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Archive for November, 2012

True to Design: What I’m Reading

November 12, 2012 Leave a comment

How One Studio Saved Itself From the Downturn: http://www.gamasutra.com/view/feature/180212/how_one_studio_saved_itself_from_.php

The Evolution of Puzzle Craft: http://www.gamasutra.com/view/feature/180102/the_evolution_of_puzzle_craft.php

EVE Online and the meaning of ‘sandbox’: http://www.gamasutra.com/view/news/179811/EVE_Online_and_the_meaning_of_sandbox.php#.UI5xJlFKcXI

Postmortem: 5 lessons learned making Diamond Dash mobile: http://www.gamasutra.com/view/news/179824/Postmortem_5_lessons_learned_making_Diamond_Dash_mobile.php#.UI52vFFKcXI

Shifting your Leadership as your Company Outgrows the Start-up Phase: http://www.greatleadershipbydan.com/2012/10/shifting-your-leadership-as-your.html

What Would Geralt Do? Witcher 2‘s Approach to Choice and Decision: http://www.gamasutra.com/view/feature/180342/what_would_geralt_do_witcher_2s_.php

An Assassin’s Revolution: http://www.gamasutra.com/view/feature/180412/an_assassins_revolution.php

Five Things Leaders Can Learn from Mayor Bloomberg About Crisis Communications: http://eblingroup.com/2012/10/five-things-leaders-can-learn-from-mayor-bloomberg-about-crisis-communications.html

Postmortem: Humble Hearts’ Dust: An Elysian Tail: http://www.gamasutra.com/view/feature/180520/postmortem_humble_hearts_dust_.php

How to Design Your iOS Game to Grow: Learning from the Style of Tiger Style: http://www.gamasutra.com/view/feature/180671/how_to_design_your_ios_game_to_.php

The Tightrope Walk: Hitman Absolution, Freedom, and Realism: http://www.gamasutra.com/view/feature/180778/the_tightrope_walk_hitman_.php

5 Big Ideas: What’s Next for Leadership Development?: http://www.greatleadershipbydan.com/2012/11/5-big-ideas-whats-next-for-leadership.html

6 rules for writing F2P messaging your players will actually read: http://www.gamasutra.com/view/news/180760/6_rules_for_writing_F2P_messaging_your_players_will_actually_read.php#.UJPpHlEiAXI

The End of the Journey: One Indie Studio’s Tale: http://www.gamasutra.com/view/feature/180933/the_end_of_the_journey_one_indie_.php

The Tip of the Iceberg: Storytelling and Reactive Design in Canabalt and Capsule: http://www.gamasutra.com/view/feature/180850/the_tip_of_the_iceberg_.php

Q&A: Tenchu developer talks stealth, now that it’s back in fashion: http://www.gamasutra.com/view/news/179718/QA_Tenchu_developer_talks_stealth_now_that_its_back_in_fashion.php#.UJmDKVEiAXI

Is Game Music All It Can Be?: http://www.gamasutra.com/view/feature/181003/is_game_music_all_it_can_be.php

Game Developer magazine’s Power 50: Design: http://www.gamasutra.com/view/news/180512/Game_Developer_magazines_Power_50_Design.php#.UJqkoVEiAXI

The Walking Dead, Mirror Neurons, and Empathy: http://www.psychologyofgames.com/2012/11/the-walking-dead-mirror-neurons-and-empathy/

Guest post: How much does the #1 game on the iOS store earn in a day? $199k (I think): http://www.insidesocialgames.com/2012/11/07/guest-post-how-much-does-the-1-game-on-the-ios-store-earn-in-a-day-199k-i-think/

Strategies for Answering Your Customers’ Toughest Questions:

http://blogs.hbr.org/cs/2012/06/handling_customers_toughest_qu.html?cm_mmc=email-_-newsletter-_-management_tip-_-tip110712&referral=00203&utm_source=newsletter_management_tip&utm_medium=email&utm_campaign=tip110712

Simplifying Leadership with the 3C Disciplines:

http://www.greatleadershipbydan.com/2012/11/simplifying-leadership-with-3c.html

Why Middle Managers Need to “Fire” Themselves as Supervisors: http://www.greatleadershipbydan.com/2012/11/why-middle-managers-need-to-fire.html

Postmortem: Sony Bend Studio’s Uncharted: Golden Abyss: http://www.gamasutra.com/view/feature/181082/postmortem_sony_bend_studios_.php