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	<title>Managing the Game</title>
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	<description>Thoughts on Management and Design</description>
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		<title>Managing the Game</title>
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		<title>True to Design: What I&#8217;m Reading</title>
		<link>http://managingthegameblog.com/2012/02/13/true-to-design-what-im-reading-6/</link>
		<comments>http://managingthegameblog.com/2012/02/13/true-to-design-what-im-reading-6/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 13:48:10 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[True to Design]]></category>

		<guid isPermaLink="false">http://managingthegameblog.wordpress.com/?p=690</guid>
		<description><![CDATA[Improving MMO Level Design: http://connectedxp.com/2011/12/18/improving-mmo-level-design/ How to Find a Business Mentor Who&#8217;ll Help You Achieve Your Leadership Goals : http://www.greatleadershipbydan.com/2012/02/how-to-find-business-mentor-wholl-help.html SPONSORED FEATURE: TwitchTV &#8211; How to Build Community Around Your Game in 2012: http://www.gamasutra.com/view/feature/6694/sponsored_feature_twitchtv__how_.php Building the World of Reckoning: http://www.gamasutra.com/view/feature/6692/building_the_world_of_reckoning.php Self-Perception Theory and Marketing through Avatars: http://www.psychologyofgames.com/2012/02/self-perception-theory-and-marketing-through-avatars/ Jerked Around by the Magic Circle &#8211; Clearing the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&amp;blog=6547597&amp;post=690&amp;subd=managingthegameblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&#038;h=281" alt="" width="281" height="281" /></a></p>
<p>Improving MMO Level Design: <a href="http://connectedxp.com/2011/12/18/improving-mmo-level-design/">http://connectedxp.com/2011/12/18/improving-mmo-level-design/</a></p>
<p>How to Find a Business Mentor Who&#8217;ll Help You Achieve Your Leadership Goals : <a href="http://www.greatleadershipbydan.com/2012/02/how-to-find-business-mentor-wholl-help.html">http://www.greatleadershipbydan.com/2012/02/how-to-find-business-mentor-wholl-help.html</a></p>
<p>SPONSORED FEATURE: TwitchTV &#8211; How to Build Community Around Your Game in 2012: <a href="http://www.gamasutra.com/view/feature/6694/sponsored_feature_twitchtv__how_.php">http://www.gamasutra.com/view/feature/6694/sponsored_feature_twitchtv__how_.php</a></p>
<p>Building the World of <em>Reckoning: </em><a href="http://www.gamasutra.com/view/feature/6692/building_the_world_of_reckoning.php"><em>http://www.gamasutra.com/view/feature/6692/building_the_world_of_reckoning.php</em></a></p>
<p>Self-Perception Theory and Marketing through Avatars: <a href="http://www.psychologyofgames.com/2012/02/self-perception-theory-and-marketing-through-avatars/">http://www.psychologyofgames.com/2012/02/self-perception-theory-and-marketing-through-avatars/</a></p>
<p>Jerked Around by the Magic Circle &#8211; Clearing the Air Ten Years Later: <a href="http://www.gamasutra.com/view/feature/6696/jerked_around_by_the_magic_circle_.php">http://www.gamasutra.com/view/feature/6696/jerked_around_by_the_magic_circle_.php</a></p>
<p>How to Survive a Meeting with the CEO: <a href="http://www.greatleadershipbydan.com/2012/02/how-to-survive-meeting-with-ceo.html">http://www.greatleadershipbydan.com/2012/02/how-to-survive-meeting-with-ceo.html</a></p>
<p>In Their Own Words: Qualities of Great Leaders: <a href="http://www.daveramsey.com/article/in-their-own-words-qualities-of-great-leaders/lifeandmoney_business/?ectid=bitlyified020820121349">http://www.daveramsey.com/article/in-their-own-words-qualities-of-great-leaders/lifeandmoney_business/?ectid=bitlyified020820121349</a></p>
<p>Principles of an Indie Game Bottom Feeder: <a href="http://www.gamasutra.com/view/feature/6698/principles_of_an_indie_game_bottom_.php">http://www.gamasutra.com/view/feature/6698/principles_of_an_indie_game_bottom_.php</a></p>
