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	<title>Managing the Game &#187; milikihaha</title>
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	<description>Thoughts on Management and Design</description>
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		<title>Managing the Game &#187; milikihaha</title>
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		<title>True to Design: What I&#8217;m Reading</title>
		<link>http://managingthegameblog.com/2012/05/28/true-to-design-what-im-reading-18/</link>
		<comments>http://managingthegameblog.com/2012/05/28/true-to-design-what-im-reading-18/#comments</comments>
		<pubDate>Mon, 28 May 2012 14:12:10 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[True to Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Monday]]></category>
		<category><![CDATA[Reading]]></category>

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		<description><![CDATA[Candid Words from Diablo III&#8216;s director: http://www.gamasutra.com/view/feature/170258/candid_words_from_diablo_iiis_.php The 6 Passages of Leadership and Management http://www.greatleadershipbydan.com/2012/05/6-passages-of-leadership-and-management.html User Stories and Narrative :  http://designface.blogspot.ca/2012/05/user-stories-and-narrative.html &#160; Finding Out What They Think: A Rough Primer To User Research, Part 2: http://www.gamasutra.com/view/feature/170332/finding_out_what_they_think_a_.php The Devil&#8217;s Workshop: An Interview with Diablo III&#8216;s Jay Wilson: http://www.gamasutra.com/view/feature/170258/the_devils_workshop_an_interview_.php Swashbucklers, ships, and high seas hijinks: KingsIsle talks [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&#038;blog=6547597&#038;post=755&#038;subd=managingthegameblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&h=281" alt="" width="281" height="281" /></a></p>
<p>Candid Words from <em>Diablo III</em>&#8216;s director: <a href="http://www.gamasutra.com/view/feature/170258/candid_words_from_diablo_iiis_.php">http://www.gamasutra.com/view/feature/170258/candid_words_from_diablo_iiis_.php</a></p>
<p>The 6 Passages of Leadership and Management</p>
<p><a href="http://www.greatleadershipbydan.com/2012/05/6-passages-of-leadership-and-management.html">http://www.greatleadershipbydan.com/2012/05/6-passages-of-leadership-and-management.html</a></p>
<p>User Stories and Narrative :  <a href="http://designface.blogspot.ca/2012/05/user-stories-and-narrative.html">http://designface.blogspot.ca/2012/05/user-stories-and-narrative.html</a></p>
<p>&nbsp;</p>
<p>Finding Out What They Think: A Rough Primer To User Research, Part 2: <a href="http://www.gamasutra.com/view/feature/170332/finding_out_what_they_think_a_.php">http://www.gamasutra.com/view/feature/170332/finding_out_what_they_think_a_.php</a></p>
<p>The Devil&#8217;s Workshop: An Interview with <em>Diablo III</em>&#8216;s Jay Wilson: <a href="http://www.gamasutra.com/view/feature/170258/the_devils_workshop_an_interview_.php">http://www.gamasutra.com/view/feature/170258/the_devils_workshop_an_interview_.php</a></p>
<p>Swashbucklers, ships, and high seas hijinks: KingsIsle talks Pirate101: <a href="http://massively.joystiq.com/2012/05/15/swashbucklers-ships-and-high-seas-hijinks-kingsisle-talks-pir/">http://massively.joystiq.com/2012/05/15/swashbucklers-ships-and-high-seas-hijinks-kingsisle-talks-pir/</a></p>
<p>Gorgon Random Treasure: <a href="http://www.eldergame.com/2012/05/gorgon-random-treasure/">http://www.eldergame.com/2012/05/gorgon-random-treasure/</a></p>
<p>How <em>Indiana Jones Adventure World</em>&#8216;s core game mechanics target Facebook players:</p>
<p><a href="http://www.gamasutra.com/view/news/169848/How_Indiana_Jones_Adventure_Worlds_core_game_mechanics_target_Facebook_players.php">http://www.gamasutra.com/view/news/169848/How_Indiana_Jones_Adventure_Worlds_core_game_mechanics_target_Facebook_players.php</a></p>
<p>Predicting Churn: Data-Mining Your Game:  <a href="http://www.gamasutra.com/view/feature/170472/predicting_churn_datamining_your_.php">http://www.gamasutra.com/view/feature/170472/predicting_churn_datamining_your_.php</a></p>
