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Archive for August, 2012

True to Design: What I’m Reading

August 28, 2012 Leave a comment

Effective Co-Op Design: http://www.gamasutra.com/view/feature/176453/effective_coop_design.php

How to be a Leader in a Crappy Culture: http://www.greatleadershipbydan.com/2012/08/how-to-be-leader-in-crappy-culture.html

6 tips for writing video game dialogue that’s actually funny: http://www.gamasutra.com/view/news/176248/6_tips_for_writing_video_game_dialogue_thats_actually_funny.php

Your Kickstarter project got funded… Now what?: http://www.gamasutra.com/view/news/176249/Your_Kickstarter_project_got_funded_Now_what.php

Want to be Surrounded By a Thriving Local Games Industry? Grow Yours: http://www.gamasutra.com/view/news/176367/Building_a_healthy_indie_community_in_your_city.php

For Peter Molyneux, simplicity is scary: http://www.gamasutra.com/view/news/176365/For_Peter_Molyneux_simplicity_is_scary.php

How to get a job as an animator in games: http://www.gamasutra.com/view/news/176374/How_to_get_a_job_as_an_animator_in_games.php

You’ve Bought It, Don’t Break It : http://eblingroup.com/2012/08/youve-bought-it-dont-break-it.html

Inside Unity’s evolution: http://www.gamasutra.com/view/news/176371/Inside_Unitys_evolution.php

Best Tips for Building a Freelance Career: http://www.gamasutra.com/view/feature/176317/best_tips_for_building_a_freelance_.php

Empowerment is Not Enough: http://www.greatleadershipbydan.com/2012/08/empowerment-is-not-enough.html

Big Ideas: Video Games According to David Cage: http://www.gamasutra.com/view/feature/176557/big_ideas_video_games_according_.php

How Camouflaj saved République‘s Kickstarter: http://www.gamasutra.com/view/feature/176187/how_camouflaj_saved_rpubliques_.php

Reach out and touch Angry Birds: http://www.gamasutra.com/view/news/176168/Reach_out_and_touch_Angry_Birds.php

3 Things You Can Learn from the Navy About Saying Thank You for a Job Well Done: http://eblingroup.com/2012/08/3-things-about-saying-thank-you.html

What’s Really Going Down in Vancouver?: http://www.gamasutra.com/view/feature/176110/whats_really_going_down_in_.php

The Designer’s Notebook: Machinations, A New Way to Design Game Mechanics: http://www.gamasutra.com/view/feature/176033/the_designers_notebook_.php

The Importance of Succession Planning and Talent Management: A CEO’s Perspective:

http://www.greatleadershipbydan.com/2012/08/the-importance-of-succession-planning.html

The Fundamental Pillars of a Combat System: http://www.gamasutra.com/view/feature/175950/the_fundamental_pillars_of_a_.php

MMO designers need to focus more on the ‘why’, not the ‘what’: http://www.gamasutra.com/view/news/175969/MMO_designers_need_to_focus_more_on_the_why_not_the_what.php

Secret Knowledge from the Future: http://www.gamasutra.com/view/feature/175808/secret_knowledge_from_the_future.php

True to Design: What I’m Reading

August 13, 2012 Leave a comment

Lumines Electronic Symphony: The Untold Story: http://www.gamasutra.com/view/feature/174913/lumines_electronic_symphony_the_.php

Turning Lemons into Lemonade: 10 Inspirational Examples of Epic Failure and Resiliency: http://www.greatleadershipbydan.com/2012/07/turning-lemons-into-lemonade-10.html

How to Handle Your First Months as the New Boss: http://eblingroup.com/2012/07/how-to-handle-your-first-months-as-the-new-boss.html

The Value of Repetition: http://www.gamasutra.com/view/feature/174974/the_value_of_repetition.php

Zyngapocalypse Now (And What Comes Next?): http://www.whatgamesare.com/2012/07/zyngapocalypse-now-and-what-comes-next.html

Four ways to make better horror games: http://www.gamasutra.com/view/news/173350/Four_ways_to_make_better_horror_games.php

Employee Engagement: Energizing and Mobilizing People: http://www.greatleadershipbydan.com/2012/08/employee-engagement-energizing-and.html

Making Music: Pugs Luv Beats’ Theory and Fun: http://www.gamasutra.com/view/feature/175049/making_music_pugs_luv_beats_.php

Comics vs. Games: Thinking Outside the Panel: http://www.gamasutra.com/view/feature/175314/comics_vs_games_thinking_outside_.php

What Legend of Zelda Can Teach Us about Dungeon Design: http://www.gnomestew.com/gming-advice/what-legend-of-zelda-can-take-us-about-dungeon-design

Trusting Your Gut: The Story of a Successful Side Project: http://www.gamasutra.com/view/feature/175500/trusting_your_gut_the_story_of_a_.php

Cliff Bleszinski’s Game Developer Flashcards: http://www.gamasutra.com/view/feature/175586/cliff_bleszinskis_game_developer_.php

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