Questing and the Common Man: http://standsinfire.wordpress.com/2012/02/24/questing-and-the-common-man/
Ask Gamasutra: The video games and narrative debate: http://www.gamasutra.com/view/news/162363/Ask_Gamasutra_The_video_games_and_narrative_debate.php
Game 69: The Game of Dungeons/dnd (1975): http://crpgaddict.blogspot.com/2012/02/game-69-game-of-dungeonsdnd-1975.html
8 Qualities of Remarkable Employees: http://www.inc.com/jeff-haden/the-8-qualities-of-remarkable-employees.html?utm_source=linkedin&utm_medium=socialmedia&utm_campaign=button
Unity’s Future In High-Definition: http://www.gamasutra.com/view/feature/163215/unitys_future_in_highdefinition.php
Sponsored Feature: Six Best Practices for Retooling Your Virtual Goods Payment System to Increase Conversions: http://www.gamasutra.com/view/feature/162845/sponsored_feature_six_best_.php
Using Kinect for High Adventure: http://www.gamasutra.com/view/feature/163515/using_kinect_for_high_adventure.php
Insomniac’s Ted Price: Creating new IP ‘gut-wrenching’ – but worth it: http://www.gamasutra.com/view/news/163226/Insomniacs_Ted_Price_Creating_new_IP_gutwrenching__but_worth_it.php
Five Things I Unequivocally Love About Modern Mainstream RPGs: http://rampantgames.com/blog/?p=4011
Mass Effect 3‘s Creative Challenges: http://www.gamasutra.com/view/feature/163828/mass_effect_3s_creative_challenges.php
6 Ways Leaders Are Different: http://www.greatleadershipbydan.com/2012/03/6-ways-leaders-are-different.html