Resume
Professional Experience
Senior Lead Game Designer
Frima Studios (2011- Present)
- Manage multiple projects over different platforms specializing in MMO’s and 3D Flash
- Mentor and support designers in department and on team
Senior Game Designer
Petroglyph Games (2010)
- Created communication and documentation pipeline between departments for upcoming MMO RTS game.
- Updated and maintained design documentation for wiki
Design Director
Red Dust Studios (2010)
- Created and maintained design documentation, functional specs, and email summaries to communicate a design feature and get it into the game
- Worked directly with cross-discipline leadership to execute and maintain project’s creative vision and deliver high quality game experiences
Lead Game Designer
Icarus Studios (2006 – 2010)
- Experience working in a creative leadership capacity on major IP development
- Led a team of talented designers providing day-to-day and long-term direction, goals, mentoring, and guidance on multiple projects
- Maintained a clear understanding of both the capabilities and the limitations of the game engine, and directed team to create content with those in mind
- Oversaw the implementation of designed elements
Creative Designer
Digitribe Productions (1999 – 2006)
- Designed, implemented, and maintained major design systems and design concepts for multiple games
- Created detailed specs describing concept, content, assets, and rules
- Participated in and ran meetings, reviews, and planning as part of effective communication with the team
Freelance Make-up Artist/Designer
CMMFX (1997 – Present)
- Ensured that all assets created conform to the style guidelines of the production
- Inspired, motivated, and mentored other make-up artists in best practices, processes, and procedures pertaining to production
- Worked closely with production in creating schedules for the make-up department
- Collaborated effectively with Marketing and PR to create and deliver high quality art assets to support the product
Education
Art Institute of Pittsburgh (2006-2011)
Major: Game and Art Design
Make-up Designory (2003)
Master of Make-up Program
Georgia State University (1996-1998)
Major: Philosophy/Religious Studies
Video GamesFallen Earth Dexter Faction Wars |
MoviesGeekin Dark Remains Hell’s End Zombeak |
GamesXodus R.E.L.I.C. Curtain of Lies Night’s Children |
Technical SkillsMicrosoft Project Perforce Microsoft Office Proprietary World Building & Photoshop 3D Studio Max Wiki Jira |
Key WordsCreative Project Management Iterative Design Story Driven Game Design Social Game Mechanics Game Theory |
Ask Me AboutMy Management Philosophy Agile Development Meditation Managing the Game Blog My Five Favorite Video Games |