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True to Design

True to Design: What I’m Reading

Overcoming the Temptations of a Leader: http://eblingroup.com/2012/08/overcoming-the-temptations-of-a-leader.html

No Good Deed – Narrative Design in Spec Ops: The Line: http://www.gamasutra.com/view/feature/176598/no_good_deed__narrative_design_in_.php

5 tips for making fighting games with giant monsters: http://www.gamasutra.com/view/news/176534/5_tips_for_making_fighting_games_with_giant_monsters.php

Managing Remote Employees: Lessons Ancient Rome and Today: http://www.greatleadershipbydan.com/2012/08/managing-remote-employees-lessons.html

http://arkadiumfiles.arkadium.com/promocontent/monetizationresearch/The%205%20Ws%20of%20Social%20Game%20Purchases.jpg

The Challenges of Choosing the Right Way to Grow your Company: Build, Borrow or Buy?: http://www.greatleadershipbydan.com/2012/08/the-challenges-of-choosing-right-way-to_30.html

The Metrics of Space: Tactical Level Design: http://www.gamasutra.com/view/feature/176933/the_metrics_of_space_tactical_.php

Does Zynga really need a FarmVille 2? You bet: http://www.gamasutra.com/view/news/177090/Does_Zynga_really_need_a_FarmVille_2_You_bet.php#.UEi8h6NOl8E

Keeping your team on the same page, the Insomniac way: http://gamasutra.com/view/news/177104/Keeping_your_team_on_the_same_page_the_Insomniac_way.php#.UEi8caNOl8E

Next Generation Monetization: Supremacy Goods: http://gamasutra.com/view/feature/177190/next_generation_monetization_.php

Forget violence: Do co-op games make us less aggressive?: http://gamasutra.com/view/news/176934/Forget_violence_Do_coop_games_make_us_less_aggressive.php#.UEjCGqNOl8E

The 4 pillars of making a truly great game, according to Insomniac: http://www.gamasutra.com/view/news/176917/The_4_pillars_of_making_a_truly_great_game_according_to_Insomniac.php#.UEIvx6OdOSo

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By milikihaha

I bring my experience, passion, and knowledge working around the world spanning multiple technological and managerial disciplines in leading and creating immersive digital experiences.

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