Home > True to Design > True to Design: What I’m Reading

True to Design: What I’m Reading

Here is some links to articles I found interesting in the last two weeks.

RPG Design: Skill-Based Systems: http://rampantgames.com/blog/?p=3726

Marital Observations in a Galaxy Far, Far Away: http://biobreak.wordpress.com/2012/01/02/marital-observations-in-a-galaxy-far-far-away/

A theory about humor in games: http://www.gamasutra.com/view/news/39433/Opinion_A_theory_about_humor_in_games.php

Features In, Features Out: http://www.eldergame.com/2011/12/features-in-features-out/

Module-Based RPG Adventure Design in CRPGs: http://rampantgames.com/blog/?p=3728

RPG Design: Staying Classy: http://rampantgames.com/blog/?p=3723

2011’s Most Popular Facebook Games by Genre: Arcade, Casino, Hidden Object, Strategy: http://www.insidesocialgames.com/2011/12/29/2011%E2%80%99s-most-popular-facebook-games-by-genre-arcade-casino-and-hidden-object-games-dominate-strategy-shows-strong/

Dealing With Death: Streamlining The Player Experience: http://www.gamasutra.com/view/feature/6580/dealing_with_death_streamlining_.php

Star Wars: TOR Points To ‘Healthy’ MMO Market – Analyst: http://www.gamasutra.com/view/news/39333/Star_Wars_TOR_Points_To_Healthy_MMO_Market__Analyst.php

Good design, Bad design, Great design: http://www.raphkoster.com/2011/12/16/good-design-bad-design-great-design/

When Making Games For Kids, Test Games On Kids!: http://www.gamasutra.com/view/news/36350/When_Making_Games_For_Kids_Test_Games_On_Kids.php

The Designer’s Notebook: Bad Game Designer, No Twinkie!: XIIhttp://www.gamasutra.com/view/feature/6577/the_designers_notebook_bad_game_.php

Learning From The Masters: Level Design In The Legend Of Zelda: http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php

Examining Subjective Difficulty: How Plumbers Can Fight Demons: http://www.gamasutra.com/view/feature/6583/examining_subjective_difficulty_.php

Making games more cheaply: http://www.raphkoster.com/2012/01/04/making-games-more-cheaply/

What the Copycat Saw: Creative Theft in Mobile and Social Games: http://www.gamasutra.com/view/feature/6584/what_the_copycat_saw_creative_.php

Ideal Self Image and Game Choice: http://www.psychologyofgames.com/2012/01/ideal-self-image-and-game-choice/

Game Development. Cheaper.: http://rampantgames.com/blog/?p=3750

The four lenses of game making: http://www.gamasutra.com/view/news/39516/The_four_lenses_of_game_making.php

Categories: True to Design Tags: ,
  1. No comments yet.
  1. No trackbacks yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: