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Friday Friends Feature: Lee Hammock

March 16, 2012 Leave a comment

This week we focus on Lee Hammock. He likes monkeys and giant robots. He is probably a fan of giant monkey robots. Lee is a man of many talents. You can see them on display at his blog. Check it out.

True to Design: What I’m Reading

March 12, 2012 Leave a comment
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Friday Friends Feature: Cory Farris

March 9, 2012 Leave a comment

This week I present Cory Farris who is an awesome level designer, artist and ninja. Working with Cory was always a lot of fun and he knows his craft. Check out his work on his website.

True to Design: What I’m Reading

March 5, 2012 Leave a comment
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Friday Friends Feature: Stephen Cheney

March 2, 2012 Leave a comment

Systems sans Setting is the blog of Stephen Cheney who I am featuring this week. I have known Stephen for a long time and he has always astounded me with his insight into games and systems. Stephen is a dream team member and someone I feel can add to any game project. Take some time check out his blog and read the awesome!

True to Design: What I’m Reading

February 27, 2012 Leave a comment
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Friday Friends Feature: Kyle R. Knight

February 24, 2012 Leave a comment

Today we look at the awesome work of Kyle R. Knight. An amazing architecture and environmental artist Kyle always wows with his work. I used to love stopping by his desk and checking out his latest creations. Take a moment to treat your eyes here at his website.

True to Design: What I’m Reading

February 20, 2012 Leave a comment

David Jaffe and the Language of Interactivity:  http://www.gamasutra.com/view/feature/6704/david_jaffe_and_the_language_of_.php

Don’t Let the Pebbles Cover the Rocks: http://www.greatleadershipbydan.com/2012/02/dont-let-pebbles-cover-rocks.html

Clones… clones everywhere!: http://psychochild.org/?p=1122

Tearing Down Barriers: How to Bring MMO Players Together: http://www.gamasutra.com/view/feature/6710/tearing_down_barriers_how_to_.php

Opinion: The principles of game monetization: http://www.gamasutra.com/view/news/40316/Opinion_The_principles_of_game_monetization.php

Will Tablet Game Quality Soon Leapfrog Consoles?:  http://www.gamasutra.com/view/feature/6711/will_tablet_game_quality_soon_.php

A One Man Board Game Buyer’s Guide (Part II): http://www.designer-notes.com/?p=104

What Makes Social Games Social?: http://www.gamasutra.com/view/feature/6735/what_makes_social_games_social.php

“Making of UO” articles at MMORPG.com: http://www.raphkoster.com/2012/02/17/making-of-uo-articles-at-mmorpg-com/

Categories: True to Design Tags: ,

Friday Friends Feature: Rachel Kemp

February 17, 2012 Leave a comment

This weeks Friday Friend Feature is Rachel Kemp. A cook and a gamer who has worked in both industries brings her love of the culinary and video games to us all in her blog Pixels and Pies. She gives her thoughts on the latest games and then a meal inspired by the game. You are going to love it!

 

True to Design: What I’m Reading

February 13, 2012 Leave a comment

Improving MMO Level Design: http://connectedxp.com/2011/12/18/improving-mmo-level-design/

How to Find a Business Mentor Who’ll Help You Achieve Your Leadership Goals : http://www.greatleadershipbydan.com/2012/02/how-to-find-business-mentor-wholl-help.html

SPONSORED FEATURE: TwitchTV – How to Build Community Around Your Game in 2012: http://www.gamasutra.com/view/feature/6694/sponsored_feature_twitchtv__how_.php

Building the World of Reckoning: http://www.gamasutra.com/view/feature/6692/building_the_world_of_reckoning.php

Self-Perception Theory and Marketing through Avatars: http://www.psychologyofgames.com/2012/02/self-perception-theory-and-marketing-through-avatars/

Jerked Around by the Magic Circle – Clearing the Air Ten Years Later: http://www.gamasutra.com/view/feature/6696/jerked_around_by_the_magic_circle_.php

How to Survive a Meeting with the CEO: http://www.greatleadershipbydan.com/2012/02/how-to-survive-meeting-with-ceo.html

In Their Own Words: Qualities of Great Leaders: http://www.daveramsey.com/article/in-their-own-words-qualities-of-great-leaders/lifeandmoney_business/?ectid=bitlyified020820121349

Principles of an Indie Game Bottom Feeder: http://www.gamasutra.com/view/feature/6698/principles_of_an_indie_game_bottom_.php

Virtual Goods – An Excerpt from Social Game Design: Monetization Methods and Mechanics:  http://www.gamasutra.com/view/feature/6700/virtual_goods__an_excerpt_from_.php

A New Legend Forms Around Legendary Adventure Game Designer: http://rampantgames.com/blog/?p=3924

What drives the developers of Unity?: http://www.gamasutra.com/view/news/39485/What_drives_the_developers_of_Unity.php

Categories: True to Design
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