<p>Opinion: Embrace freemium: <a href="http://www.gamasutra.com/view/news/170350/Opinion_Embrace_freemium.php">http://www.gamasutra.com/view/news/170350/Opinion_Embrace_freemium.php</a></p>
<p>3 Ways to Improve Your Positive Intelligence (PQ):</p>
<p><a href="http://www.greatleadershipbydan.com/2012/05/3-ways-to-improve-your-positive.html">http://www.greatleadershipbydan.com/2012/05/3-ways-to-improve-your-positive.html</a></p>
<p>A Personal Journey: Jenova Chen&#8217;s Goals for Games: <a href="http://www.gamasutra.com/view/feature/170547/a_personal_journey_jenova_chens_.php">http://www.gamasutra.com/view/feature/170547/a_personal_journey_jenova_chens_.php</a></p>
<p>There is a formula for getting funded on Kickstarter: <a href="http://www.techwag.com/2012/03/there-is-a-formula-for-getting-funded-on-kickstarter/">http://www.techwag.com/2012/03/there-is-a-formula-for-getting-funded-on-kickstarter/</a></p>
<p>Culture Clash: How Video Games Are Crashing the Museum Party: <a href="http://www.gamasutra.com/view/feature/170719/culture_clash_how_video_games_are_.php">http://www.gamasutra.com/view/feature/170719/culture_clash_how_video_games_are_.php</a></p>
<p>Kratos&#8217; Boss: The Studio Head of Sony Santa Monica Speaks: <a href="http://www.gamasutra.com/view/feature/170622/kratos_boss_the_studio_head_of_.php">http://www.gamasutra.com/view/feature/170622/kratos_boss_the_studio_head_of_.php</a></p>
<p>How to be a Damn Good Developmental Manager:</p>
<p><a href="http://www.greatleadershipbydan.com/2012/05/how-to-be-damn-good-developmental.html">http://www.greatleadershipbydan.com/2012/05/how-to-be-damn-good-developmental.html</a></p>
<p>Persuasive Games: Process Intensity and Social Experimentation:</p>
<p><a href="http://www.gamasutra.com/view/feature/170806/persuasive_games_process_.php">http://www.gamasutra.com/view/feature/170806/persuasive_games_process_.php</a></p>
<p>3 Ways to Show Respect for Your People: <a href="http://eblingroup.com/2012/05/3-ways-to-show-respect-for-your-people.html">http://eblingroup.com/2012/05/3-ways-to-show-respect-for-your-people.html</a></p>
<p>Why Your Company Needs A Chief Collaboration Officer : <a href="http://www.fastcompany.com/1836468/why-your-company-needs-a-chief-collaboration-officer">http://www.fastcompany.com/1836468/why-your-company-needs-a-chief-collaboration-officer</a></p>
<p>Leader Or Bully? There are Consequences</p>
<p><a href="http://www.greatleadershipbydan.com/2012/05/leader-or-bully-there-are-consequences.html">http://www.greatleadershipbydan.com/2012/05/leader-or-bully-there-are-consequences.html</a></p>
<p>Leading Change &#8211; An Excerpt from Beyond Critical: <a href="http://www.gamasutra.com/view/feature/170902/leading_change__an_excerpt_from_.php">http://www.gamasutra.com/view/feature/170902/leading_change__an_excerpt_from_.php</a></p>
<p>Beyond <em>Heavy Rain</em>: David Cage on Interactive Narrative: <a href="http://www.gamasutra.com/view/feature/171004/beyond_heavy_rain_david_cage_on_.php">http://www.gamasutra.com/view/feature/171004/beyond_heavy_rain_david_cage_on_.php</a></p>
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			<media:title type="html">milikihaha</media:title>
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		<title>Friday Friends Features: Kickstarters</title>
		<link>http://managingthegameblog.com/2012/05/18/friday-friends-features-kickstarters/</link>
		<comments>http://managingthegameblog.com/2012/05/18/friday-friends-features-kickstarters/#comments</comments>
		<pubDate>Fri, 18 May 2012 14:29:09 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[Friday Friends Feature]]></category>
		<category><![CDATA[Friday]]></category>
		<category><![CDATA[Friend]]></category>
		<category><![CDATA[HandyMan Studios]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[Timothy Frank]]></category>

		<guid isPermaLink="false">http://managingthegameblog.com/?p=749</guid>
