Home > True to Design > True to Design: What I’m Reading

True to Design: What I’m Reading

GDC 2012: The 10 key social games of the year: http://www.gamasutra.com/view/news/164431/GDC_2012_The_10_key_social_games_of_the_year.php

GDC 2012: Don’t be afraid to piss off your players: http://www.gamasutra.com/view/news/164444/GDC_2012_Dont_be_afraid_to_piss_off_your_players.php

Cost of Living and what it means to video games: http://standsinfire.wordpress.com/2012/03/07/cost-of-living-and-what-it-means-to-video-games/

GDC 2012: 10 indies, 10 ways to think outside the box: http://www.gamasutra.com/view/news/164701/GDC_2012_10_indies_10_ways_to_think_outside_the_box.php

GDC 2012: How designers can increase innovation in their games: http://www.gamasutra.com/view/news/164692/GDC_2012_How_designers_can_increase_innovation_in_their_games.php

GDC 2012: ‘Games are key to the success of Google+’: http://www.gamasutra.com/view/news/164689/GDC_2012_Games_are_key_to_the_success_of_Google.php

GDC 2012: Traditional advice that doesn’t apply to social games: http://www.gamasutra.com/view/news/164691/GDC_2012_Traditional_advice_that_doesnt_apply_to_social_games.php

GDC 2012: How to get funding on Kickstarter: http://www.gamasutra.com/view/news/164700/GDC_2012_How_to_get_funding_on_Kickstarter.php

RPG Design: Seven Ways to Fix Boring Quests: http://rampantgames.com/blog/?p=4028

What is Your Game About?: http://gamasutra.com/blogs/EricSchwarz/20120306/164523/What_is_Your_Game_About.php





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