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True to Design

True to Design: What I’m Reading

An Epic Win Helps Repair a Big Huge Fail: http://rampantgames.com/blog/?p=4449

The Designer’s Notebook: Triple-A Games for Women? Seriously?: http://www.gamasutra.com/view/feature/171567/the_designers_notebook_triplea_.php

Molyneux unveils Curiosity, a social experiment with $77K in-app purchase: http://www.gamasutra.com/view/news/172002/Molyneux_unveils_Curiosity_a_social_experiment_with_77K_inapp_purchase.php

Postmortem: Avalanche Studios’ Renegade Ops: http://www.gamasutra.com/view/feature/171897/postmortem_avalanche_studios_.php

Less than half of Kickstarter’s game projects have succeeded – report: http://www.gamasutra.com/view/news/17214/Less_than_half_of_Kickstarters_game_projects_have_succeeded__report.php

Fight or Flight: The Neuroscience of Survival Horror: http://www.gamasutra.com/view/feature/172168/fight_or_flight_the_neuroscience_.php

White House sees video games’ social, economic potential: http://www.gamasutra.com/view/news/172391/White_House_sees_video_games_social_economic_potential.php

Devoted players can account for almost all of a F2P game’s revenues – Kongregate: http://www.gamasutra.com/view/news/172389/Devoted_players_can_account_for_almost_all_of_a_F2P_games_revenues__Kongregate.php

Soon, all games will be free-to-play, says Machine Zone’s CEO: http://www.gamasutra.com/view/news/172258/Soon_all_games_will_be_freetoplay_says_Machine_Zones_CEO.php

Postmortem: Zachtronics Industries’ SpaceChem: http://www.gamasutra.com/view/feature/172250/postmortem_zachtronics_.php

Finding Out if a Publisher is Right for You: http://www.gamasutra.com/view/feature/172334/finding_out_if_a_publisher_is_.php

Habbo chat disabled as another investor pulls out: http://www.gamasutra.com/view/news/172354/Habbo_chat_disabled_as_another_investor_pulls_out.php

The Secrets of Brutality: God of War‘s Combat Design: http://www.gamasutra.com/view/feature/171970/the_secrets_of_brutality_god_of_.php

The Psychology of Diablo III Loot Part 1: Anchoring the Auction House: http://www.psychologyofgames.com/2012/06/the-psychology-of-diablo-iii-loot-part-1-anchoring-the-auction-house/

10 Years of Behavioral Game Design with Bungie’s Research Boss: http://www.gamasutra.com/view/feature/172409/10_years_of_behavioral_game_design_.php

EA’s Core Strategy: Tech, Teams, Brands: http://www.gamasutra.com/view/feature/172497/eas_core_strategy_tech_teams_.php

Behaviors of Collaborative Leaders: http://www.greatleadershipbydan.com/2012/06/behaviors-of-collaborative-leaders.html

Wooga drops HTML5 development, but believes it still has a future: http://www.gamasutra.com/view/news/172804/Wooga_drops_HTML5_development_but_believes_it_still_has_a_future.php

Kinect game design tips from Dance Central‘s ‘designy coder’: http://www.gamasutra.com/view/news/172585/Kinect_game_design_tips_from_Dance_Centrals_designy_coder.php

How Do You Put the Sim in SimCity?: http://www.gamasutra.com/view/feature/172835/how_do_you_put_the_sim_in_simcity.php

When Violence Meets Honor in History and Games: http://www.gamasutra.com/view/feature/172737/when_violence_meets_honor_in_.php

Notes from the Mix: Prototype 2: http://www.gamasutra.com/view/feature/172660/notes_from_the_mix_prototype_2.php

A Way to Better Games: Establishing Functional Theory: www.gamasutra.com/view/feature/172587/a_way_to_better_games_.php

10 Essential Leadership Models: http://www.greatleadershipbydan.com/2012/06/10-essential-leadership-models.html

3 Things Leaders Can Learn From the New Superstar Conductors : http://eblingroup.com/2012/06/3-things-leaders-can-learn-about-collaborative-leadership-from-superstar-conductors.html

The Psychology of Diablo III Loot Part 1: Anchoring the Auction House: http://www.psychologyofgames.com/2012/06/the-psychology-of-diablo-iii-loot-part-1-anchoring-the-auction-house/

The Psychology of Diablo III Loot Part 2 Availability Heuristic and Loot Drops: http://www.psychologyofgames.com/2012/06/the-psychology-of-diablo-iii-loot-part-2-availability-heuristic-and-loot-drops/

The Psychology of Diablo III Loot Part 3 Dopamine Binds On Pickup: http://www.psychologyofgames.com/2012/06/the-psychology-of-diablo-iii-loot-part-3-dopamine-binds-on-pickup/

The Psychology of Diablo III Loot Part 4 Historical Items: http://www.psychologyofgames.com/2012/06/the-psychology-of-diablo-iii-loot-part-4-historical-items/

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By milikihaha

I bring my experience, passion, and knowledge working around the world spanning multiple technological and managerial disciplines in leading and creating immersive digital experiences.

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