True to Design

True to Design: What I’m Reading

Ken Levine on the Storytelling Craft of BioShock Infinite:

Improving F2P:

7 Things To Know About HTML5:

CES: PlayStation’s role in Sony’s big unified entertainment plan:

Vostu: social games with real-time multiplayer more likely to go viral:

Tension Maps: A Process for Identifying Low-Risk Design Opportunities:

Interview: What RISK: Factions hopes to do for ‘real’ games on Facebook:

EverQuest II‘s free-to-play switch spurs 300% jump in new players:

F2P vs subs:

Analysis: SOPA and its effect on digital distribution for independent development:

Ten Tips to Becoming an Indie Game Developer:

Is immersion a core game virtue?:


By milikihaha

I bring my experience, passion, and knowledge working around the world spanning multiple technological and managerial disciplines in leading and creating immersive digital experiences.

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