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Posts Tagged ‘Reading’

True to Design: What I’m Reading

Candid Words from Diablo III‘s director: http://www.gamasutra.com/view/feature/170258/candid_words_from_diablo_iiis_.php

The 6 Passages of Leadership and Management

http://www.greatleadershipbydan.com/2012/05/6-passages-of-leadership-and-management.html

User Stories and Narrative :  http://designface.blogspot.ca/2012/05/user-stories-and-narrative.html

 

Finding Out What They Think: A Rough Primer To User Research, Part 2: http://www.gamasutra.com/view/feature/170332/finding_out_what_they_think_a_.php

The Devil’s Workshop: An Interview with Diablo III‘s Jay Wilson: http://www.gamasutra.com/view/feature/170258/the_devils_workshop_an_interview_.php

Swashbucklers, ships, and high seas hijinks: KingsIsle talks Pirate101: http://massively.joystiq.com/2012/05/15/swashbucklers-ships-and-high-seas-hijinks-kingsisle-talks-pir/

Gorgon Random Treasure: http://www.eldergame.com/2012/05/gorgon-random-treasure/

How Indiana Jones Adventure World‘s core game mechanics target Facebook players:

http://www.gamasutra.com/view/news/169848/How_Indiana_Jones_Adventure_Worlds_core_game_mechanics_target_Facebook_players.php

Predicting Churn: Data-Mining Your Game:  http://www.gamasutra.com/view/feature/170472/predicting_churn_datamining_your_.php

Opinion: Embrace freemium: http://www.gamasutra.com/view/news/170350/Opinion_Embrace_freemium.php

3 Ways to Improve Your Positive Intelligence (PQ):

http://www.greatleadershipbydan.com/2012/05/3-ways-to-improve-your-positive.html

A Personal Journey: Jenova Chen’s Goals for Games: http://www.gamasutra.com/view/feature/170547/a_personal_journey_jenova_chens_.php

There is a formula for getting funded on Kickstarter: http://www.techwag.com/2012/03/there-is-a-formula-for-getting-funded-on-kickstarter/

Culture Clash: How Video Games Are Crashing the Museum Party: http://www.gamasutra.com/view/feature/170719/culture_clash_how_video_games_are_.php

Kratos’ Boss: The Studio Head of Sony Santa Monica Speaks: http://www.gamasutra.com/view/feature/170622/kratos_boss_the_studio_head_of_.php

How to be a Damn Good Developmental Manager:

http://www.greatleadershipbydan.com/2012/05/how-to-be-damn-good-developmental.html

Persuasive Games: Process Intensity and Social Experimentation:

http://www.gamasutra.com/view/feature/170806/persuasive_games_process_.php

3 Ways to Show Respect for Your People: http://eblingroup.com/2012/05/3-ways-to-show-respect-for-your-people.html

Why Your Company Needs A Chief Collaboration Officer : http://www.fastcompany.com/1836468/why-your-company-needs-a-chief-collaboration-officer

Leader Or Bully? There are Consequences

http://www.greatleadershipbydan.com/2012/05/leader-or-bully-there-are-consequences.html

Leading Change – An Excerpt from Beyond Critical: http://www.gamasutra.com/view/feature/170902/leading_change__an_excerpt_from_.php

Beyond Heavy Rain: David Cage on Interactive Narrative: http://www.gamasutra.com/view/feature/171004/beyond_heavy_rain_david_cage_on_.php

Categories: True to Design Tags: , ,

True to Design: What I’m Reading

Categories: True to Design Tags: , ,

True to Design: What I’m Reading

What is your Cultural Type ?:

http://davidmerzel.wordpress.com/2012/04/28/what-is-your-cultural-type/?goback=.gde_105148_member_111244687

How Creative Assembly’s Process Breeds Quality: http://www.gamasutra.com/view/feature/169354/how_creative_assemblys_process_.php

Ask Gamasutra: Should I do a Kickstarter campaign?: http://www.gamasutra.com/view/news/169357/Ask_Gamasutra_Should_I_do_a_Kickstarter_campaign.php

Draw Something Uncertain: http://www.psychologyofgames.com/2012/05/draw-something-uncertain/

The Top 10 Things The Game Industry Can Learn from Film Production: http://www.gamasutra.com/view/feature/169502/the_top_10_things_the_game_.php

The 5 Biggest Mistakes You’re Making With Work Relationships :

http://www.fastcompany.com/1834912/the-5-biggest-mistakes-youre-making-with-work-relationships

How to work with programmers. – A guide for designers: http://www.pabloruizmobiledev.com/2012/04/30/how-to-work-with-programmers-a-guide-for-designers/

« Finis ton boulot et ensuite t’auras ta bière »: http://www.minutebuzz.com/2012/04/30/finis-ton-boulot-et-ensuite-tauras-ta-biere/

How to Make a Turn-Based Strategy Game – Part 1: http://www.raywenderlich.com/12022/how-to-make-a-turn-based-strategy-game-part-1

