Didn’t Like Ending, Please Change: http://rampantgames.com/blog/?p=3411 Do auction houses suck?: http://www.raphkoster.com/2012/03/20/do-auction-houses-suck/ How Triple-A Games Went Social and Why They’re Not Going Back: http://www.gamasutra.com/view/feature/166479/how_triplea_games_went_social_and_.php Endings, and the rage they inspire: http://whineaboutgames.blogspot.co.uk/2012/03/endings-and-rage-they-inspire.html Who is Not Afraid of Radical Change?: http://www.greatleadershipbydan.com/2012/03/who-is-not-afraid-of-radical-change.html Smart Lenses Will Do More Than Just Improve Your Vision: http://boston.cbslocal.com/2012/02/10/smart-lenses-will-do-more-than-just-improve-your-vision/ How to Discuss a Problem with Your […]
Frima Studio is full of friends and is also where I currently manage the game. I thought I would take a moment to showcase the awesome work of Frima Studio. Check out our website.
GDC2012: Slides for Good, Bad, Great Design: http://www.raphkoster.com/2012/03/09/gdc2012-slides-for-good-bad-great-design/ From the Editor: 5 key takeaways from GDC 2012: http://www.gamasutra.com/view/news/165453/From_the_Editor_5_key_takeaways_from_GDC_2012.php “X” isn’t a game!: http://www.gamasutra.com/view/feature/165529/whats_happening_to_kids_games.php The 5 Qualities of Remarkable Bosses: http://www.inc.com/jeff-haden/the-5-qualities-of-remarkable-bosses.html What’s an ex-indie filmmaker doing at Unity?: http://www.gamasutra.com/view/news/128968/Whats_an_exindie_filmmaker_doing_at_Unity.php Creating a Winning Game Industry Art Portfolio: http://gamasutra.com/view/feature/165645/creating_a_winning_game_industry_.php What’s Happening to Kids’ Games?: http://www.gamasutra.com/view/feature/165529/whats_happening_to_kids_games.php The best game […]
This week we focus on Lee Hammock. He likes monkeys and giant robots. He is probably a fan of giant monkey robots. Lee is a man of many talents. You can see them on display at his blog. Check it out.
GDC 2012: The 10 key social games of the year: http://www.gamasutra.com/view/news/164431/GDC_2012_The_10_key_social_games_of_the_year.php GDC 2012: Don’t be afraid to piss off your players: http://www.gamasutra.com/view/news/164444/GDC_2012_Dont_be_afraid_to_piss_off_your_players.php Cost of Living and what it means to video games: http://standsinfire.wordpress.com/2012/03/07/cost-of-living-and-what-it-means-to-video-games/ GDC 2012: 10 indies, 10 ways to think outside the box: http://www.gamasutra.com/view/news/164701/GDC_2012_10_indies_10_ways_to_think_outside_the_box.php GDC 2012: How designers can increase innovation in their games: http://www.gamasutra.com/view/news/164692/GDC_2012_How_designers_can_increase_innovation_in_their_games.php […]
This week I present Cory Farris who is an awesome level designer, artist and ninja. Working with Cory was always a lot of fun and he knows his craft. Check out his work on his website.
Questing and the Common Man: http://standsinfire.wordpress.com/2012/02/24/questing-and-the-common-man/ Ask Gamasutra: The video games and narrative debate: http://www.gamasutra.com/view/news/162363/Ask_Gamasutra_The_video_games_and_narrative_debate.php Game 69: The Game of Dungeons/dnd (1975): http://crpgaddict.blogspot.com/2012/02/game-69-game-of-dungeonsdnd-1975.html 8 Qualities of Remarkable Employees: http://www.inc.com/jeff-haden/the-8-qualities-of-remarkable-employees.html?utm_source=linkedin&utm_medium=socialmedia&utm_campaign=button Unity’s Future In High-Definition: http://www.gamasutra.com/view/feature/163215/unitys_future_in_highdefinition.php Sponsored Feature: Six Best Practices for Retooling Your Virtual Goods Payment System to Increase Conversions: http://www.gamasutra.com/view/feature/162845/sponsored_feature_six_best_.php Using Kinect for High Adventure: http://www.gamasutra.com/view/feature/163515/using_kinect_for_high_adventure.php […]
Systems sans Setting is the blog of Stephen Cheney who I am featuring this week. I have known Stephen for a long time and he has always astounded me with his insight into games and systems. Stephen is a dream team member and someone I feel can add to any game project. Take some time […]