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True to Design

True to Design: What I’m Reading

Reality Is Broken: Yup, Sure Is: http://doublebuffered.com/2012/01/15/reality-is-broken-yup-sure-is/ Guest post: Vostu’s insights on retention patterns in social vs. casual games: http://www.insidesocialgames.com/2012/01/16/guest-post-vostus-insights-on-retention-patterns-in-social-vs-casual-games/ Minecraft, Intellectual Property, and the Future of Copyright : http://www.gamasutra.com/view/feature/6591/minecraft_intellectual_property_.php Commodifying culture:  http://www.raphkoster.com/2012/01/17/commodifying-culture/ Thank God I’m not gaming in 2003: http://biobreak.wordpress.com/2012/01/17/thank-god-im-not-gaming-in-2003/ Identifying the major families of free-to-play items: http://www.gamasutra.com/view/news/39699/Identifying_the_major_families_of_freetoplay_items.php The Design of Free-to-Play Games, Part 2: http://www.gamasutra.com/view/feature/6592/the_design_of_freetoplay_games_.php […]

Categories
True to Design

True to Design: What I’m Reading

Ken Levine on the Storytelling Craft of BioShock Infinite: http://www.gamasutra.com/view/feature/6586/ken_levine_on_the_storytelling_.php Improving F2P: http://www.raphkoster.com/2012/01/09/improving-f2p/ 7 Things To Know About HTML5: http://www.gamasutra.com/view/feature/6587/7_things_to_know_about_html5.php CES: PlayStation’s role in Sony’s big unified entertainment plan: http://www.gamasutra.com/view/news/39559/CES_PlayStations_role_in_Sonys_big_unified_entertainment_plan.php Vostu: social games with real-time multiplayer more likely to go viral: http://www.insidesocialgames.com/2012/01/10/vostu-social-games-with-real-time-multiplayer-more-likely-to-go-viral/ Tension Maps: A Process for Identifying Low-Risk Design Opportunities: http://www.gamasutra.com/view/feature/6436/tension_maps_a_process_for_.php Interview: What RISK: […]

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True to Design

True to Design: A Note on Design Documentation

Design documentation that does not get read is as useful to production as masturbation is to reproduction. It can be self satisfying and messy but it doesn’t produce the desired end product.

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True to Design

True to Design: What I’m Reading

Here is some links to articles I found interesting in the last two weeks. RPG Design: Skill-Based Systems: http://rampantgames.com/blog/?p=3726 Marital Observations in a Galaxy Far, Far Away: http://biobreak.wordpress.com/2012/01/02/marital-observations-in-a-galaxy-far-far-away/ A theory about humor in games: http://www.gamasutra.com/view/news/39433/Opinion_A_theory_about_humor_in_games.php Features In, Features Out: http://www.eldergame.com/2011/12/features-in-features-out/ Module-Based RPG Adventure Design in CRPGs: http://rampantgames.com/blog/?p=3728 RPG Design: Staying Classy: http://rampantgames.com/blog/?p=3723 2011’s Most Popular Facebook […]

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True to Design

Fallen Earth on Sale

https://www.fallenearth.com/buy

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In your Face(book) True to Design

Fallen Earth Facebook Trading Cards App

http://apps.facebook.com/fe_trading_cards/

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In your Face(book) True to Design

Fallen Earth Facebook Faction Quiz App

http://apps.facebook.com/fe_quiz/

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True to Design

Dexter the Game Reviews

http://wireless.ign.com/articles/102/1024208p1.html http://www.pocketgamer.co.uk/r/iPhone/Dexter+the+Game/review.asp?c=15543 http://www.joystiq.com/2009/09/17/iphone-it-in-dexter/ http://forums.toucharcade.com/showthread.php?threadid=25337

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True to Design

Dexter the Game released

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327389727&mt=8

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True to Design

Dexter: The Game Trailer at San Diego Comic Con

http://wireless.ign.com/dor/objects/14238611/dexter/videos/sdcc09_dexter_trl_trailer_72209.html