Animating Four-Legged Beasts: http://www.gamasutra.com/view/feature/169673/animating_fourlegged_beasts.php

The Top 5 Mistakes Leaders Make: http://www.greatleadershipbydan.com/2012/05/top-5-mistakes-leaders-make.html

7 Reasons Employers Will Hire You : http://newgradlife.blogspot.ca/2010/10/7-reasons-employers-will-hire-you.html

10 Rules for a Phenomenal Job Interview : http://newgradlife.blogspot.ca/2010/07/10-rules-for-job-interview.html

The Inclusive Design of Kim Swift: http://www.gamasutra.com/view/feature/169778/the_inclusive_design_of_kim_swift.php

Categories: True to Design Tags: , ,

True to Design: What I’m Reading

April 30, 2012 Leave a comment
Categories: True to Design Tags: , ,

True to Design: What I’m Reading

April 23, 2012 Leave a comment

A Line in the Sand: The Spec Ops Interview: http://www.gamasutra.com/view/feature/167705/a_line_in_the_sand_the_spec_ops_.php

Here’s why you’re surprised when you stink at multiplayer games: http://www.gamasutra.com/view/news/167729/Heres_why_youre_surprised_when_you_stink_at_multiplayer_games.php

Parallel Mafia bringing the future of organized crime to mobile devices and (possibly) Facebook: http://www.insidesocialgames.com/2012/04/03/parallel-mafia-bringing-the-future-of-organized-crime-to-mobile-devices-and-possibly-facebook/

Needs and Gratification Theory and Game Genres: http://www.psychologyofgames.com/2012/04/needs-and-gratification-theory-and-game-genres/

Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces: http://www.gamasutra.com/view/feature/134989/intuition_expectations_and_.php

Study: Teens losing interest in traditional games, prefer social/mobile experiences:

http://www.gamasutra.com/view/news/168007/Study_Teens_losing_interest_in_traditional_games_prefer_socialmobile_experiences.php

Beware of Hotel California:http://eatingbees.brokentoys.org/2012/04/04/beware-of-hotel-california/

Art of Video Games at the Smithsonian :http://www.raphkoster.com/2012/04/04/art-of-video-games-at-the-smithsonian/

20 Signs That You Can’t Trusted as a Leader:

http://www.greatleadershipbydan.com/2012/04/20-signs-that-you-cant-trusted-as.html

The Real Data Behind Movies Becoming Games: http://www.gamasutra.com/view/feature/168018/the_real_data_behind_movies_.ph

10 Ways to Improve Your Credibility: http://www.greatleadershipbydan.com/2012/04/10-ways-to-improve-your-credibility.html

Following Your Instincts: Developing Darksiders II: http://www.gamasutra.com/view/feature/168568/following_your_instincts_.php

Make a better game: Limit the player:

http://www.gamasutra.com/view/news/168121/Make_a_better_game_Limit_the_player.php

‘No Bullshit’: The Management Style Behind Deus Ex: HR‘s Success: http://www.gamasutra.com/view/feature/168181/no_bullshit_the_management_.php

Is it Ever OK to Demote a Manager Back to Their Former Position?:

http://www.greatleadershipbydan.com/2012/04/is-it-ever-ok-to-demote-manager-back-to.html

Gamification Dynamics: Flow and Art:  http://www.gamasutra.com/view/feature/168230/gamification_dynamics_flow_and_art.php

Defender’s Quest: By the Numbers: http://www.gamasutra.com/view/feature/168303/defenders_quest_by_the_numbers.php

Sponsored Feature: 10 Steps for Top Google Play Store Rankings (Without Spending a Penny!):

http://www.gamasutra.com/view/feature/168025/sponsored_feature_10_steps_for_.php

Opinion: Let’s talk about why QA sucks:

http://www.gamasutra.com/view/news/168223/Opinion_Lets_talk_about_why_QA_sucks.php

The Origins of Fun: http://www.gamasutra.com/view/feature/168370/the_origins_of_fun.php

How Leaders Can Build a Change-Friendly Culture: http://www.greatleadershipbydan.com/2012/04/how-leaders-can-build-change-friendly.html

How to Lead Yourself When the Boss is Not Around: http://www.greatleadershipbydan.com/2012/04/how-to-lead-yourself-when-boss-is-not.html

How Does In-Game Audio Affect Players?: http://www.gamasutra.com/view/feature/168731/how_does_ingame_audio_affect_.php

Leadership: It’s the Softer Side That Counts: http://www.greatleadershipbydan.com/2012/04/leadership-its-softer-side-that-counts.html

Five Ways Games Appeal to Players: http://www.gamasutra.com/view/feature/168807/five_ways_games_appeal_to_players.php

True to Design: What I`m Reading

April 2, 2012 Leave a comment
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True to Design: What I’m Reading

March 27, 2012 Leave a comment
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True to Design: What I’m Reading

March 19, 2012 Leave a comment
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True to Design: What I’m Reading

March 12, 2012 Leave a comment
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True to Design: What I’m Reading

March 5, 2012 Leave a comment
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