True to Design

True to Design: What I’m Reading

Postmortem: State of Play’s Lume: The Making of Warcraft‘s Multiplayer: When Players Make The Rules: On Memes and the Meta-Game: 10 Questions and Answers for Managers about Praise: The 5 Perils of Leadership: Everything You’ll Ever Need To Know About Gamification: Rebooting Lara: Rhianna Pratchett on Writing for Tomb Raide: […]