<p>Virtual Goods &#8211; An Excerpt from Social Game Design: Monetization Methods and Mechanics:  <a href="http://www.gamasutra.com/view/feature/6700/virtual_goods__an_excerpt_from_.php">http://www.gamasutra.com/view/feature/6700/virtual_goods__an_excerpt_from_.php</a></p>
<p>A New Legend Forms Around Legendary Adventure Game Designer: <a href="http://rampantgames.com/blog/?p=3924">http://rampantgames.com/blog/?p=3924</a></p>
<p>What drives the developers of Unity?: <a href="http://www.gamasutra.com/view/news/39485/What_drives_the_developers_of_Unity.php">http://www.gamasutra.com/view/news/39485/What_drives_the_developers_of_Unity.php</a></p>
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			<media:title type="html">milikihaha</media:title>
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		<title>Friday Friends Feature: Big Chris</title>
		<link>http://managingthegameblog.com/2012/02/10/friday-friends-feature-big-chris/</link>
		<comments>http://managingthegameblog.com/2012/02/10/friday-friends-feature-big-chris/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 13:18:33 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[Friday Friends Feature]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Big Chris]]></category>
		<category><![CDATA[Friday]]></category>
		<category><![CDATA[Friend]]></category>

		<guid isPermaLink="false">http://managingthegameblog.com/?p=685</guid>
		<description><![CDATA[I am all about the Awesome and when I think of Awesome I think Big Chris. Having only gotten to work with this incredible artist for a short time I was still inspired by his talent as an artist and a leader. Big Chris has not only an amazing work ethic but inspires others to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&amp;blog=6547597&amp;post=685&amp;subd=managingthegameblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://managingthegameblog.files.wordpress.com/2012/02/bigchris.jpg"><img class="aligncenter size-full wp-image-686" title="BigChris" src="http://managingthegameblog.files.wordpress.com/2012/02/bigchris.jpg?w=600" alt=""   /></a></p>
<p>I am all about the Awesome and when I think of Awesome I think Big Chris. Having only gotten to work with this incredible artist for a short time I was still inspired by his talent as an artist and a leader. Big Chris has not only an amazing work ethic but inspires others to rise above any challenge. His latest endeavors are super cool and worth checking out at <a title="Big Chris" href="http://bigchrisart.com/">Big Chris Art</a>.</p>
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			<media:title type="html">milikihaha</media:title>
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		<item>
		<title>True to Design: What I&#8217;m Reading</title>
		<link>http://managingthegameblog.com/2012/02/06/true-to-design-what-im-reading-5/</link>
		<comments>http://managingthegameblog.com/2012/02/06/true-to-design-what-im-reading-5/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:48:53 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[True to Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://managingthegameblog.com/?p=682</guid>
		<description><![CDATA[Game Pitches – actual pitch docs from real games : http://t-machine.org/index.php/2012/01/30/game-pitches-actual-pitch-docs-from-real-games/ SWTOR: Encouraging Bad Habits: https://standsinfire.wordpress.com/2012/01/30/swtor-encouraging-bad-habits/ 13 years later, the original EverQuest goes free-to-play:  http://www.gamasutra.com/view/news/39918/13_years_later_the_original_EverQuest_goes_freetoplay.php Opinion: The Bulldog and the Pegasus:  http://www.gamasutra.com/view/news/39910/Opinion_The_Bulldog_and_the_Pegasus.php Talking Copycats with Zynga&#8217;s Design Chief: http://www.gamasutra.com/view/feature/6687/talking_copycats_with_zyngas_.php Project Gorgon’s Death Penalty: http://www.eldergame.com/2012/02/project-gorgons-death-penalty/ Clones, Schmones: Buffalo Studios, Nimblebit’s jabs at Zynga garner publicity and not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&amp;blog=6547597&amp;post=682&amp;subd=managingthegameblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&#038;h=281" alt="" width="281" height="281" /></a></p>