		<description><![CDATA[Been a while but wanted to share some Kickstarters that friends of mine are doing: Edge of Space by HandyMan Studios: http://www.kickstarter.com/projects/edgeofspace/edge-of-space Rend by Timothy Frank: http://www.kickstarter.com/projects/1829307829/rend<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&#038;blog=6547597&#038;post=749&#038;subd=managingthegameblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/05/kickstarter.jpg"><img class="aligncenter  wp-image-750" title="kickstarter" src="http://managingthegameblog.files.wordpress.com/2012/05/kickstarter.jpg?w=299&h=297" alt="" width="299" height="297" /></a></p>
<p>Been a while but wanted to share some Kickstarters that friends of mine are doing:</p>
<p>Edge of Space by <a title="HandyMan Studios" href="http://handymanstudios.com/home/" target="_blank">HandyMan Studios</a>: <a href="http://www.kickstarter.com/projects/edgeofspace/edge-of-space" target="_blank">http://www.kickstarter.com/projects/edgeofspace/edge-of-space</a></p>
<p>Rend by Timothy Frank: <a href="http://www.kickstarter.com/projects/1829307829/rend" target="_blank">http://www.kickstarter.com/projects/1829307829/rend</a></p>
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			<media:title type="html">milikihaha</media:title>
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		<title>True to Design: What I&#8217;m Reading</title>
		<link>http://managingthegameblog.com/2012/05/14/true-to-design-what-im-reading-17/</link>
		<comments>http://managingthegameblog.com/2012/05/14/true-to-design-what-im-reading-17/#comments</comments>
		<pubDate>Mon, 14 May 2012 14:26:33 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[True to Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Monday]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://managingthegameblog.com/?p=746</guid>
		<description><![CDATA[The Future According to Epic&#8217;s Tim Sweeney: http://www.gamasutra.com/view/feature/169845/the_future_according_to_epics_tim_.php Opinion: How long before the Kickstarter bubble bursts?: http://www.gamasutra.com/view/news/169499/Opinion_How_long_before_the_Kickstarter_bubble_bursts.php Understanding the Legal Impact of Publishing Your Game: http://www.gamasutra.com/view/feature/169901/understanding_the_legal_impact_of_.php Postmortem: Vlambeer&#8217;s Gun Godz: http://www.gamasutra.com/view/feature/169969/postmortem_vlambeers_gun_godz.php How to Make Insane, Procedural Platformer Levels: http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php What if Cliff Ran the World?: http://www.gamasutra.com/view/feature/170144/what_if_cliff_ran_the_world.php Retail plays an essential role even as games go [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&#038;blog=6547597&#038;post=746&#038;subd=managingthegameblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&h=281" alt="" width="281" height="281" /></a></p>
<p>The Future According to Epic&#8217;s Tim Sweeney: <a href="http://www.gamasutra.com/view/feature/169845/the_future_according_to_epics_tim_.php">http://www.gamasutra.com/view/feature/169845/the_future_according_to_epics_tim_.php</a></p>
<p>Opinion: How long before the Kickstarter bubble bursts?: <a href="http://www.gamasutra.com/view/news/169499/Opinion_How_long_before_the_Kickstarter_bubble_bursts.php">http://www.gamasutra.com/view/news/169499/Opinion_How_long_before_the_Kickstarter_bubble_bursts.php</a></p>
<p>Understanding the Legal Impact of Publishing Your Game: <a href="http://www.gamasutra.com/view/feature/169901/understanding_the_legal_impact_of_.php">http://www.gamasutra.com/view/feature/169901/understanding_the_legal_impact_of_.php</a></p>
<p>Postmortem: Vlambeer&#8217;s <em>Gun Godz: </em><a href="http://www.gamasutra.com/view/feature/169969/postmortem_vlambeers_gun_godz.php">http://www.gamasutra.com/view/feature/169969/postmortem_vlambeers_gun_godz.php</a></p>
<p>How to Make Insane, Procedural Platformer Levels: <a href="http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php">http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php</a></p>
<p>What if Cliff Ran the World?: <a href="http://www.gamasutra.com/view/feature/170144/what_if_cliff_ran_the_world.php">http://www.gamasutra.com/view/feature/170144/what_if_cliff_ran_the_world.php</a></p>
