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True to Design

True to Design: What I’m Reading

Six Things I’m Loving About My Return To Star Trek Online: http://biobreak.wordpress.com/2012/01/24/six-things-im-loving-about-my-return-to-star-trek-online/ Playing to Win? Measuring Social Interaction in Games: http://www.gamasutra.com/view/feature/6615/playing_to_win_measuring_social_.php An atomic theory of fun game design: http://www.raphkoster.com/2012/01/24/an-atomic-theory-of-fun-game-design/ Fun vs features: http://www.raphkoster.com/2012/01/25/fun-vs-features/ Why Appreciation Matters So Much: http://blogs.hbr.org/schwartz/2012/01/why-appreciation-matters-so-mu.html How to Get the Most Benefit from an Executive Development Program: http://www.greatleadershipbydan.com/2012/01/how-to-get-most-benefit-from-executive.html Easy Player-Made Content: http://www.eldergame.com/2012/01/easy-player-made-content/ Narrative […]

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Friday Friends Feature

Friday Friends Feature: Andy Kemp

The Hollywood Projects An obsessive quest to rank all the movies, one director at a time. Updates weekly. Andy Kemp is an amazing writer and designer. Besides putting together fun dialogue for games and some of the coolest scripts I have read he also maintains a blog about movies. If you like to to read […]

Categories
True to Design

True to Design: What I’m Reading

Reality Is Broken: Yup, Sure Is: http://doublebuffered.com/2012/01/15/reality-is-broken-yup-sure-is/ Guest post: Vostu’s insights on retention patterns in social vs. casual games: http://www.insidesocialgames.com/2012/01/16/guest-post-vostus-insights-on-retention-patterns-in-social-vs-casual-games/ Minecraft, Intellectual Property, and the Future of Copyright : http://www.gamasutra.com/view/feature/6591/minecraft_intellectual_property_.php Commodifying culture:  http://www.raphkoster.com/2012/01/17/commodifying-culture/ Thank God I’m not gaming in 2003: http://biobreak.wordpress.com/2012/01/17/thank-god-im-not-gaming-in-2003/ Identifying the major families of free-to-play items: http://www.gamasutra.com/view/news/39699/Identifying_the_major_families_of_freetoplay_items.php The Design of Free-to-Play Games, Part 2: http://www.gamasutra.com/view/feature/6592/the_design_of_freetoplay_games_.php […]

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Friday Friends Feature

Friday Friends Feature: Casey Dockendorf

The Art and Mind of Casey Dockendorf   Casey Dockendorf is another amazing artist I got to work with. He is a man of many talents. Take a moment to check out his work at his blog The Art and Mind of Casey Dockendorf.

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True to Design

True to Design: What I’m Reading

Ken Levine on the Storytelling Craft of BioShock Infinite: http://www.gamasutra.com/view/feature/6586/ken_levine_on_the_storytelling_.php Improving F2P: http://www.raphkoster.com/2012/01/09/improving-f2p/ 7 Things To Know About HTML5: http://www.gamasutra.com/view/feature/6587/7_things_to_know_about_html5.php CES: PlayStation’s role in Sony’s big unified entertainment plan: http://www.gamasutra.com/view/news/39559/CES_PlayStations_role_in_Sonys_big_unified_entertainment_plan.php Vostu: social games with real-time multiplayer more likely to go viral: http://www.insidesocialgames.com/2012/01/10/vostu-social-games-with-real-time-multiplayer-more-likely-to-go-viral/ Tension Maps: A Process for Identifying Low-Risk Design Opportunities: http://www.gamasutra.com/view/feature/6436/tension_maps_a_process_for_.php Interview: What RISK: […]

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Friday Friends Feature

Friday Friends Feature: Brandes Stoddard

Brandes Stoddard is a game designer and writer of many talents. I have known him for many years and gotten to experience his creativity as a writer and a designer in a variety of ways from table top games, larps, short stories, and having him on my team as a designer. Currently I play in […]

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True to Design

True to Design: A Note on Design Documentation

Design documentation that does not get read is as useful to production as masturbation is to reproduction. It can be self satisfying and messy but it doesn’t produce the desired end product.

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True to Design

True to Design: What I’m Reading

Here is some links to articles I found interesting in the last two weeks. RPG Design: Skill-Based Systems: http://rampantgames.com/blog/?p=3726 Marital Observations in a Galaxy Far, Far Away: http://biobreak.wordpress.com/2012/01/02/marital-observations-in-a-galaxy-far-far-away/ A theory about humor in games: http://www.gamasutra.com/view/news/39433/Opinion_A_theory_about_humor_in_games.php Features In, Features Out: http://www.eldergame.com/2011/12/features-in-features-out/ Module-Based RPG Adventure Design in CRPGs: http://rampantgames.com/blog/?p=3728 RPG Design: Staying Classy: http://rampantgames.com/blog/?p=3723 2011’s Most Popular Facebook […]

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Friday Friends Feature

Friday Friends Feature: Ryan Bowlin

This Friday I would like to feature an extremely talented artist I had the good pleasure to work with at Red Dust Studios. Ryan is the creator of one of my favorite portraits of myself (pictured below). Ryan has continued to produce incredible works of art over the years and you can find it on […]

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Managing the Game

Managing the Game: An Ass Out of You and Me

I once had a superhero I had created called El Coyote. His arch-nemesis was a wizard who turned people into donkeys. His name was The Assumption because he made asses out of you and me. I always found that phrase funny but it really is true. Assuming things can be one of our greatest weaknesses. […]