<p>Game Pitches – actual pitch docs from real games : <a href="http://t-machine.org/index.php/2012/01/30/game-pitches-actual-pitch-docs-from-real-games/">http://t-machine.org/index.php/2012/01/30/game-pitches-actual-pitch-docs-from-real-games/</a></p>
<p>SWTOR: Encouraging Bad Habits: <a href="https://standsinfire.wordpress.com/2012/01/30/swtor-encouraging-bad-habits/">https://standsinfire.wordpress.com/2012/01/30/swtor-encouraging-bad-habits/</a></p>
<p>13 years later, the original <em>EverQuest</em> goes free-to-play:  <a href="http://www.gamasutra.com/view/news/39918/13_years_later_the_original_EverQuest_goes_freetoplay.php">http://www.gamasutra.com/view/news/39918/13_years_later_the_original_EverQuest_goes_freetoplay.php</a></p>
<p>Opinion: The Bulldog and the Pegasus:  <a href="http://www.gamasutra.com/view/news/39910/Opinion_The_Bulldog_and_the_Pegasus.php">http://www.gamasutra.com/view/news/39910/Opinion_The_Bulldog_and_the_Pegasus.php</a></p>
<p>Talking Copycats with Zynga&#8217;s Design Chief: <a href="http://www.gamasutra.com/view/feature/6687/talking_copycats_with_zyngas_.php">http://www.gamasutra.com/view/feature/6687/talking_copycats_with_zyngas_.php</a></p>
<p>Project Gorgon’s Death Penalty: <a href="http://www.eldergame.com/2012/02/project-gorgons-death-penalty/">http://www.eldergame.com/2012/02/project-gorgons-death-penalty/</a></p>
<p>Clones, Schmones: Buffalo Studios, Nimblebit’s jabs at Zynga garner publicity and not much more: <a href="http://www.insidesocialgames.com/2012/02/01/clones-schmones-buffalo-studios-nimblebits-jabs-at-zynga-garner-publicity-and-not-much-more/">http://www.insidesocialgames.com/2012/02/01/clones-schmones-buffalo-studios-nimblebits-jabs-at-zynga-garner-publicity-and-not-much-more/</a></p>
<p>Game Developer Column 19: Taking Feedback: <a href="http://www.designer-notes.com/?p=391">http://www.designer-notes.com/?p=391</a></p>
<p>Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine: <a href="http://www.gamasutra.com/view/feature/6691/happy_action_happy_developer_tim_.php">http://www.gamasutra.com/view/feature/6691/happy_action_happy_developer_tim_.php</a></p>
<p>The role of self image in video game play: <a href="http://www.gamasutra.com/view/news/40093/The_role_of_self_image_in_video_game_play.php">http://www.gamasutra.com/view/news/40093/The_role_of_self_image_in_video_game_play.php</a></p>
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			<media:title type="html">milikihaha</media:title>
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		<title>Friday Friends Feature: Juliana Finch</title>
		<link>http://managingthegameblog.com/2012/02/03/friday-friends-feature-juliana-finch/</link>
		<comments>http://managingthegameblog.com/2012/02/03/friday-friends-feature-juliana-finch/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 13:35:19 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[Friday Friends Feature]]></category>
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		<category><![CDATA[Friend]]></category>
		<category><![CDATA[Juliana Finch]]></category>

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		<description><![CDATA[It is not always about games and management around here but it is always about being Awesome. When I think of the phrase Awesome Sauce I think of my friend Juliana Finch. An amazing singer/songwriter and creative coach. If you like good music than Juliana Finch is a must listen. She has one of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&amp;blog=6547597&amp;post=678&amp;subd=managingthegameblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/02/sweater.jpg"><img class="aligncenter  wp-image-679" title="sweater" src="http://managingthegameblog.files.wordpress.com/2012/02/sweater.jpg?w=165&#038;h=248" alt="" width="165" height="248" /></a></p>
