Archive for February, 2012

True to Design: What I’m Reading

February 27, 2012 Leave a comment

Two Lessons From Team Fortress 2:

Gamification Dynamics: Identity and Story:

The point of races:

Opinion: Where’s that glorious transmedia future?:

Questions to Teach Leadership and Management:

The need to be “unproductive”:

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Friday Friends Feature: Kyle R. Knight

February 24, 2012 Leave a comment

Today we look at the awesome work of Kyle R. Knight. An amazing architecture and environmental artist Kyle always wows with his work. I used to love stopping by his desk and checking out his latest creations. Take a moment to treat your eyes here at his website.

True to Design: What I’m Reading

February 20, 2012 Leave a comment

David Jaffe and the Language of Interactivity:

Don’t Let the Pebbles Cover the Rocks:

Clones… clones everywhere!:

Tearing Down Barriers: How to Bring MMO Players Together:

Opinion: The principles of game monetization:

Will Tablet Game Quality Soon Leapfrog Consoles?:

A One Man Board Game Buyer’s Guide (Part II):

What Makes Social Games Social?:

“Making of UO” articles at

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Friday Friends Feature: Rachel Kemp

February 17, 2012 Leave a comment

This weeks Friday Friend Feature is Rachel Kemp. A cook and a gamer who has worked in both industries brings her love of the culinary and video games to us all in her blog Pixels and Pies. She gives her thoughts on the latest games and then a meal inspired by the game. You are going to love it!


True to Design: What I’m Reading

February 13, 2012 Leave a comment

Improving MMO Level Design:

How to Find a Business Mentor Who’ll Help You Achieve Your Leadership Goals :

SPONSORED FEATURE: TwitchTV – How to Build Community Around Your Game in 2012:

Building the World of Reckoning:

Self-Perception Theory and Marketing through Avatars:

Jerked Around by the Magic Circle – Clearing the Air Ten Years Later:

How to Survive a Meeting with the CEO:

In Their Own Words: Qualities of Great Leaders:

Principles of an Indie Game Bottom Feeder:

Virtual Goods – An Excerpt from Social Game Design: Monetization Methods and Mechanics:

A New Legend Forms Around Legendary Adventure Game Designer:

What drives the developers of Unity?:

Categories: True to Design

Friday Friends Feature: Big Chris

February 10, 2012 Leave a comment

I am all about the Awesome and when I think of Awesome I think Big Chris. Having only gotten to work with this incredible artist for a short time I was still inspired by his talent as an artist and a leader. Big Chris has not only an amazing work ethic but inspires others to rise above any challenge. His latest endeavors are super cool and worth checking out at Big Chris Art.

True to Design: What I’m Reading

February 6, 2012 Leave a comment
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