<p>Retail plays an essential role even as games go digital, says EA&#8217;s Peter Moore: <a href="http://www.gamasutra.com/view/news/169962/Retail_plays_an_essential_role_even_as_games_go_digital_says_EAs_Peter_Moore.php">http://www.gamasutra.com/view/news/169962/Retail_plays_an_essential_role_even_as_games_go_digital_says_EAs_Peter_Moore.php</a></p>
<p>Gree, DeNA abandoning dubious virtual goods practice: <a href="http://www.gamasutra.com/view/news/170043/Gree_DeNA_abandoning_dubious_virtual_goods_practice.php">http://www.gamasutra.com/view/news/170043/Gree_DeNA_abandoning_dubious_virtual_goods_practice.php</a></p>
<p>Avoiding the Mistakes All Leaders Make:<a href="http://www.greatleadershipbydan.com/2012/05/avoiding-mistakes-all-leaders-make.html"> http://www.greatleadershipbydan.com/2012/05/avoiding-mistakes-all-leaders-make.html</a></p>
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		<title>True to Design: What I&#8217;m Reading</title>
		<link>http://managingthegameblog.com/2012/05/07/true-to-design-what-im-reading-16/</link>
		<comments>http://managingthegameblog.com/2012/05/07/true-to-design-what-im-reading-16/#comments</comments>
		<pubDate>Mon, 07 May 2012 16:48:06 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[True to Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Monday]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://managingthegameblog.com/?p=744</guid>
		<description><![CDATA[What is your Cultural Type ?: http://davidmerzel.wordpress.com/2012/04/28/what-is-your-cultural-type/?goback=.gde_105148_member_111244687 How Creative Assembly&#8217;s Process Breeds Quality: http://www.gamasutra.com/view/feature/169354/how_creative_assemblys_process_.php Ask Gamasutra: Should I do a Kickstarter campaign?: http://www.gamasutra.com/view/news/169357/Ask_Gamasutra_Should_I_do_a_Kickstarter_campaign.php Draw Something Uncertain: http://www.psychologyofgames.com/2012/05/draw-something-uncertain/ The Top 10 Things The Game Industry Can Learn from Film Production: http://www.gamasutra.com/view/feature/169502/the_top_10_things_the_game_.php The 5 Biggest Mistakes You&#8217;re Making With Work Relationships : http://www.fastcompany.com/1834912/the-5-biggest-mistakes-youre-making-with-work-relationships How to work with programmers. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&#038;blog=6547597&#038;post=744&#038;subd=managingthegameblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&h=281" alt="" width="281" height="281" /></a></p>
<p>What is your Cultural Type ?:</p>
<p><a href="http://davidmerzel.wordpress.com/2012/04/28/what-is-your-cultural-type/?goback=.gde_105148_member_111244687">http://davidmerzel.wordpress.com/2012/04/28/what-is-your-cultural-type/?goback=.gde_105148_member_111244687</a></p>
<p>How Creative Assembly&#8217;s Process Breeds Quality: <a href="http://www.gamasutra.com/view/feature/169354/how_creative_assemblys_process_.php">http://www.gamasutra.com/view/feature/169354/how_creative_assemblys_process_.php</a></p>
<p>Ask Gamasutra: Should I do a Kickstarter campaign?: <a href="http://www.gamasutra.com/view/news/169357/Ask_Gamasutra_Should_I_do_a_Kickstarter_campaign.php">http://www.gamasutra.com/view/news/169357/Ask_Gamasutra_Should_I_do_a_Kickstarter_campaign.php</a></p>
<p>Draw Something Uncertain: <a href="http://www.psychologyofgames.com/2012/05/draw-something-uncertain/">http://www.psychologyofgames.com/2012/05/draw-something-uncertain/</a></p>
<p>The Top 10 Things The Game Industry Can Learn from Film Production: <a href="http://www.gamasutra.com/view/feature/169502/the_top_10_things_the_game_.php">http://www.gamasutra.com/view/feature/169502/the_top_10_things_the_game_.php</a></p>
<p>The 5 Biggest Mistakes You&#8217;re Making With Work Relationships :</p>
<p><a href="http://www.fastcompany.com/1834912/the-5-biggest-mistakes-youre-making-with-work-relationships">http://www.fastcompany.com/1834912/the-5-biggest-mistakes-youre-making-with-work-relationships</a></p>
<p>How to work with programmers. – A guide for designers: <a href="http://www.pabloruizmobiledev.com/2012/04/30/how-to-work-with-programmers-a-guide-for-designers/">http://www.pabloruizmobiledev.com/2012/04/30/how-to-work-with-programmers-a-guide-for-designers/</a></p>
