You can copy the steps and still not copy the success : http://psychochild.org/?p=1151
How to Get Your Message Out: http://eblingroup.com/2012/07/how-to-get-your-message-out.html
Seven Psychological Sins of SimCity Social: http://www.psychologyofgames.com/2012/07/seven-psychological-sins-of-simcity-social/
Marketers: Exploit game players with this clever psychological trick!: http://www.gamasutra.com/view/news/173647/Marketers_Exploit_game_players_with_this_clever_psychological_trick.php
On Player Characters and Self Expression: http://www.gamasutra.com/view/feature/173819/on_player_characters_and_self_.php
The Erosion of Creative Freedom? The Battle over Publicity Rights: http://www.gamasutra.com/view/feature/173890/the_erosion_of_creative_freedom_.php
Five Ways to Project Credibility in an Instant: http://www.greatleadershipbydan.com/2012/07/five-ways-to-project-credibility-in.html
Staying Triple-A: How Big Independent Studios are Turning to Mobile and Social: http://www.gamasutra.com/view/feature/174075/staying_triplea_how_big_.php
Creating Audio That Matters: http://www.gamasutra.com/view/feature/174227/creating_audio_that_matters.php
What The Witcher Taught CD Projekt About RPGs: http://www.gamasutra.com/view/feature/174151/what_the_witcher_taught_cd_projekt_.php
The Great Catch: Becoming the Artist You Should Be: http://www.gamasutra.com/view/feature/174375/the_great_catch_becoming_the_.php
Trials Evolution, Social Comparisons, and Second Place: http://www.psychologyofgames.com/2012/07/trials-evolution-social-comparisons-and-second-place/
GameDuell: Cross-platform players monetize 25% more than those on a single platform: http://www.insidesocialgames.com/2012/07/20/gameduell-cross-platform-players-monetize-25-more-than-those-on-a-single-platform/
The Perfect CRPG: Difficulty : http://crpgaddict.blogspot.ca/2012/07/the-perfect-crpg-difficulty.html
What Leaders Can Learn from the Life of Sally Ride: http://eblingroup.com/2012/07/what-leaders-learn-from-sally-ride.html
Game Research, and What it Means to You: http://www.gamasutra.com/view/feature/174597/game_research_and_what_it_means_.php
5 Proven Tips to Get Honest Feedback from Your Employees: http://www.greatleadershipbydan.com/2012/07/5-proven-tips-to-get-honest-feedback.html
War-torn Developers: Creating Games from the Front Lines: http://gamasutra.com/view/feature/174682/wartorn_developers_creating_.php
The More You Know: Making Decisions Interesting in Games: www.gamasutra.com/view/feature/174832/the_more_you_know_making_.php
The secret to EVE Online‘s success: it’s all bottom-up: http://www.gamasutra.com/view/news/174686/The_secret_to_EVE_Onlines_success_its_all_bottomup.php
http://criticalpathproject.com/