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Posts Tagged ‘Reading’

True to Design: What I’m Reading

December 17, 2012 Leave a comment

ChaosSymbol

Postmortem: State of Play’s Lume: http://www.gamasutra.com/view/feature/181503/postmortem_state_of_plays_lume.php

The Making of Warcraft‘s Multiplayer: http://www.gamasutra.com/view/feature/181339/the_making_of_warcrafts_.php

When Players Make The Rules: On Memes and the Meta-Game: http://www.gamasutra.com/view/feature/181598/when_players_make_the_rules_on_.php

10 Questions and Answers for Managers about Praise: http://www.greatleadershipbydan.com/2012/11/10-questions-and-answers-for-managers.html

The 5 Perils of Leadership: http://www.greatleadershipbydan.com/2012/11/the-5-perils-of-leadership.html

Everything You’ll Ever Need To Know About Gamification:  http://techcrunch.com/2012/11/17/everything-youll-ever-need-to-know-about-gamification/

Rebooting Lara: Rhianna Pratchett on Writing for Tomb Raide: http://www.gamasutra.com/view/feature/181813/rebooting_lara_rhianna_pratchett_.php

How Can Gameplay Allow Players to Get Creative?: http://www.gamasutra.com/view/feature/181915/how_can_gameplay_allow_players_to_.php

How to design a game economy: http://psychochild.org/?p=1179

What Do Investors Look for in a Game Developer?: http://www.gamasutra.com/view/feature/182962/what_do_investors_look_for_in_a_.php

Three Ways to Behave Yourself to Better Leadership: http://eblingroup.com/2012/12/three-ways-to-behave-yourself-to-better-leadership.html

The Traits That Make RG III a Leader: http://eblingroup.com/2012/12/the-traits-that-make-rg-iii-a-leader.html

Supercell’s Secret Sauce: http://www.gamasutra.com/view/feature/183064/supercells_secret_sauce.php

Suck at Coding, But Make Games Anyway: http://www.gamasutra.com/view/feature/182860/suck_at_coding_but_make_games_.php

Free-to-Play: The Lost Generation: http://www.gamasutra.com/view/feature/182777/freetoplay_the_lost_generation.php

Leadership Lessons from Yoga: The Benefits of Staying in the Room: http://eblingroup.com/2012/11/leadership-lessons-from-yoga-the-benefits-of-staying-in-the-room.html

From Torment to Eternity: Chris Avellone on RPGs: http://www.gamasutra.com/view/feature/182612/from_torment_to_eternity_chris_.php

Leadership Lessons from Yoga: The Benefits of Staying in the Room:

http://eblingroup.com/2012/11/leadership-lessons-from-yoga-the-benefits-of-staying-in-the-room.html

Are You Managing Penguins or Polar Bears?: http://www.greatleadershipbydan.com/2012/12/are-you-managing-penguins-or-polar-bears.html

Seven Habits of Highly Effective Programmers: http://gamasutra.com/blogs/PhilChu/20121212/183405/Seven_Habits_of_Highly_Effective_Programmers.php

True to Design: What I’m Reading

November 12, 2012 Leave a comment

How One Studio Saved Itself From the Downturn: http://www.gamasutra.com/view/feature/180212/how_one_studio_saved_itself_from_.php

The Evolution of Puzzle Craft: http://www.gamasutra.com/view/feature/180102/the_evolution_of_puzzle_craft.php

EVE Online and the meaning of ‘sandbox’: http://www.gamasutra.com/view/news/179811/EVE_Online_and_the_meaning_of_sandbox.php#.UI5xJlFKcXI

Postmortem: 5 lessons learned making Diamond Dash mobile: http://www.gamasutra.com/view/news/179824/Postmortem_5_lessons_learned_making_Diamond_Dash_mobile.php#.UI52vFFKcXI

Shifting your Leadership as your Company Outgrows the Start-up Phase: http://www.greatleadershipbydan.com/2012/10/shifting-your-leadership-as-your.html

What Would Geralt Do? Witcher 2‘s Approach to Choice and Decision: http://www.gamasutra.com/view/feature/180342/what_would_geralt_do_witcher_2s_.php