<p style="text-align:left;">It is not always about games and management around here but it is always about being Awesome. When I think of the phrase Awesome Sauce I think of my friend Juliana Finch. An amazing singer/songwriter and creative coach. If you like good music than Juliana Finch is a must listen. She has one of the most captivating voices I have ever heard. So check out Juliana Finch at her <a title="Juliana Finch" href="http://julianafinch.com/" target="_blank">website</a>.</p>
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			<media:title type="html">milikihaha</media:title>
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		<title>True to Design: What I&#8217;m Reading</title>
		<link>http://managingthegameblog.com/2012/01/30/true-to-design-what-im-reading-4/</link>
		<comments>http://managingthegameblog.com/2012/01/30/true-to-design-what-im-reading-4/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 13:15:36 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[True to Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://managingthegameblog.com/?p=675</guid>
		<description><![CDATA[Six Things I’m Loving About My Return To Star Trek Online: http://biobreak.wordpress.com/2012/01/24/six-things-im-loving-about-my-return-to-star-trek-online/ Playing to Win? Measuring Social Interaction in Games: http://www.gamasutra.com/view/feature/6615/playing_to_win_measuring_social_.php An atomic theory of fun game design: http://www.raphkoster.com/2012/01/24/an-atomic-theory-of-fun-game-design/ Fun vs features: http://www.raphkoster.com/2012/01/25/fun-vs-features/ Why Appreciation Matters So Much: http://blogs.hbr.org/schwartz/2012/01/why-appreciation-matters-so-mu.html How to Get the Most Benefit from an Executive Development Program: http://www.greatleadershipbydan.com/2012/01/how-to-get-most-benefit-from-executive.html Easy Player-Made Content: http://www.eldergame.com/2012/01/easy-player-made-content/ Narrative [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&amp;blog=6547597&amp;post=675&amp;subd=managingthegameblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&#038;h=281" alt="" width="281" height="281" /></a></p>
<p>Six Things I’m Loving About My Return To Star Trek Online: <a href="http://biobreak.wordpress.com/2012/01/24/six-things-im-loving-about-my-return-to-star-trek-online/">http://biobreak.wordpress.com/2012/01/24/six-things-im-loving-about-my-return-to-star-trek-online/</a></p>
<p>Playing to Win? Measuring Social Interaction in Games: <a href="http://www.gamasutra.com/view/feature/6615/playing_to_win_measuring_social_.php">http://www.gamasutra.com/view/feature/6615/playing_to_win_measuring_social_.php</a></p>
<p>An atomic theory of fun game design: <a href="http://www.raphkoster.com/2012/01/24/an-atomic-theory-of-fun-game-design/">http://www.raphkoster.com/2012/01/24/an-atomic-theory-of-fun-game-design/</a></p>
<p>Fun vs features: <a href="http://www.raphkoster.com/2012/01/25/fun-vs-features/">http://www.raphkoster.com/2012/01/25/fun-vs-features/</a></p>
<p>Why Appreciation Matters So Much: <a href="http://blogs.hbr.org/schwartz/2012/01/why-appreciation-matters-so-mu.html">http://blogs.hbr.org/schwartz/2012/01/why-appreciation-matters-so-mu.html</a></p>
<p>How to Get the Most Benefit from an Executive Development Program: <a href="http://www.greatleadershipbydan.com/2012/01/how-to-get-most-benefit-from-executive.html">http://www.greatleadershipbydan.com/2012/01/how-to-get-most-benefit-from-executive.html</a></p>
<p>Easy Player-Made Content: <a href="http://www.eldergame.com/2012/01/easy-player-made-content/">http://www.eldergame.com/2012/01/easy-player-made-content/</a></p>
<p>Narrative isn’t usually content either: <a href="http://www.raphkoster.com/2012/01/26/narrative-isnt-usually-content-either/">http://www.raphkoster.com/2012/01/26/narrative-isnt-usually-content-either/</a></p>
