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True to Design: What I’m Reading

July 30, 2012 Leave a comment

You can copy the steps and still not copy the success : http://psychochild.org/?p=1151

How to Get Your Message Out: http://eblingroup.com/2012/07/how-to-get-your-message-out.html

Seven Psychological Sins of SimCity Social: http://www.psychologyofgames.com/2012/07/seven-psychological-sins-of-simcity-social/

Marketers: Exploit game players with this clever psychological trick!: http://www.gamasutra.com/view/news/173647/Marketers_Exploit_game_players_with_this_clever_psychological_trick.php

On Player Characters and Self Expression: http://www.gamasutra.com/view/feature/173819/on_player_characters_and_self_.php

The Erosion of Creative Freedom? The Battle over Publicity Rights: http://www.gamasutra.com/view/feature/173890/the_erosion_of_creative_freedom_.php

Five Ways to Project Credibility in an Instant: http://www.greatleadershipbydan.com/2012/07/five-ways-to-project-credibility-in.html

Staying Triple-A: How Big Independent Studios are Turning to Mobile and Social: http://www.gamasutra.com/view/feature/174075/staying_triplea_how_big_.php

Creating Audio That Matters: http://www.gamasutra.com/view/feature/174227/creating_audio_that_matters.php

What The Witcher Taught CD Projekt About RPGs: http://www.gamasutra.com/view/feature/174151/what_the_witcher_taught_cd_projekt_.php

The Great Catch: Becoming the Artist You Should Be: http://www.gamasutra.com/view/feature/174375/the_great_catch_becoming_the_.php

Trials Evolution, Social Comparisons, and Second Place: http://www.psychologyofgames.com/2012/07/trials-evolution-social-comparisons-and-second-place/

GameDuell: Cross-platform players monetize 25% more than those on a single platform: http://www.insidesocialgames.com/2012/07/20/gameduell-cross-platform-players-monetize-25-more-than-those-on-a-single-platform/

The Perfect CRPG: Difficulty : http://crpgaddict.blogspot.ca/2012/07/the-perfect-crpg-difficulty.html

What Leaders Can Learn from the Life of Sally Ride: http://eblingroup.com/2012/07/what-leaders-learn-from-sally-ride.html

Game Research, and What it Means to You: http://www.gamasutra.com/view/feature/174597/game_research_and_what_it_means_.php

5 Proven Tips to Get Honest Feedback from Your Employees: http://www.greatleadershipbydan.com/2012/07/5-proven-tips-to-get-honest-feedback.html

War-torn Developers: Creating Games from the Front Lines: http://gamasutra.com/view/feature/174682/wartorn_developers_creating_.php

The More You Know: Making Decisions Interesting in Games: www.gamasutra.com/view/feature/174832/the_more_you_know_making_.php

The secret to EVE Online‘s success: it’s all bottom-up: http://www.gamasutra.com/view/news/174686/The_secret_to_EVE_Onlines_success_its_all_bottomup.php

http://criticalpathproject.com/

 

 

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True to Design: What I’m Reading

Zynga reveals Zynga API for third-party developers: http://www.insidesocialgames.com/2012/06/26/zynga-reveals-zynga-api-for-third-party-developers/

Chrono Trigger‘s Design Secrets: http://www.gamasutra.com/view/feature/172993/chrono_triggers_design_secrets.php

Charging at the Challenges of Kinect: http://www.gamasutra.com/view/feature/172917/charging_at_the_challenges_of_.php

Media Molecule finds success and failure alike in Little Big Planet‘s sharing systems: http://www.gamasutra.com/view/news/173147/Media_Molecule_finds_success_and_failure_alike_in_Little_Big_Planets_sharing_systems.php

Congratulations, Your First Indie Game is a Flop: http://www.gamasutra.com/view/feature/173068/congratulations_your_first_indie_.php

Epic’s Sweeney: Platform convergence, freemium the inevitable future : http://www.gamasutra.com/view/news/173072/Epics_Sweeney_Platform_convergence_freemium_the_inevitable_future.php

Building a Better Zombie: http://www.gamasutra.com/view/feature/173144/building_a_better_zombie.php

5 Essential Skills for Contemporary Leaders:  http://www.greatleadershipbydan.com/2012/06/5-essential-skills-for-contemporary.html

How Sleeping Dogs Tackles Open World Design: http://www.gamasutra.com/view/feature/173237/how_sleeping_dogs_tackles_open_.php

Postmortem: Crocodile Entertainment’s Zack Zero: http://www.gamasutra.com/view/feature/173453/postmortem_crocodile_.php

Kaos Descends: How Homefront‘s Developer Met its End: http://www.gamasutra.com/view/feature/173660/kaos_descends_how_homefronts_.php

Wii U and Indies: Will it Work This Time?: http://www.gamasutra.com/view/feature/173743/wii_u_and_indies_will_it_work_.php

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