Hired as Game Designer promoted to Team Lead in 2 months and Lead Game Designer 6 months later.
  • Worked in a creative leadership capacity on major IP development for clients like FOX, MTV, and Showtime.
  • Implemented Scrum/Agile methodology in production.
  • Led a team (6+) providing day-to-day and long-term direction, goals, mentoring, and guidance on projects and pitches for virtual worlds and MMOs.
  • Created system design and balancing for monsters and enemies in an FPS MMO.
  • Wrote narrative and mission design for MMOs and virtual worlds.

May 1999 – June 2006
Creative Designer
Digitribe Productions (Production company creating projects across theatre, film and live action roleplaying games) Atlanta, GA United States

  • Directed, designed, implemented, and maintained major design systems, narratives and concepts for live action roleplaying game projects.

January 1999-Present
Freelance Make-up Artist/Designer
CMMFX

  • Ensured that all assets created conform to the style guidelines of the production
  • Inspired, motivated, and mentored other make-up artists in best practices, processes, and procedures pertaining to production
  • Worked closely with production in creating schedules for the make-up department
  • Collaborated effectively with Marketing and PR to create and deliver high quality art assets to support the product

Education

Art Institute of Pittsburgh (2006-2011)
Major: Game and Art Design

Make-up Designory (2003)
Master of Make-up Program

Georgia State University (1996-1998)
Major: Philosophy/Religious Studies

Skills:

Product Management Methodology (Scrum, Waterfall, Kanban)

Research and Design New Technologies

Studio Leadership, Management and Restructuring

User Experience Design and Management

Analytics Based Design and Development

Major IP Development (FOX, Nickelodeon, MTV, Disney, MARVEL and Showtime)

Team Mentoring, Training and Development

Product and Roadmap Planning

Communication Guru and Client Whisperer

Software:

Windows Office (Word, PowerPoint, Excel)

Project Management Software (Jira, Basecamp, Trello, Microsoft Project, Bugzilla, FogBugz)

Game Engines (Unity, Unreal, Proprietary)

Creative Software (Adobe Creative Suite, VideoStitch)

3D Modeling Software (3D Studio Max, Zbrush, Maya)

Interests:

Meditation (Daily practice and studied 10+ styles for over 20 years)

Yoga (Studied in India and have practiced multiple styles for over 10 years)

Travelling (Lived in 3 countries, visited 49 states, 10 countries and 4 continents)

Leadership (Completed 6 leadership and management training and coaching programs)

Pop Culture (Grew up in my father’s comic store and attend conventions)

Special Effects Make-up (Have a technical degree in it and have worked on indie films)

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