<p>Leading in a New Direction &#8211; 3 Techniques for Thinking up New Business Ideas: <a href="http://www.greatleadershipbydan.com/2012/01/leading-in-new-direction-3-techniques.html">http://www.greatleadershipbydan.com/2012/01/leading-in-new-direction-3-techniques.html</a></p>
<p>Gamification Facts &amp; Figures: <a href="http://enterprise-gamification.com/index.php/en/facts">http://enterprise-gamification.com/index.php/en/facts</a></p>
<p>Awesome paper on games math: <a href="http://www.raphkoster.com/2012/01/27/awesome-paper-on-games-math/">http://www.raphkoster.com/2012/01/27/awesome-paper-on-games-math/</a></p>
<p>Opinion: Plagiarism as a moral choice: <a href="http://www.gamasutra.com/view/news/39840/Opinion_Plagiarism_as_a_moral_choice.php">http://www.gamasutra.com/view/news/39840/Opinion_Plagiarism_as_a_moral_choice.php</a></p>
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			<media:title type="html">milikihaha</media:title>
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		<title>Friday Friends Feature: Andy Kemp</title>
		<link>http://managingthegameblog.com/2012/01/27/friday-friends-feature-andy-kemp/</link>
		<comments>http://managingthegameblog.com/2012/01/27/friday-friends-feature-andy-kemp/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 14:11:24 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[Friday Friends Feature]]></category>
		<category><![CDATA[Andy Kemp]]></category>
		<category><![CDATA[Friday]]></category>
		<category><![CDATA[Friend]]></category>

		<guid isPermaLink="false">http://managingthegameblog.wordpress.com/?p=665</guid>
		<description><![CDATA[The Hollywood Projects An obsessive quest to rank all the movies, one director at a time. Updates weekly. Andy Kemp is an amazing writer and designer. Besides putting together fun dialogue for games and some of the coolest scripts I have read he also maintains a blog about movies. If you like to to read [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&amp;blog=6547597&amp;post=665&amp;subd=managingthegameblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>
<p style="text-align:center;" align="center"><a href="http://managingthegameblog.files.wordpress.com/2012/01/andy-at-yankees-game1.jpg"><img class="aligncenter  wp-image-673" title="Andy at Yankees game" src="http://managingthegameblog.files.wordpress.com/2012/01/andy-at-yankees-game1.jpg?w=215&#038;h=215" alt="" width="215" height="215" /></a></p>
<p align="center"><strong>The Hollywood Projects</strong></p>
<p align="center">An obsessive quest to rank all the movies, one director at a time. Updates weekly.</p>
<p>Andy Kemp is an amazing writer and designer. Besides putting together fun dialogue for games and some of the coolest scripts I have read he also maintains a blog about movies. If you like to to read intelligent, witty and insightful views on film check him out at <a title="The Hollywood Projects" href="http://thehollywoodprojects.com/" target="_blank">The Hollywood Projects.</a></p>
</div>
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			<media:title type="html">milikihaha</media:title>
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		<title>True to Design: What I&#8217;m Reading</title>
		<link>http://managingthegameblog.com/2012/01/23/true-to-design-what-im-reading-3/</link>
		<comments>http://managingthegameblog.com/2012/01/23/true-to-design-what-im-reading-3/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 13:29:18 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[True to Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://managingthegameblog.com/?p=662</guid>
