True to Design

True to Design: What I’m Reading

Reality Is Broken: Yup, Sure Is:

Guest post: Vostu’s insights on retention patterns in social vs. casual games:

Minecraft, Intellectual Property, and the Future of Copyright :

Commodifying culture:

Thank God I’m not gaming in 2003:

Identifying the major families of free-to-play items:

The Design of Free-to-Play Games, Part 2:

Creating the Conditions for Sustainable Innovation:

The Invisible Hand of Super Metroid:

Persuasive Games: What is a Game Bundle?:

The Trouble with Typecasting: Starbreeze, Syndicate, and the Future:

Narrative is not a game mechanic:


By milikihaha

I bring my experience, passion, and knowledge working around the world spanning multiple technological and managerial disciplines in leading and creating immersive digital experiences.

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