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True to Design

True to Design: What I’m Reading

Effective Co-Op Design: http://www.gamasutra.com/view/feature/176453/effective_coop_design.php

How to be a Leader in a Crappy Culture: http://www.greatleadershipbydan.com/2012/08/how-to-be-leader-in-crappy-culture.html

6 tips for writing video game dialogue that’s actually funny: http://www.gamasutra.com/view/news/176248/6_tips_for_writing_video_game_dialogue_thats_actually_funny.php

Your Kickstarter project got funded… Now what?: http://www.gamasutra.com/view/news/176249/Your_Kickstarter_project_got_funded_Now_what.php

Want to be Surrounded By a Thriving Local Games Industry? Grow Yours: http://www.gamasutra.com/view/news/176367/Building_a_healthy_indie_community_in_your_city.php

For Peter Molyneux, simplicity is scary: http://www.gamasutra.com/view/news/176365/For_Peter_Molyneux_simplicity_is_scary.php

How to get a job as an animator in games: http://www.gamasutra.com/view/news/176374/How_to_get_a_job_as_an_animator_in_games.php

You’ve Bought It, Don’t Break It : http://eblingroup.com/2012/08/youve-bought-it-dont-break-it.html

Inside Unity’s evolution: http://www.gamasutra.com/view/news/176371/Inside_Unitys_evolution.php

Best Tips for Building a Freelance Career: http://www.gamasutra.com/view/feature/176317/best_tips_for_building_a_freelance_.php

Empowerment is Not Enough: http://www.greatleadershipbydan.com/2012/08/empowerment-is-not-enough.html

Big Ideas: Video Games According to David Cage: http://www.gamasutra.com/view/feature/176557/big_ideas_video_games_according_.php

How Camouflaj saved République‘s Kickstarter: http://www.gamasutra.com/view/feature/176187/how_camouflaj_saved_rpubliques_.php

Reach out and touch Angry Birds: http://www.gamasutra.com/view/news/176168/Reach_out_and_touch_Angry_Birds.php

3 Things You Can Learn from the Navy About Saying Thank You for a Job Well Done: http://eblingroup.com/2012/08/3-things-about-saying-thank-you.html

What’s Really Going Down in Vancouver?: http://www.gamasutra.com/view/feature/176110/whats_really_going_down_in_.php

The Designer’s Notebook: Machinations, A New Way to Design Game Mechanics: http://www.gamasutra.com/view/feature/176033/the_designers_notebook_.php

The Importance of Succession Planning and Talent Management: A CEO’s Perspective:

http://www.greatleadershipbydan.com/2012/08/the-importance-of-succession-planning.html

The Fundamental Pillars of a Combat System: http://www.gamasutra.com/view/feature/175950/the_fundamental_pillars_of_a_.php

MMO designers need to focus more on the ‘why’, not the ‘what’: http://www.gamasutra.com/view/news/175969/MMO_designers_need_to_focus_more_on_the_why_not_the_what.php

Secret Knowledge from the Future: http://www.gamasutra.com/view/feature/175808/secret_knowledge_from_the_future.php

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By milikihaha

I bring my experience, passion, and knowledge working around the world spanning multiple technological and managerial disciplines in leading and creating immersive digital experiences.

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