		<description><![CDATA[Reality Is Broken: Yup, Sure Is: http://doublebuffered.com/2012/01/15/reality-is-broken-yup-sure-is/ Guest post: Vostu’s insights on retention patterns in social vs. casual games: http://www.insidesocialgames.com/2012/01/16/guest-post-vostus-insights-on-retention-patterns-in-social-vs-casual-games/ Minecraft, Intellectual Property, and the Future of Copyright : http://www.gamasutra.com/view/feature/6591/minecraft_intellectual_property_.php Commodifying culture:  http://www.raphkoster.com/2012/01/17/commodifying-culture/ Thank God I’m not gaming in 2003: http://biobreak.wordpress.com/2012/01/17/thank-god-im-not-gaming-in-2003/ Identifying the major families of free-to-play items: http://www.gamasutra.com/view/news/39699/Identifying_the_major_families_of_freetoplay_items.php The Design of Free-to-Play Games, Part 2: http://www.gamasutra.com/view/feature/6592/the_design_of_freetoplay_games_.php [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&amp;blog=6547597&amp;post=662&amp;subd=managingthegameblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&#038;h=281" alt="" width="281" height="281" /></a></p>
<p>Reality Is Broken: Yup, Sure Is: <a href="http://doublebuffered.com/2012/01/15/reality-is-broken-yup-sure-is/">http://doublebuffered.com/2012/01/15/reality-is-broken-yup-sure-is/</a></p>
<p>Guest post: Vostu’s insights on retention patterns in social vs. casual games: <a href="http://www.insidesocialgames.com/2012/01/16/guest-post-vostus-insights-on-retention-patterns-in-social-vs-casual-games/">http://www.insidesocialgames.com/2012/01/16/guest-post-vostus-insights-on-retention-patterns-in-social-vs-casual-games/</a></p>
<p><em>Minecraft</em>, Intellectual Property, and the Future of Copyright : <a href="http://www.gamasutra.com/view/feature/6591/minecraft_intellectual_property_.php">http://www.gamasutra.com/view/feature/6591/minecraft_intellectual_property_.php</a></p>
<p>Commodifying culture:  <a href="http://www.raphkoster.com/2012/01/17/commodifying-culture/">http://www.raphkoster.com/2012/01/17/commodifying-culture/</a></p>
<p>Thank God I’m not gaming in 2003: <a href="http://biobreak.wordpress.com/2012/01/17/thank-god-im-not-gaming-in-2003/">http://biobreak.wordpress.com/2012/01/17/thank-god-im-not-gaming-in-2003/</a></p>
<p>Identifying the major families of free-to-play items: <a href="http://www.gamasutra.com/view/news/39699/Identifying_the_major_families_of_freetoplay_items.php">http://www.gamasutra.com/view/news/39699/Identifying_the_major_families_of_freetoplay_items.php</a></p>
<p>The Design of Free-to-Play Games, Part 2: <a href="http://www.gamasutra.com/view/feature/6592/the_design_of_freetoplay_games_.php">http://www.gamasutra.com/view/feature/6592/the_design_of_freetoplay_games_.php</a></p>
<p>Creating the Conditions for Sustainable Innovation: <a href="http://www.greatleadershipbydan.com/2012/01/creating-conditions-for-sustainable.html">http://www.greatleadershipbydan.com/2012/01/creating-conditions-for-sustainable.html</a></p>
<p>The Invisible Hand of Super Metroid: <a href="http://www.gamasutra.com/blogs/HugoBille/20120114/9236/The_Invisible_Hand_of_Super_Metroid.php">http://www.gamasutra.com/blogs/HugoBille/20120114/9236/The_Invisible_Hand_of_Super_Metroid.php</a></p>
<p>Persuasive Games: What is a Game Bundle?: <a href="http://www.gamasutra.com/view/feature/6595/persuasive_games_what_is_a_game_.php">http://www.gamasutra.com/view/feature/6595/persuasive_games_what_is_a_game_.php</a></p>
<p>The Trouble with Typecasting: Starbreeze, <em>Syndicate</em>, and the Future: <a href="http://www.gamasutra.com/view/feature/6596/the_trouble_with_typecasting_.php">http://www.gamasutra.com/view/feature/6596/the_trouble_with_typecasting_.php</a></p>
<p>Narrative is not a game mechanic: <a href="http://www.raphkoster.com/2012/01/20/narrative-is-not-a-game-mechanic/">http://www.raphkoster.com/2012/01/20/narrative-is-not-a-game-mechanic/</a></p>
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			<media:title type="html">milikihaha</media:title>
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		<title>Friday Friends Feature: Casey Dockendorf</title>
		<link>http://managingthegameblog.com/2012/01/20/friday-friends-feature-casey-dockendorf/</link>