An Assassin’s Revolution: http://www.gamasutra.com/view/feature/180412/an_assassins_revolution.php

Five Things Leaders Can Learn from Mayor Bloomberg About Crisis Communications: http://eblingroup.com/2012/10/five-things-leaders-can-learn-from-mayor-bloomberg-about-crisis-communications.html

Postmortem: Humble Hearts’ Dust: An Elysian Tail: http://www.gamasutra.com/view/feature/180520/postmortem_humble_hearts_dust_.php

How to Design Your iOS Game to Grow: Learning from the Style of Tiger Style: http://www.gamasutra.com/view/feature/180671/how_to_design_your_ios_game_to_.php

The Tightrope Walk: Hitman Absolution, Freedom, and Realism: http://www.gamasutra.com/view/feature/180778/the_tightrope_walk_hitman_.php

5 Big Ideas: What’s Next for Leadership Development?: http://www.greatleadershipbydan.com/2012/11/5-big-ideas-whats-next-for-leadership.html

6 rules for writing F2P messaging your players will actually read: http://www.gamasutra.com/view/news/180760/6_rules_for_writing_F2P_messaging_your_players_will_actually_read.php#.UJPpHlEiAXI

The End of the Journey: One Indie Studio’s Tale: http://www.gamasutra.com/view/feature/180933/the_end_of_the_journey_one_indie_.php

The Tip of the Iceberg: Storytelling and Reactive Design in Canabalt and Capsule: http://www.gamasutra.com/view/feature/180850/the_tip_of_the_iceberg_.php

Q&A: Tenchu developer talks stealth, now that it’s back in fashion: http://www.gamasutra.com/view/news/179718/QA_Tenchu_developer_talks_stealth_now_that_its_back_in_fashion.php#.UJmDKVEiAXI

Is Game Music All It Can Be?: http://www.gamasutra.com/view/feature/181003/is_game_music_all_it_can_be.php

Game Developer magazine’s Power 50: Design: http://www.gamasutra.com/view/news/180512/Game_Developer_magazines_Power_50_Design.php#.UJqkoVEiAXI

The Walking Dead, Mirror Neurons, and Empathy: http://www.psychologyofgames.com/2012/11/the-walking-dead-mirror-neurons-and-empathy/

Guest post: How much does the #1 game on the iOS store earn in a day? $199k (I think): http://www.insidesocialgames.com/2012/11/07/guest-post-how-much-does-the-1-game-on-the-ios-store-earn-in-a-day-199k-i-think/

Strategies for Answering Your Customers’ Toughest Questions:

http://blogs.hbr.org/cs/2012/06/handling_customers_toughest_qu.html?cm_mmc=email-_-newsletter-_-management_tip-_-tip110712&referral=00203&utm_source=newsletter_management_tip&utm_medium=email&utm_campaign=tip110712

Simplifying Leadership with the 3C Disciplines:

http://www.greatleadershipbydan.com/2012/11/simplifying-leadership-with-3c.html

Why Middle Managers Need to “Fire” Themselves as Supervisors: http://www.greatleadershipbydan.com/2012/11/why-middle-managers-need-to-fire.html

Postmortem: Sony Bend Studio’s Uncharted: Golden Abyss: http://www.gamasutra.com/view/feature/181082/postmortem_sony_bend_studios_.php

True to Design: What I’m Reading

October 29, 2012 Leave a comment

Funcom’s Vision for the Future of MMOs : http://www.gamasutra.com/view/feature/179347/funcoms_vision_for_the_future_of_.php

Online behavior: trolls still trolling trolls: http://psychochild.org/?p=1166

The Next Great Desktop Gaming Platform?http://rampantgames.com/blog/?p=5040

5 Ways to Make Sure You Don’t Fall off the Fast-track: http://www.greatleadershipbydan.com/2012/10/5-ways-to-make-sure-you-dont-fall-off.html

Leadership and Life Lessons from the Baseball Playoffs: http://eblingroup.com/2012/10/leadership-and-life-lessons-from-the-baseball-playoffs.html

Save-scumming is Perverse Optimization :http://www.thatsaterribleidea.com/2012/10/save-scumming-is-perverse-optimization.html

