True to Design

True to Design: What I’m Reading

Here is some links to articles I found interesting in the last two weeks.

RPG Design: Skill-Based Systems:

Marital Observations in a Galaxy Far, Far Away:

A theory about humor in games:

Features In, Features Out:

Module-Based RPG Adventure Design in CRPGs:

RPG Design: Staying Classy:

2011’s Most Popular Facebook Games by Genre: Arcade, Casino, Hidden Object, Strategy:

Dealing With Death: Streamlining The Player Experience:

Star Wars: TOR Points To ‘Healthy’ MMO Market – Analyst:

Good design, Bad design, Great design:

When Making Games For Kids, Test Games On Kids!:

The Designer’s Notebook: Bad Game Designer, No Twinkie!: XII

Learning From The Masters: Level Design In The Legend Of Zelda:

Examining Subjective Difficulty: How Plumbers Can Fight Demons:

Making games more cheaply:

What the Copycat Saw: Creative Theft in Mobile and Social Games:

Ideal Self Image and Game Choice:

Game Development. Cheaper.:

The four lenses of game making:


By milikihaha

I bring my experience, passion, and knowledge working around the world spanning multiple technological and managerial disciplines in leading and creating immersive digital experiences.

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