A Line in the Sand: The Spec Ops Interview: http://www.gamasutra.com/view/feature/167705/a_line_in_the_sand_the_spec_ops_.php
Here’s why you’re surprised when you stink at multiplayer games: http://www.gamasutra.com/view/news/167729/Heres_why_youre_surprised_when_you_stink_at_multiplayer_games.php
Parallel Mafia bringing the future of organized crime to mobile devices and (possibly) Facebook: http://www.insidesocialgames.com/2012/04/03/parallel-mafia-bringing-the-future-of-organized-crime-to-mobile-devices-and-possibly-facebook/
Needs and Gratification Theory and Game Genres: http://www.psychologyofgames.com/2012/04/needs-and-gratification-theory-and-game-genres/
Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces: http://www.gamasutra.com/view/feature/134989/intuition_expectations_and_.php
Study: Teens losing interest in traditional games, prefer social/mobile experiences: http://www.gamasutra.com/view/news/168007/Study_Teens_losing_interest_in_traditional_games_prefer_socialmobile_experiences.php
Beware of Hotel California:http://eatingbees.brokentoys.org/2012/04/04/beware-of-hotel-california/
Art of Video Games at the Smithsonian :http://www.raphkoster.com/2012/04/04/art-of-video-games-at-the-smithsonian/
20 Signs That You Can’t Trusted as a Leader: http://www.greatleadershipbydan.com/2012/04/20-signs-that-you-cant-trusted-as.html
The Real Data Behind Movies Becoming Games: http://www.gamasutra.com/view/feature/168018/the_real_data_behind_movies_.ph
10 Ways to Improve Your Credibility: http://www.greatleadershipbydan.com/2012/04/10-ways-to-improve-your-credibility.html
Following Your Instincts: Developing Darksiders II: http://www.gamasutra.com/view/feature/168568/following_your_instincts_.php
Make a better game: Limit the player: http://www.gamasutra.com/view/news/168121/Make_a_better_game_Limit_the_player.php
‘No Bullshit’: The Management Style Behind Deus Ex: HR‘s Success: http://www.gamasutra.com/view/feature/168181/no_bullshit_the_management_.php
Is it Ever OK to Demote a Manager Back to Their Former Position?: http://www.greatleadershipbydan.com/2012/04/is-it-ever-ok-to-demote-manager-back-to.html
Gamification Dynamics: Flow and Art: http://www.gamasutra.com/view/feature/168230/gamification_dynamics_flow_and_art.php
Defender’s Quest: By the Numbers: http://www.gamasutra.com/view/feature/168303/defenders_quest_by_the_numbers.php
Sponsored Feature: 10 Steps for Top Google Play Store Rankings (Without Spending a Penny!): http://www.gamasutra.com/view/feature/168025/sponsored_feature_10_steps_for_.php
Opinion: Let’s talk about why QA sucks: http://www.gamasutra.com/view/news/168223/Opinion_Lets_talk_about_why_QA_sucks.php
The Origins of Fun: http://www.gamasutra.com/view/feature/168370/the_origins_of_fun.php
How Leaders Can Build a Change-Friendly Culture: http://www.greatleadershipbydan.com/2012/04/how-leaders-can-build-change-friendly.html
How to Lead Yourself When the Boss is Not Around: http://www.greatleadershipbydan.com/2012/04/how-to-lead-yourself-when-boss-is-not.html
How Does In-Game Audio Affect Players?: http://www.gamasutra.com/view/feature/168731/how_does_ingame_audio_affect_.php
Leadership: It’s the Softer Side That Counts: http://www.greatleadershipbydan.com/2012/04/leadership-its-softer-side-that-counts.html
Five Ways Games Appeal to Players: http://www.gamasutra.com/view/feature/168807/five_ways_games_appeal_to_players.php