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True to Design

True to Design: What I’m Reading

Effective Co-Op Design: http://www.gamasutra.com/view/feature/176453/effective_coop_design.php How to be a Leader in a Crappy Culture: http://www.greatleadershipbydan.com/2012/08/how-to-be-leader-in-crappy-culture.html 6 tips for writing video game dialogue that’s actually funny: http://www.gamasutra.com/view/news/176248/6_tips_for_writing_video_game_dialogue_thats_actually_funny.php Your Kickstarter project got funded… Now what?: http://www.gamasutra.com/view/news/176249/Your_Kickstarter_project_got_funded_Now_what.php Want to be Surrounded By a Thriving Local Games Industry? Grow Yours: http://www.gamasutra.com/view/news/176367/Building_a_healthy_indie_community_in_your_city.php For Peter Molyneux, simplicity is scary: http://www.gamasutra.com/view/news/176365/For_Peter_Molyneux_simplicity_is_scary.php How to […]

Categories
True to Design

True to Design: What I’m Reading

Lumines Electronic Symphony: The Untold Story: http://www.gamasutra.com/view/feature/174913/lumines_electronic_symphony_the_.php Turning Lemons into Lemonade: 10 Inspirational Examples of Epic Failure and Resiliency: http://www.greatleadershipbydan.com/2012/07/turning-lemons-into-lemonade-10.html How to Handle Your First Months as the New Boss: http://eblingroup.com/2012/07/how-to-handle-your-first-months-as-the-new-boss.html The Value of Repetition: http://www.gamasutra.com/view/feature/174974/the_value_of_repetition.php Zyngapocalypse Now (And What Comes Next?): http://www.whatgamesare.com/2012/07/zyngapocalypse-now-and-what-comes-next.html Four ways to make better horror games: http://www.gamasutra.com/view/news/173350/Four_ways_to_make_better_horror_games.php Employee Engagement: Energizing and […]