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Managing the Game

Managing the Game: An Ass Out of You and Me

I once had a superhero I had created called El Coyote. His arch-nemesis was a wizard who turned people into donkeys. His name was The Assumption because he made asses out of you and me. I always found that phrase funny but it really is true. Assuming things can be one of our greatest weaknesses. […]

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Managing the Game

Managing the Game: Don’t Call It A Come Back

It’s been a while and I have been busy. Got a new job and moved again. New job and home have been taking a little time to get used to. However it is a new year and I have been thinking a lot about management and design. So I hope to be posting more here […]

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Managing the Game

Managing the Game: Basic Management Skills

When I first became a manager I was taught these basic management skills. I have literally carried these five basic skills with me at all times over the years. One of my early mentors laminated and gave them to me when I became a manager.  I have seen different variations but at their core they […]

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Managing the Game

Managing the Game: Belief

I believe with a solid plan, the right leadership and a talented team you never have to sacrifice time, quality or cost.

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Managing the Game

Managing the Game: Petroglyph

Had a short but fun stint working at Petroglyph Games as a Senior Game Designer. I got brought in to work on End of Nations right before a restructuring of the company so sadly I am back on the hunt for a job. I enjoyed my time there, learned a lot, and made some great […]

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Managing the Game

Managing the Game: Red Dust Studios Closed

As of July 23, 2010 Red Dust Studios is closed. Which also means as of July 23, 2010 I am looking for work. I would appreciate any leads for game designer, associate producer or project manager positions in the game industry. Recruiters welcome.

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Managing the Game

Managing the Game: Red Dust Studios

I want to apologize for the lack of posting the last few months. I have been busy with a new change in my life. I left Icarus Studios and got a new position with a great new company in Las Vegas called Red Dust Studios. I am the Senior Game Designer there. Expect new posts […]

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Managing the Game

Managing the Game: Open Door Policy

Have an open door policy and stand by it. Let your employees come to you about their problems. Listen to them and their concerns. Then do what you can to help them out. We are all busy with what we do but if you don’t take those moments to listen then a small problem can […]

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Managing the Game

Managing the Game: Feedback

Feedback is important for any project and any team. You need to be able to express to your team what they are doing right and what they are doing wrong. Communicating these things can be a challenge for some people. Regardless of difficulty feedback is essential to getting a job done. If you see behavior […]

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Late to the Game Managing the Game

Late To The Game: Fable 2

Fable 2 was a game I was quick to pick up when it came out. Peter Molyneux designs some very fun games and even if they don’t always live up to his promises they do always push game design forward. Fable 2 is no exception in this and brings together both simple story design with […]