CastleVille: A GDC Online post-mortem: http://www.gamasutra.com/view/news/179332/CastleVille_A_GDC_Online_postmortem.php#.UH1iB5ZKcXI

League of Legends draws more daily players than Zynga’s biggest hits: http://www.gamasutra.com/view/news/179324/League_of_Legends_draws_more_daily_players_than_Zyngas_biggest_hits.php#.UH2qx5ZKcXI

The Shifting Continuum: An Arc System Works Interview: http://www.gamasutra.com/view/feature/179257/the_shifting_continuum_an_arc_.php

When does effective free-to-play design become an ethical matter?: http://www.gamasutra.com/view/news/179264/When_does_effective_freetoplay_design_become_an_ethical_matter.php#.UH2t15ZKcXI

GDCOnline: UO Classic Game Postmortem: http://www.raphkoster.com/2012/10/11/gdconline-uo-classic-game-postmortem/

Tiny MMOs, Massice Opportunities: http://www.gamasutra.com/view/feature/179175/tiny_mmos_massive_opportunities.php

User-generated content: When game players become developers: http://www.gamasutra.com/view/news/179493/Usergenerated_content_When_game_players_become_developers.php#.UH22g5ZKcXI

MechWarrior Online‘s unconventional crowdfunding pays off: http://www.gamasutra.com/view/news/179499/MechWarrior_Onlines_unconventional_crowdfunding_pays_off.php#.UH22YJZKcXI

The Free-To-Play Triangle [Game Economics] :http://www.whatgamesare.com/2012/10/the-free-to-play-triangle-game-economics.html

The Next Twenty Years: What Windows 8′s Closed Distribution Means for Developers : http://www.gamasutra.com/view/feature/179420/the_next_twenty_years_what_.php

This is the future of free-to-play: http://www.gamasutra.com/view/news/179253/This_is_the_future_of_freetoplay.php#.UH27w5ZKcXI

Interview: What’s next in game narrative, with Emily Short: http://www.gamasutra.com/view/news/179256/Interview_Whats_next_in_game_narrative_with_Emily_Short.php#.UH2-KZZKcXI

CCP Online’s three design pillars for sandbox MMOs: http://www.gamasutra.com/view/news/179176/CCP_Onlines_three_design_pillars_for_sandbox_MMOs.php#.UH3AmZZKcXI

Walk the Talk: Four Tips to be an Extraordinary Leader: http://www.greatleadershipbydan.com/2012/10/walk-talk-four-tips-to-be-extraordinary.html

Age of mobile: Ensemble founder Goodman on his new iOS battles: http://www.gamasutra.com/view/news/178654/Age_of_mobile_Ensemble_founder_Goodman_on_his_new_iOS_battles.php#.UH3BIpZKcXI

Respecting women players without ‘girling it up’: http://www.gamasutra.com/view/news/179173/Respecting_women_players_without_girling_it_up.php#.UH3BbJZKcXI

Emergent gameplay, F2P key for MMO user retention problems: http://www.gamasutra.com/view/news/179168/Emergent_gameplay_F2P_key_for_MMO_user_retention_problems.php#.UH3Bs5ZKcXI

Bubble Witch Saga monetizes 3 times better on iOS than on Facebook: http://www.insidesocialgames.com/2012/10/10/bubble-witch-saga-monetizes-3-times-better-on-ios-than-on-facebook/

The Sound Design of Journey : http://www.gamasutra.com/view/feature/179039/the_sound_design_of_journey.php

GDCOnline: A Theory of Fun, 10 Years Later:http://www.raphkoster.com/2012/10/10/gdconline-a-theory-of-fun-10-years-later/

Social players don’t want to read your text — or do they?: http://www.gamasutra.com/view/news/179101/Social_players_dont_want_to_read_your_text__or_do_they.php#.UH3CjJZKcXI

Building better communities: The next challenge for free-to-play: http://www.gamasutra.com/view/news/179098/Building_better_communities_The_next_challenge_for_freetoplay.php#.UH3Cx5ZKcXI

More variety in free-to-play is on the horizon, predicts Kongregate: http://www.gamasutra.com/view/news/179103/More_variety_in_freetoplay_is_on_the_horizon_predicts_Kongregate.php#.UH3DVpZKcXI

