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True to Design

True to Design: What I’m Reading

Six Things I’m Loving About My Return To Star Trek Online: http://biobreak.wordpress.com/2012/01/24/six-things-im-loving-about-my-return-to-star-trek-online/

Playing to Win? Measuring Social Interaction in Games: http://www.gamasutra.com/view/feature/6615/playing_to_win_measuring_social_.php

An atomic theory of fun game design: http://www.raphkoster.com/2012/01/24/an-atomic-theory-of-fun-game-design/

Fun vs features: http://www.raphkoster.com/2012/01/25/fun-vs-features/

Why Appreciation Matters So Much: http://blogs.hbr.org/schwartz/2012/01/why-appreciation-matters-so-mu.html

How to Get the Most Benefit from an Executive Development Program: http://www.greatleadershipbydan.com/2012/01/how-to-get-most-benefit-from-executive.html

Easy Player-Made Content: http://www.eldergame.com/2012/01/easy-player-made-content/

Narrative isn’t usually content either: http://www.raphkoster.com/2012/01/26/narrative-isnt-usually-content-either/

Leading in a New Direction – 3 Techniques for Thinking up New Business Ideas: http://www.greatleadershipbydan.com/2012/01/leading-in-new-direction-3-techniques.html

Gamification Facts & Figures: http://enterprise-gamification.com/index.php/en/facts

Awesome paper on games math: http://www.raphkoster.com/2012/01/27/awesome-paper-on-games-math/

Opinion: Plagiarism as a moral choice: http://www.gamasutra.com/view/news/39840/Opinion_Plagiarism_as_a_moral_choice.php

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By milikihaha

I bring my experience, passion, and knowledge working around the world spanning multiple technological and managerial disciplines in leading and creating immersive digital experiences.

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