Archive for August, 2012

True to Design: What I’m Reading

August 28, 2012 Leave a comment

Effective Co-Op Design:

How to be a Leader in a Crappy Culture:

6 tips for writing video game dialogue that’s actually funny:

Your Kickstarter project got funded… Now what?:

Want to be Surrounded By a Thriving Local Games Industry? Grow Yours:

For Peter Molyneux, simplicity is scary:

How to get a job as an animator in games:

You’ve Bought It, Don’t Break It :

Inside Unity’s evolution:

Best Tips for Building a Freelance Career:

Empowerment is Not Enough:

Big Ideas: Video Games According to David Cage:

How Camouflaj saved République‘s Kickstarter:

Reach out and touch Angry Birds:

3 Things You Can Learn from the Navy About Saying Thank You for a Job Well Done:

What’s Really Going Down in Vancouver?:

The Designer’s Notebook: Machinations, A New Way to Design Game Mechanics:

The Importance of Succession Planning and Talent Management: A CEO’s Perspective:

The Fundamental Pillars of a Combat System:

MMO designers need to focus more on the ‘why’, not the ‘what’:

Secret Knowledge from the Future:

True to Design: What I’m Reading

August 13, 2012 Leave a comment

Lumines Electronic Symphony: The Untold Story:

Turning Lemons into Lemonade: 10 Inspirational Examples of Epic Failure and Resiliency:

How to Handle Your First Months as the New Boss:

The Value of Repetition:

Zyngapocalypse Now (And What Comes Next?):

Four ways to make better horror games:

Employee Engagement: Energizing and Mobilizing People:

Making Music: Pugs Luv Beats’ Theory and Fun:

Comics vs. Games: Thinking Outside the Panel:

What Legend of Zelda Can Teach Us about Dungeon Design:

Trusting Your Gut: The Story of a Successful Side Project:

Cliff Bleszinski’s Game Developer Flashcards:

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