10 Social Game Lessons from 2012: http://www.gamasutra.com/view/news/179100/10_Social_Game_Lessons_from_2012.php#.UH3DgpZKcXI

The Technological Singularity and the Future : http://sylvainrochon.blogspot.ca/2012/10/the-technological-singularity-and-future.html

Hitting the Brick Wall near Singularity: http://sylvainrochon.blogspot.ca/2012/10/hitting-brick-wall-near-singularity.html

Making everyone feel like a star in a multiplayer game: http://www.gamasutra.com/view/news/179096/Making_everyone_feel_like_a_star_in_a_multiplayer_game.php#.UH3EkpZKcXI

Postmortem: Stardock Entertainment and Ironclad Games’ Sins of a Solar Empire: Rebellion: http://www.gamasutra.com/view/feature/179030/postmortem_stardock_entertainment_.php

Making Kratos More Human: http://www.gamasutra.com/view/feature/178962/making_kratos_more_human.php:

Mobile/Social Games Are Not Safe [TechCrunch}: http://www.whatgamesare.com/2012/10/mobilesocial-games-are-not-safe-techcrunch.html

The benefits of making your players suffer (and maybe throw up): http://www.gamasutra.com/view/news/178952/The_benefits_of_making_your_players_suffer_and_maybe_throw_up.php#.UH6xn5ZKcXI

Tell Facebook you want synchronous gameplay – you might get it: http://www.gamasutra.com/view/news/178951/Tell_Facebook_you_want_synchronous_gameplay__you_might_get_it.php#.UH6x4ZZKcXI

Don’t miss out on extra cash from R&D tax credits: http://www.gamasutra.com/view/news/178799/Dont_miss_out_on_extra_cash_from_RD_tax_credits.php#.UH6yMJZKcXI

Shaping the Future of Facebook as a Game Platform: http://www.gamasutra.com/view/feature/178872/shaping_the_future_of_facebook_as_.php

Sponsored Feature: Drawing Basics and Video Game Art: Character Design: http://www.gamasutra.com/view/feature/178656/sponsored_feature_drawing_basics_.php

The State of the Vita, 2012 : http://www.gamasutra.com/view/feature/178802/the_state_of_the_vita_2012.php

Rapid Prototyping: Tips for Running an Effective R&D Process: http://www.gamasutra.com/view/feature/179501/rapid_prototyping_tips_for_.php

Purpose Must be a Priority: http://www.greatleadershipbydan.com/2012/10/purpose-must-be-priority.html

You Don’t Need to Solve for 100%: http://eblingroup.com/2012/10/dont-need-to-solve-for-100-percent.html

Persuasive Games: Words With Friends Forever: http://www.gamasutra.com/view/feature/178658/persuasive_games_words_with_.php

25 Tips for New Managers: http://www.greatleadershipbydan.com/2012/10/25-tips-for-new-managers.html

Pokemon‘s Secret Ingredient : http://www.gamasutra.com/view/feature/178527/pokemons_secret_ingredient.php

Peter Molyneux: Everything’s Changing: http://www.gamasutra.com/view/feature/178436/peter_molyneux_everythings_.php

How to Defuse an Inbox Hand Grenade: http://eblingroup.com/2012/09/how-to-defuse-an-inbox-hand-grenade.html

Adding Asynchronicity : http://gamasutra.com/view/feature/179586/adding_asynchronicity.php

85 percent of US social players don’t come back after first day: http://www.insidesocialgames.com/2012/10/18/85-percent-of-us-social-players-dont-come-back-after-first-day/

Getting ‘anti-social’ on Facebook with Game of Thrones: Ascent: http://www.gamasutra.com/view/news/178605/Getting_antisocial_on_Facebook_with_Game_of_Thrones_Ascent.php#.UIFYNZZKcXI

From DICE to Danger Close: The Man Who Changed Medal of Honor : http://www.gamasutra.com/view/feature/180009/from_dice_to_danger_close_the_man_.php

You Have to Speak for the Work: http://eblingroup.com/2012/10/you-have-to-speak-for-the-work.html