<p>« Finis ton boulot et ensuite t&#8217;auras ta bière »: <a href="http://www.minutebuzz.com/2012/04/30/finis-ton-boulot-et-ensuite-tauras-ta-biere/">http://www.minutebuzz.com/2012/04/30/finis-ton-boulot-et-ensuite-tauras-ta-biere/</a></p>
<p>How to Make a Turn-Based Strategy Game – Part 1: <a href="http://www.raywenderlich.com/12022/how-to-make-a-turn-based-strategy-game-part-1">http://www.raywenderlich.com/12022/how-to-make-a-turn-based-strategy-game-part-1</a></p>
<p>Animating Four-Legged Beasts: <a href="http://www.gamasutra.com/view/feature/169673/animating_fourlegged_beasts.php">http://www.gamasutra.com/view/feature/169673/animating_fourlegged_beasts.php</a></p>
<p>The Top 5 Mistakes Leaders Make: <a href="http://www.greatleadershipbydan.com/2012/05/top-5-mistakes-leaders-make.html">http://www.greatleadershipbydan.com/2012/05/top-5-mistakes-leaders-make.html</a></p>
<p>7 Reasons Employers Will Hire You : <a href="http://newgradlife.blogspot.ca/2010/10/7-reasons-employers-will-hire-you.html">http://newgradlife.blogspot.ca/2010/10/7-reasons-employers-will-hire-you.html</a></p>
<p>10 Rules for a Phenomenal Job Interview : <a href="http://newgradlife.blogspot.ca/2010/07/10-rules-for-job-interview.html">http://newgradlife.blogspot.ca/2010/07/10-rules-for-job-interview.html</a></p>
<p>The Inclusive Design of Kim Swift: <a href="http://www.gamasutra.com/view/feature/169778/the_inclusive_design_of_kim_swift.php">http://www.gamasutra.com/view/feature/169778/the_inclusive_design_of_kim_swift.php</a></p>
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		<title>True to Design: What I&#8217;m Reading</title>
		<link>http://managingthegameblog.com/2012/04/30/true-to-design-what-im-reading-15/</link>
		<comments>http://managingthegameblog.com/2012/04/30/true-to-design-what-im-reading-15/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 18:12:18 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[True to Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Monday]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://managingthegameblog.com/?p=741</guid>
		<description><![CDATA[NPD: 40% of freemium players pay for in-game upgrades: http://www.gamasutra.com/view/news/169040/NPD_40_of_freemium_players_pay_for_ingame_upgrades.php Ensemble Studios: From Beginning to End, An Excerpt from Gamers at Work: http://www.gamasutra.com/view/feature/168995/ensemble_studios_from_beginning_.php Finding Out What They Think: A Rough Primer To User Research, Part 1: http://www.gamasutra.com/view/feature/169069/finding_out_what_they_think_a_.php From the editor: Valve&#8217;s handbook and the trust phenomenon: http://www.gamasutra.com/view/news/169063/From_the_editor_Valves_handbook_and_the_trust_phenomenon.php Postmortem: Housemarque&#8217;s Outland: http://www.gamasutra.com/view/feature/169282/postmortem_housemarques_outland.php Inspire People to Change: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&#038;blog=6547597&#038;post=741&#038;subd=managingthegameblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&h=281" alt="" width="281" height="281" /></a></p>
<p>NPD: 40% of freemium players pay for in-game upgrades: <a href="http://www.gamasutra.com/view/news/169040/NPD_40_of_freemium_players_pay_for_ingame_upgrades.php">http://www.gamasutra.com/view/news/169040/NPD_40_of_freemium_players_pay_for_ingame_upgrades.php</a></p>
<p>Ensemble Studios: From Beginning to End, An Excerpt from Gamers at Work:</p>
<p><a href="http://www.gamasutra.com/view/feature/168995/ensemble_studios_from_beginning_.php">http://www.gamasutra.com/view/feature/168995/ensemble_studios_from_beginning_.php</a></p>
<p>Finding Out What They Think: A Rough Primer To User Research, Part 1: <a href="http://www.gamasutra.com/view/feature/169069/finding_out_what_they_think_a_.php">http://www.gamasutra.com/view/feature/169069/finding_out_what_they_think_a_.php</a></p>
<p>From the editor: Valve&#8217;s handbook and the trust phenomenon:</p>
<p><a href="http://www.gamasutra.com/view/news/169063/From_the_editor_Valves_handbook_and_the_trust_phenomenon.php">http://www.gamasutra.com/view/news/169063/From_the_editor_Valves_handbook_and_the_trust_phenomenon.php</a></p>
