True to Design

True to Design: What I’m Reading

GDC 2012: The 10 key social games of the year:

GDC 2012: Don’t be afraid to piss off your players:

Cost of Living and what it means to video games:

GDC 2012: 10 indies, 10 ways to think outside the box:

GDC 2012: How designers can increase innovation in their games:

GDC 2012: ‘Games are key to the success of Google+’:

GDC 2012: Traditional advice that doesn’t apply to social games:

GDC 2012: How to get funding on Kickstarter:

RPG Design: Seven Ways to Fix Boring Quests:

What is Your Game About?:






By milikihaha

I bring my experience, passion, and knowledge working around the world spanning multiple technological and managerial disciplines in leading and creating immersive digital experiences.

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