Fire, Blood, Explosions: Prototype 2‘s Over-the-Top Effects Tech: http://www.gamasutra.com/view/feature/169769/fire_blood_explosions_prototype_.php

Spam Me Not: Shouting above the noise in the game world: http://www.gamasutra.com/view/news/179777/Spam_Me_Not_Shouting_above_the_noise_in_the_game_world.php#.UIk51FFKcXI

Lessons in Launching Virtual Worlds: http://www.kzero.co.uk/blog/lessons-launching-virtual-worlds-mistake-1-marketing-budget/?goback=.gde_124702_member_177947388

The stressful life of Middle Eastern game developers and reality of their craft: http://www.polygon.com/2012/10/25/3544758/game-development-in-the-middle-east

True to Design: What I’m Reading

October 15, 2012 Leave a comment

Raph Koster  OGDA meeting: www.raphkoster.com/2012/09/17/ogda-meeting/

Great Story, Bad Game: Should The Walking Dead Be Nodal?: http://www.whatgamesare.com/2012/09/great-story-bad-game-should-the-walking-dead-be-nodal.html

How to Use a Leadership Coach:  http://eblingroup.com/2012/09/how-to-use-a-leadership-coach.html

Inafune’s Onward March to Independence:  http://www.gamasutra.com/view/feature/177826/inafunes_onward_march_to_.php

Storytelling Without Stories: Writing for Infinite Replayability: http://www.gamasutra.com/view/feature/177765/storytelling_without_stories_.php

Making a Prototype of the Future: The Development of Immercenary: http://www.gamasutra.com/view/feature/177905/making_a_prototype_of_the_future_.php

Can Film-Inspired Project Financing Work for Games?: http://www.gamasutra.com/view/feature/177981/can_filminspired_project_.php

What Replacement Refs Show About Leadership Confidence: http://eblingroup.com/2012/09/what-replacement-refs-show-about-leadership-confidence.html

The mixed blessing of ‘Girlfriend Mode’: http://gamasutra.com/view/news/177006/The_mixed_blessing_of_Girlfriend_Mode.php#.UFxeCZZOl8E

Six purposes non-combat pets serve: http://biobreak.wordpress.com/2012/09/21/six-purposes-non-combat-pets-serve/

How Resident Evil 6 Happens: http://www.gamasutra.com/view/feature/178050/how_resident_evil_6_happens.php

Thornwatch: http://penny-arcade.com/2012/09/24/thornwatch1

Memorial: Composer Ryu Umemoto: http://www.gamasutra.com/view/feature/178187/memorial_composer_ryu_umemoto.php

Deep Dungeon: Exploring the Design of Dark Souls: http://www.gamasutra.com/view/feature/178262/deep_dungeon_exploring_the_design_.php

Seven First Year Mistakes Senior Executives Make: http://eblingroup.com/2012/09/seven-first-year-executive-mistakes.html

Closing the Door… on Closure: http://www.greatleadershipbydan.com/2012/09/closing-door-on-closure.html

10 Tips: Increasing the Effectiveness of Producers: http://www.gamasutra.com/view/feature/178356/10_tips_increasing_the_.php

Categories: True to Design Tags: , ,

True to Design: What I’m Reading

September 17, 2012 Leave a comment

True to Design: What I’m Reading

September 10, 2012 Leave a comment

Overcoming the Temptations of a Leader: http://eblingroup.com/2012/08/overcoming-the-temptations-of-a-leader.html

No Good Deed – Narrative Design in Spec Ops: The Line: http://www.gamasutra.com/view/feature/176598/no_good_deed__narrative_design_in_.php

5 tips for making fighting games with giant monsters: http://www.gamasutra.com/view/news/176534/5_tips_for_making_fighting_games_with_giant_monsters.php

Managing Remote Employees: Lessons Ancient Rome and Today: http://www.greatleadershipbydan.com/2012/08/managing-remote-employees-lessons.html

http://arkadiumfiles.arkadium.com/promocontent/monetizationresearch/The%205%20Ws%20of%20Social%20Game%20Purchases.jpg

The Challenges of Choosing the Right Way to Grow your Company: Build, Borrow or Buy?: http://www.greatleadershipbydan.com/2012/08/the-challenges-of-choosing-right-way-to_30.html

