True to Design

True to Design: What I’m Reading

GDC2012: Slides for Good, Bad, Great Design:

From the Editor: 5 key takeaways from GDC 2012:

“X” isn’t a game!:

The 5 Qualities of Remarkable Bosses:

What’s an ex-indie filmmaker doing at Unity?:

Creating a Winning Game Industry Art Portfolio:

What’s Happening to Kids’ Games?:

The best game design articles on the site:

Giving Your Players a Voice: Lessons from EVE Online:

How to Encourage Your Employees to Think and Act Like Owners:

Quick Dev Diary: Combos:


By milikihaha

I bring my experience, passion, and knowledge working around the world spanning multiple technological and managerial disciplines in leading and creating immersive digital experiences.

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