		<comments>http://managingthegameblog.com/2012/01/20/friday-friends-feature-casey-dockendorf/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 14:00:16 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[Friday Friends Feature]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Casey Dockendorf]]></category>
		<category><![CDATA[Friend]]></category>

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		<description><![CDATA[The Art and Mind of Casey Dockendorf &#160; Casey Dockendorf is another amazing artist I got to work with. He is a man of many talents. Take a moment to check out his work at his blog The Art and Mind of Casey Dockendorf.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&amp;blog=6547597&amp;post=654&amp;subd=managingthegameblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h1 style="text-align:center;"></h1>
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<h1 style="text-align:center;"></h1>
<h1 style="text-align:center;">The Art and Mind of Casey Dockendorf</h1>
<p>&nbsp;</p>
<p>Casey Dockendorf is another amazing artist I got to work with. He is a man of many talents. Take a moment to check out his work at his blog <a title="The Art and Mind of Casey Dockendorf" href="http://caseydockendorf.blogspot.com/" target="_blank">The Art and Mind of Casey Dockendorf</a>.</p>
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		<title>True to Design: What I&#8217;m Reading</title>
		<link>http://managingthegameblog.com/2012/01/16/true-to-design-what-im-reading-2/</link>
		<comments>http://managingthegameblog.com/2012/01/16/true-to-design-what-im-reading-2/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 13:17:00 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[True to Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Reading]]></category>

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		<description><![CDATA[Ken Levine on the Storytelling Craft of BioShock Infinite: http://www.gamasutra.com/view/feature/6586/ken_levine_on_the_storytelling_.php Improving F2P: http://www.raphkoster.com/2012/01/09/improving-f2p/ 7 Things To Know About HTML5: http://www.gamasutra.com/view/feature/6587/7_things_to_know_about_html5.php CES: PlayStation&#8217;s role in Sony&#8217;s big unified entertainment plan: http://www.gamasutra.com/view/news/39559/CES_PlayStations_role_in_Sonys_big_unified_entertainment_plan.php Vostu: social games with real-time multiplayer more likely to go viral: http://www.insidesocialgames.com/2012/01/10/vostu-social-games-with-real-time-multiplayer-more-likely-to-go-viral/ Tension Maps: A Process for Identifying Low-Risk Design Opportunities: http://www.gamasutra.com/view/feature/6436/tension_maps_a_process_for_.php Interview: What RISK: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&amp;blog=6547597&amp;post=649&amp;subd=managingthegameblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&#038;h=281" alt="" width="281" height="281" /></a></p>
<p>Ken Levine on the Storytelling Craft of <em>BioShock Infinite: </em><a href="http://www.gamasutra.com/view/feature/6586/ken_levine_on_the_storytelling_.php"><em>http://www.gamasutra.com/view/feature/6586/ken_levine_on_the_storytelling_.php</em></a><em> </em></p>
<p>Improving F2P: <a href="http://www.raphkoster.com/2012/01/09/improving-f2p/">http://www.raphkoster.com/2012/01/09/improving-f2p/</a></p>
<p>7 Things To Know About HTML5: <a href="http://www.gamasutra.com/view/feature/6587/7_things_to_know_about_html5.php">http://www.gamasutra.com/view/feature/6587/7_things_to_know_about_html5.php</a></p>
<p>CES: PlayStation&#8217;s role in Sony&#8217;s big unified entertainment plan: <a href="http://www.gamasutra.com/view/news/39559/CES_PlayStations_role_in_Sonys_big_unified_entertainment_plan.php">http://www.gamasutra.com/view/news/39559/CES_PlayStations_role_in_Sonys_big_unified_entertainment_plan.php</a></p>