<p>Postmortem: Housemarque&#8217;s <em>Outland: <a href="http://www.gamasutra.com/view/feature/169282/postmortem_housemarques_outland.php">http://www.gamasutra.com/view/feature/169282/postmortem_housemarques_outland.php</a></em></p>
<p>Inspire People to Change: <a href="http://www.greatleadershipbydan.com/2012/04/inspire-people-to-change.html">http://www.greatleadershipbydan.com/2012/04/inspire-people-to-change.html</a></p>
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		<title>True to Design: What I&#8217;m Reading</title>
		<link>http://managingthegameblog.com/2012/04/23/true-to-design-what-im-reading-14/</link>
		<comments>http://managingthegameblog.com/2012/04/23/true-to-design-what-im-reading-14/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 12:27:32 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[Managing the Game]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Monday]]></category>
		<category><![CDATA[Reading]]></category>

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		<description><![CDATA[A Line in the Sand: The Spec Ops Interview: http://www.gamasutra.com/view/feature/167705/a_line_in_the_sand_the_spec_ops_.php Here&#8217;s why you&#8217;re surprised when you stink at multiplayer games: http://www.gamasutra.com/view/news/167729/Heres_why_youre_surprised_when_you_stink_at_multiplayer_games.php Parallel Mafia bringing the future of organized crime to mobile devices and (possibly) Facebook: http://www.insidesocialgames.com/2012/04/03/parallel-mafia-bringing-the-future-of-organized-crime-to-mobile-devices-and-possibly-facebook/ Needs and Gratification Theory and Game Genres: http://www.psychologyofgames.com/2012/04/needs-and-gratification-theory-and-game-genres/ Intuition, Expectations and Culture: Learning from Psychology to Build Better Game [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&#038;blog=6547597&#038;post=738&#038;subd=managingthegameblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&h=281" alt="" width="281" height="281" /></a></p>
<p>A Line in the Sand: The <em>Spec Ops</em> Interview: <a href="http://www.gamasutra.com/view/feature/167705/a_line_in_the_sand_the_spec_ops_.php">http://www.gamasutra.com/view/feature/167705/a_line_in_the_sand_the_spec_ops_.php</a></p>
<p>Here&#8217;s why you&#8217;re surprised when you stink at multiplayer games: <a href="http://www.gamasutra.com/view/news/167729/Heres_why_youre_surprised_when_you_stink_at_multiplayer_games.php">http://www.gamasutra.com/view/news/167729/Heres_why_youre_surprised_when_you_stink_at_multiplayer_games.php</a></p>
<p>Parallel Mafia bringing the future of organized crime to mobile devices and (possibly) Facebook: <a href="http://www.insidesocialgames.com/2012/04/03/parallel-mafia-bringing-the-future-of-organized-crime-to-mobile-devices-and-possibly-facebook/">http://www.insidesocialgames.com/2012/04/03/parallel-mafia-bringing-the-future-of-organized-crime-to-mobile-devices-and-possibly-facebook/</a></p>
<p>Needs and Gratification Theory and Game Genres: <a href="http://www.psychologyofgames.com/2012/04/needs-and-gratification-theory-and-game-genres/">http://www.psychologyofgames.com/2012/04/needs-and-gratification-theory-and-game-genres/</a></p>
<p>Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces: <a href="http://www.gamasutra.com/view/feature/134989/intuition_expectations_and_.php">http://www.gamasutra.com/view/feature/134989/intuition_expectations_and_.php</a></p>
<p>Study: Teens losing interest in traditional games, prefer social/mobile experiences:</p>
<p><a href="http://www.gamasutra.com/view/news/168007/Study_Teens_losing_interest_in_traditional_games_prefer_socialmobile_experiences.php">http://www.gamasutra.com/view/news/168007/Study_Teens_losing_interest_in_traditional_games_prefer_socialmobile_experiences.php</a></p>
<p>Beware of Hotel California:<a href="http://eatingbees.brokentoys.org/2012/04/04/beware-of-hotel-california/">http://eatingbees.brokentoys.org/2012/04/04/beware-of-hotel-california/</a></p>
<p>Art of Video Games at the Smithsonian :<a href="http://www.raphkoster.com/2012/04/04/art-of-video-games-at-the-smithsonian/">http://www.raphkoster.com/2012/04/04/art-of-video-games-at-the-smithsonian/</a></p>
