True to Design

True to Design: What I’m Reading

Candid Words from Diablo III‘s director:

The 6 Passages of Leadership and Management

User Stories and Narrative :


Finding Out What They Think: A Rough Primer To User Research, Part 2:

The Devil’s Workshop: An Interview with Diablo III‘s Jay Wilson:

Swashbucklers, ships, and high seas hijinks: KingsIsle talks Pirate101:

Gorgon Random Treasure:

How Indiana Jones Adventure World‘s core game mechanics target Facebook players:

Predicting Churn: Data-Mining Your Game:

Opinion: Embrace freemium:

3 Ways to Improve Your Positive Intelligence (PQ):

A Personal Journey: Jenova Chen’s Goals for Games:

There is a formula for getting funded on Kickstarter:

Culture Clash: How Video Games Are Crashing the Museum Party:

Kratos’ Boss: The Studio Head of Sony Santa Monica Speaks:

How to be a Damn Good Developmental Manager:

Persuasive Games: Process Intensity and Social Experimentation:

3 Ways to Show Respect for Your People:

Why Your Company Needs A Chief Collaboration Officer :

Leader Or Bully? There are Consequences

Leading Change – An Excerpt from Beyond Critical:

Beyond Heavy Rain: David Cage on Interactive Narrative:


By milikihaha

I bring my experience, passion, and knowledge working around the world spanning multiple technological and managerial disciplines in leading and creating immersive digital experiences.

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