<p>Vostu: social games with real-time multiplayer more likely to go viral: <a href="http://www.insidesocialgames.com/2012/01/10/vostu-social-games-with-real-time-multiplayer-more-likely-to-go-viral/">http://www.insidesocialgames.com/2012/01/10/vostu-social-games-with-real-time-multiplayer-more-likely-to-go-viral/</a></p>
<p>Tension Maps: A Process for Identifying Low-Risk Design Opportunities: <a href="http://www.gamasutra.com/view/feature/6436/tension_maps_a_process_for_.php">http://www.gamasutra.com/view/feature/6436/tension_maps_a_process_for_.php</a></p>
<p>Interview: What <em>RISK: Factions</em> hopes to do for &#8216;real&#8217; games on Facebook: <a href="http://www.gamasutra.com/view/news/39434/Interview_What_RISK_Factions_hopes_to_do_for_real_games_on_Facebook.php">http://www.gamasutra.com/view/news/39434/Interview_What_RISK_Factions_hopes_to_do_for_real_games_on_Facebook.php</a></p>
<p><em>EverQuest II</em>&#8216;s free-to-play switch spurs 300% jump in new players: <a href="http://www.gamasutra.com/view/news/39583/EverQuest_IIs_freetoplay_switch_spurs_300_jump_in_new_players.php">http://www.gamasutra.com/view/news/39583/EverQuest_IIs_freetoplay_switch_spurs_300_jump_in_new_players.php</a></p>
<p>F2P vs subs: <a href="http://www.raphkoster.com/2012/01/11/f2p-vs-subs/">http://www.raphkoster.com/2012/01/11/f2p-vs-subs/</a></p>
<p>Analysis: SOPA and its effect on digital distribution for independent development:  <a href="http://www.gamasutra.com/view/news/39605/Analysis_SOPA_and_its_effect_on_digital_distribution_for_independent_development.php">http://www.gamasutra.com/view/news/39605/Analysis_SOPA_and_its_effect_on_digital_distribution_for_independent_development.php</a></p>
<p>Ten Tips to Becoming an Indie Game Developer: <a href="http://rampantgames.com/blog/?p=3785">http://rampantgames.com/blog/?p=3785</a></p>
<p>Is immersion a core game virtue?: <a href="http://www.raphkoster.com/2012/01/13/is-immersion-a-core-game-virtue/">http://www.raphkoster.com/2012/01/13/is-immersion-a-core-game-virtue/</a></p>
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		<title>Friday Friends Feature: Brandes Stoddard</title>
		<link>http://managingthegameblog.com/2012/01/13/friday-friends-feature-brandes-stoddard/</link>
		<comments>http://managingthegameblog.com/2012/01/13/friday-friends-feature-brandes-stoddard/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 17:59:07 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[Friday Friends Feature]]></category>
		<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Friend]]></category>

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		<description><![CDATA[Brandes Stoddard is a game designer and writer of many talents. I have known him for many years and gotten to experience his creativity as a writer and a designer in a variety of ways from table top games, larps, short stories, and having him on my team as a designer. Currently I play in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&amp;blog=6547597&amp;post=646&amp;subd=managingthegameblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>Brandes Stoddard is a game designer and writer of many talents. I have known him for many years and gotten to experience his creativity as a writer and a designer in a variety of ways from table top games, larps, short stories, and having him on my team as a designer. Currently I play in his LARP <a title="Dust to Dust" href="http://www.redbuttonproductions.net/d2d/index.html" target="_blank">Dust to Dust</a> which if you are in the Atlanta, Georgia area I recommend checking out. Brandes also has a great blog called <a title="harbinger of doom" href="http://harbinger-of-doom.blogspot.com/" target="_blank">Harbinger of Doom </a>where he writes about systems for table top, larps and video games. What I enjoy most is that he gives his thought process into why and how he designs which is really cool. So give him a read and if you get a chance come out and play Dust to Dust.</p>
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