<p>20 Signs That You Can’t Trusted as a Leader:</p>
<p><a href="http://www.greatleadershipbydan.com/2012/04/20-signs-that-you-cant-trusted-as.html">http://www.greatleadershipbydan.com/2012/04/20-signs-that-you-cant-trusted-as.html</a></p>
<p>The Real Data Behind Movies Becoming Games: <a href="http://www.gamasutra.com/view/feature/168018/the_real_data_behind_movies_.php">http://www.gamasutra.com/view/feature/168018/the_real_data_behind_movies_.ph</a></p>
<p>10 Ways to Improve Your Credibility: <a href="http://www.greatleadershipbydan.com/2012/04/10-ways-to-improve-your-credibility.html">http://www.greatleadershipbydan.com/2012/04/10-ways-to-improve-your-credibility.html</a></p>
<p>Following Your Instincts: Developing <em>Darksiders II: <a href="http://www.gamasutra.com/view/feature/168568/following_your_instincts_.php">http://www.gamasutra.com/view/feature/168568/following_your_instincts_.php</a> </em></p>
<p>Make a better game: Limit the player:</p>
<p><a href="http://www.gamasutra.com/view/news/168121/Make_a_better_game_Limit_the_player.php">http://www.gamasutra.com/view/news/168121/Make_a_better_game_Limit_the_player.php</a></p>
<p>&#8216;No Bullshit&#8217;: The Management Style Behind <em>Deus Ex: HR</em>&#8216;s Success: <a href="http://www.gamasutra.com/view/feature/168181/no_bullshit_the_management_.php">http://www.gamasutra.com/view/feature/168181/no_bullshit_the_management_.php</a></p>
<p>Is it Ever OK to Demote a Manager Back to Their Former Position?:</p>
<p><a href="http://www.greatleadershipbydan.com/2012/04/is-it-ever-ok-to-demote-manager-back-to.html">http://www.greatleadershipbydan.com/2012/04/is-it-ever-ok-to-demote-manager-back-to.html</a></p>
<p>Gamification Dynamics: Flow and Art:  <a href="http://www.gamasutra.com/view/feature/168230/gamification_dynamics_flow_and_art.php">http://www.gamasutra.com/view/feature/168230/gamification_dynamics_flow_and_art.php</a></p>
<p><em>Defender&#8217;s Quest</em>: By the Numbers: <a href="http://www.gamasutra.com/view/feature/168303/defenders_quest_by_the_numbers.php">http://www.gamasutra.com/view/feature/168303/defenders_quest_by_the_numbers.php</a></p>
<p>Sponsored Feature: 10 Steps for Top Google Play Store Rankings (Without Spending a Penny!):</p>
<p><a href="http://www.gamasutra.com/view/feature/168025/sponsored_feature_10_steps_for_.php">http://www.gamasutra.com/view/feature/168025/sponsored_feature_10_steps_for_.php</a></p>
<p>Opinion: Let&#8217;s talk about why QA sucks:</p>
<p><a href="http://www.gamasutra.com/view/news/168223/Opinion_Lets_talk_about_why_QA_sucks.php">http://www.gamasutra.com/view/news/168223/Opinion_Lets_talk_about_why_QA_sucks.php</a></p>
<p>The Origins of Fun: <a href="http://www.gamasutra.com/view/feature/168370/the_origins_of_fun.php">http://www.gamasutra.com/view/feature/168370/the_origins_of_fun.php</a></p>
<p>How Leaders Can Build a Change-Friendly Culture: <a href="http://www.greatleadershipbydan.com/2012/04/how-leaders-can-build-change-friendly.html">http://www.greatleadershipbydan.com/2012/04/how-leaders-can-build-change-friendly.html</a></p>
<p>How to Lead Yourself When the Boss is Not Around: <a href="http://www.greatleadershipbydan.com/2012/04/how-to-lead-yourself-when-boss-is-not.html">http://www.greatleadershipbydan.com/2012/04/how-to-lead-yourself-when-boss-is-not.html</a></p>
<p>How Does In-Game Audio Affect Players?: <a href="http://www.gamasutra.com/view/feature/168731/how_does_ingame_audio_affect_.php">http://www.gamasutra.com/view/feature/168731/how_does_ingame_audio_affect_.php</a></p>
<p>Leadership: It’s the Softer Side That Counts: <a href="http://www.greatleadershipbydan.com/2012/04/leadership-its-softer-side-that-counts.html">http://www.greatleadershipbydan.com/2012/04/leadership-its-softer-side-that-counts.html</a></p>
<p>Five Ways Games Appeal to Players: <a href="http://www.gamasutra.com/view/feature/168807/five_ways_games_appeal_to_players.php">http://www.gamasutra.com/view/feature/168807/five_ways_games_appeal_to_players.php</a></p>
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		<title>True to Design: What I`m Reading</title>
		<link>http://managingthegameblog.com/2012/04/02/true-to-design-what-im-reading-13/</link>
