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Archive for April, 2012

True to Design: What I’m Reading

April 30, 2012 Leave a comment

NPD: 40% of freemium players pay for in-game upgrades: http://www.gamasutra.com/view/news/169040/NPD_40_of_freemium_players_pay_for_ingame_upgrades.php

Ensemble Studios: From Beginning to End, An Excerpt from Gamers at Work:

http://www.gamasutra.com/view/feature/168995/ensemble_studios_from_beginning_.php

Finding Out What They Think: A Rough Primer To User Research, Part 1: http://www.gamasutra.com/view/feature/169069/finding_out_what_they_think_a_.php

From the editor: Valve’s handbook and the trust phenomenon:

http://www.gamasutra.com/view/news/169063/From_the_editor_Valves_handbook_and_the_trust_phenomenon.php

Postmortem: Housemarque’s Outland: http://www.gamasutra.com/view/feature/169282/postmortem_housemarques_outland.php

Inspire People to Change: http://www.greatleadershipbydan.com/2012/04/inspire-people-to-change.html

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Categories: True to Design Tags: , ,

True to Design: What I’m Reading

April 23, 2012 Leave a comment

A Line in the Sand: The Spec Ops Interview: http://www.gamasutra.com/view/feature/167705/a_line_in_the_sand_the_spec_ops_.php

Here’s why you’re surprised when you stink at multiplayer games: http://www.gamasutra.com/view/news/167729/Heres_why_youre_surprised_when_you_stink_at_multiplayer_games.php

Parallel Mafia bringing the future of organized crime to mobile devices and (possibly) Facebook: http://www.insidesocialgames.com/2012/04/03/parallel-mafia-bringing-the-future-of-organized-crime-to-mobile-devices-and-possibly-facebook/

Needs and Gratification Theory and Game Genres: http://www.psychologyofgames.com/2012/04/needs-and-gratification-theory-and-game-genres/

Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces: http://www.gamasutra.com/view/feature/134989/intuition_expectations_and_.php

Study: Teens losing interest in traditional games, prefer social/mobile experiences: http://www.gamasutra.com/view/news/168007/Study_Teens_losing_interest_in_traditional_games_prefer_socialmobile_experiences.php

Beware of Hotel California:http://eatingbees.brokentoys.org/2012/04/04/beware-of-hotel-california/

Art of Video Games at the Smithsonian :http://www.raphkoster.com/2012/04/04/art-of-video-games-at-the-smithsonian/

20 Signs That You Can’t Trusted as a Leader: http://www.greatleadershipbydan.com/2012/04/20-signs-that-you-cant-trusted-as.html

The Real Data Behind Movies Becoming Games: http://www.gamasutra.com/view/feature/168018/the_real_data_behind_movies_.ph

10 Ways to Improve Your Credibility: http://www.greatleadershipbydan.com/2012/04/10-ways-to-improve-your-credibility.html

Following Your Instincts: Developing Darksiders II: http://www.gamasutra.com/view/feature/168568/following_your_instincts_.php

Make a better game: Limit the player: http://www.gamasutra.com/view/news/168121/Make_a_better_game_Limit_the_player.php

‘No Bullshit’: The Management Style Behind Deus Ex: HR‘s Success: http://www.gamasutra.com/view/feature/168181/no_bullshit_the_management_.php

Is it Ever OK to Demote a Manager Back to Their Former Position?: http://www.greatleadershipbydan.com/2012/04/is-it-ever-ok-to-demote-manager-back-to.html

Gamification Dynamics: Flow and Art:  http://www.gamasutra.com/view/feature/168230/gamification_dynamics_flow_and_art.php

Defender’s Quest: By the Numbers: http://www.gamasutra.com/view/feature/168303/defenders_quest_by_the_numbers.php

Sponsored Feature: 10 Steps for Top Google Play Store Rankings (Without Spending a Penny!): http://www.gamasutra.com/view/feature/168025/sponsored_feature_10_steps_for_.php

Opinion: Let’s talk about why QA sucks: http://www.gamasutra.com/view/news/168223/Opinion_Lets_talk_about_why_QA_sucks.php

The Origins of Fun: http://www.gamasutra.com/view/feature/168370/the_origins_of_fun.php

How Leaders Can Build a Change-Friendly Culture: http://www.greatleadershipbydan.com/2012/04/how-leaders-can-build-change-friendly.html

How to Lead Yourself When the Boss is Not Around: http://www.greatleadershipbydan.com/2012/04/how-to-lead-yourself-when-boss-is-not.html

How Does In-Game Audio Affect Players?: http://www.gamasutra.com/view/feature/168731/how_does_ingame_audio_affect_.php

Leadership: It’s the Softer Side That Counts: http://www.greatleadershipbydan.com/2012/04/leadership-its-softer-side-that-counts.html

Five Ways Games Appeal to Players: http://www.gamasutra.com/view/feature/168807/five_ways_games_appeal_to_players.php

True to Design: What I`m Reading

April 2, 2012 Leave a comment
Categories: True to Design Tags: , ,