Resume

Professional Experience

 

Senior Lead Game Designer
Frima Studios (
2011- Present)

  • Manage multiple projects over different platforms specializing in MMO’s and 3D Flash
  • Mentor and support designers in department and on team

Senior Game Designer
Petroglyph Games (
2010)

  • Created communication and documentation pipeline between departments for upcoming MMO RTS game.
  • Updated and maintained design documentation for wiki

Design Director
Red Dust Studios (
2010)

  • Created and maintained design documentation, functional specs, and email summaries to communicate a design feature and get it into the game
  • Worked directly with cross-discipline leadership to execute and maintain project’s creative vision and deliver high quality game experiences

Lead Game Designer
Icarus Studios (
2006 – 2010)

  • Experience working in a creative leadership capacity on major IP development
  • Led a team of talented designers providing day-to-day and long-term direction, goals, mentoring, and guidance on multiple projects
  • Maintained a clear understanding of both the capabilities and the limitations of the game engine, and directed team to create content with those in mind
  • Oversaw the implementation of designed elements

Creative Designer
Digitribe Productions (
1999 – 2006)

  • Designed, implemented, and maintained major design systems and design concepts for multiple games
  • Created detailed specs describing concept, content, assets, and rules
  • Participated in and ran meetings, reviews, and planning as part of effective communication with the team

Freelance Make-up Artist/Designer
CMMFX
(1997 – Present)

  • Ensured that all assets created conform to the style guidelines of the production
  • Inspired, motivated, and mentored other make-up artists in best practices, processes, and procedures pertaining to production
  • Worked closely with production in creating schedules for the make-up department
  • Collaborated effectively with Marketing and PR to create and deliver high quality art assets to support the product

Education

Art Institute of Pittsburgh (2006-2011)
Major: Game and Art Design

Make-up Designory (2003)
Master of Make-up Program

Georgia State University (1996-1998)
Major: Philosophy/Religious Studies

Video Games

Fallen Earth
For PC
(Icarus Studios)
Game Designer

Dexter
For iPhone
(Icarus Studios/
Ecko Entertainment)
Lead Game Designer

Faction Wars
For Facebook
(Icarus Studios)
Lead Game Designer

Movies

Geekin
(Digitribe Productions)
Special Effects Supervisor

Dark Remains
(Toby Sells Creature Shop)
Make-up Artist

Hell’s End
(Toby Sells Creature Shop)
Make-up Artist

Zombeak
(Smear Pictures)
On Set Special Effects

Games

Xodus
(DigiTribe Productions)
Campaign Director

R.E.L.I.C.
(DigiTribe Productions)
Writer/Game Designer

Curtain of Lies
(Liquid Dreams Productions)
Writer/Game Designer

Night’s Children
(Digitribe Productions)
Writer/Game Designer

Technical Skills

Microsoft Project

Perforce

Microsoft Office

Proprietary World Building &
Scripting Tools (Icarus Engine)

Photoshop

3D Studio Max

Wiki

Jira

Key Words

Creative Project Management

Iterative Design

Story Driven Game Design

Social  Game Mechanics

Game Theory

Ask Me About

My Management Philosophy

Agile Development

Meditation

Managing the Game Blog

My Five Favorite Video Games

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