The Metrics of Space: Tactical Level Design: http://www.gamasutra.com/view/feature/176933/the_metrics_of_space_tactical_.php

Does Zynga really need a FarmVille 2? You bet: http://www.gamasutra.com/view/news/177090/Does_Zynga_really_need_a_FarmVille_2_You_bet.php#.UEi8h6NOl8E

Keeping your team on the same page, the Insomniac way: http://gamasutra.com/view/news/177104/Keeping_your_team_on_the_same_page_the_Insomniac_way.php#.UEi8caNOl8E

Next Generation Monetization: Supremacy Goods: http://gamasutra.com/view/feature/177190/next_generation_monetization_.php

Forget violence: Do co-op games make us less aggressive?: http://gamasutra.com/view/news/176934/Forget_violence_Do_coop_games_make_us_less_aggressive.php#.UEjCGqNOl8E

The 4 pillars of making a truly great game, according to Insomniac: http://www.gamasutra.com/view/news/176917/The_4_pillars_of_making_a_truly_great_game_according_to_Insomniac.php#.UEIvx6OdOSo

True to Design: What I’m Reading

August 28, 2012 Leave a comment

Effective Co-Op Design: http://www.gamasutra.com/view/feature/176453/effective_coop_design.php

How to be a Leader in a Crappy Culture: http://www.greatleadershipbydan.com/2012/08/how-to-be-leader-in-crappy-culture.html

6 tips for writing video game dialogue that’s actually funny: http://www.gamasutra.com/view/news/176248/6_tips_for_writing_video_game_dialogue_thats_actually_funny.php

Your Kickstarter project got funded… Now what?: http://www.gamasutra.com/view/news/176249/Your_Kickstarter_project_got_funded_Now_what.php

Want to be Surrounded By a Thriving Local Games Industry? Grow Yours: http://www.gamasutra.com/view/news/176367/Building_a_healthy_indie_community_in_your_city.php

For Peter Molyneux, simplicity is scary: http://www.gamasutra.com/view/news/176365/For_Peter_Molyneux_simplicity_is_scary.php

How to get a job as an animator in games: http://www.gamasutra.com/view/news/176374/How_to_get_a_job_as_an_animator_in_games.php

You’ve Bought It, Don’t Break It : http://eblingroup.com/2012/08/youve-bought-it-dont-break-it.html

Inside Unity’s evolution: http://www.gamasutra.com/view/news/176371/Inside_Unitys_evolution.php

Best Tips for Building a Freelance Career: http://www.gamasutra.com/view/feature/176317/best_tips_for_building_a_freelance_.php

Empowerment is Not Enough: http://www.greatleadershipbydan.com/2012/08/empowerment-is-not-enough.html

Big Ideas: Video Games According to David Cage: http://www.gamasutra.com/view/feature/176557/big_ideas_video_games_according_.php

How Camouflaj saved République‘s Kickstarter: http://www.gamasutra.com/view/feature/176187/how_camouflaj_saved_rpubliques_.php

Reach out and touch Angry Birds: http://www.gamasutra.com/view/news/176168/Reach_out_and_touch_Angry_Birds.php

3 Things You Can Learn from the Navy About Saying Thank You for a Job Well Done: http://eblingroup.com/2012/08/3-things-about-saying-thank-you.html

What’s Really Going Down in Vancouver?: http://www.gamasutra.com/view/feature/176110/whats_really_going_down_in_.php

The Designer’s Notebook: Machinations, A New Way to Design Game Mechanics: http://www.gamasutra.com/view/feature/176033/the_designers_notebook_.php

The Importance of Succession Planning and Talent Management: A CEO’s Perspective:

http://www.greatleadershipbydan.com/2012/08/the-importance-of-succession-planning.html

The Fundamental Pillars of a Combat System: http://www.gamasutra.com/view/feature/175950/the_fundamental_pillars_of_a_.php

MMO designers need to focus more on the ‘why’, not the ‘what’: http://www.gamasutra.com/view/news/175969/MMO_designers_need_to_focus_more_on_the_why_not_the_what.php

Secret Knowledge from the Future: http://www.gamasutra.com/view/feature/175808/secret_knowledge_from_the_future.php

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