		<comments>http://managingthegameblog.com/2012/04/02/true-to-design-what-im-reading-13/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 13:18:21 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[True to Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Monday]]></category>
		<category><![CDATA[Reading]]></category>

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		<description><![CDATA[What Makes a Game?: http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php 5 Myths about Giving Praise: http://www.greatleadershipbydan.com/2012/03/5-myths-about-giving-praise.html Sad But True: We Can&#8217;t Prove When Super Mario Bros. Came Out: http://www.gamasutra.com/view/feature/167392/sad_but_true_we_cant_prove_when_.php What Game Devs Want From Next-Gen Consoles: http://www.gamasutra.com/view/feature/167557/what_game_devs_want_from_nextgen_.php How to Handle Disengagement During Meetings: http://www.greatleadershipbydan.com/2012/03/how-to-handle-disengagement-during.html<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&#038;blog=6547597&#038;post=735&#038;subd=managingthegameblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&h=281" alt="" width="281" height="281" /></a></p>
<p>What Makes a Game?: <a href="http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php">http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php</a></p>
<p>5 Myths about Giving Praise: <a href="http://www.greatleadershipbydan.com/2012/03/5-myths-about-giving-praise.html">http://www.greatleadershipbydan.com/2012/03/5-myths-about-giving-praise.html</a></p>
<p>Sad But True: We Can&#8217;t Prove When Super Mario Bros. Came Out: <a href="http://www.gamasutra.com/view/feature/167392/sad_but_true_we_cant_prove_when_.php">http://www.gamasutra.com/view/feature/167392/sad_but_true_we_cant_prove_when_.php</a></p>
<p>What Game Devs Want From Next-Gen Consoles: <a href="http://www.gamasutra.com/view/feature/167557/what_game_devs_want_from_nextgen_.php">http://www.gamasutra.com/view/feature/167557/what_game_devs_want_from_nextgen_.php</a></p>
<p>How to Handle Disengagement During Meetings: <a href="http://www.greatleadershipbydan.com/2012/03/how-to-handle-disengagement-during.html">http://www.greatleadershipbydan.com/2012/03/how-to-handle-disengagement-during.html</a></p>
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			<media:title type="html">milikihaha</media:title>
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		<title>True to Design: What I&#8217;m Reading</title>
		<link>http://managingthegameblog.com/2012/03/27/true-to-design-what-im-reading-12/</link>
		<comments>http://managingthegameblog.com/2012/03/27/true-to-design-what-im-reading-12/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 12:46:31 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[True to Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Monday]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://managingthegameblog.com/?p=733</guid>
		<description><![CDATA[Didn’t Like Ending, Please Change: http://rampantgames.com/blog/?p=3411 Do auction houses suck?: http://www.raphkoster.com/2012/03/20/do-auction-houses-suck/ How Triple-A Games Went Social and Why They&#8217;re Not Going Back: http://www.gamasutra.com/view/feature/166479/how_triplea_games_went_social_and_.php Endings, and the rage they inspire: http://whineaboutgames.blogspot.co.uk/2012/03/endings-and-rage-they-inspire.html Who is Not Afraid of Radical Change?: http://www.greatleadershipbydan.com/2012/03/who-is-not-afraid-of-radical-change.html Smart Lenses Will Do More Than Just Improve Your Vision: http://boston.cbslocal.com/2012/02/10/smart-lenses-will-do-more-than-just-improve-your-vision/ How to Discuss a Problem with Your [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&#038;blog=6547597&#038;post=733&#038;subd=managingthegameblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&h=281" alt="" width="281" height="281" /></a></p>
<p>Didn’t Like Ending, Please Change: <a href="http://rampantgames.com/blog/?p=3411">http://rampantgames.com/blog/?p=3411</a></p>
<p>Do auction houses suck?: <a href="http://www.raphkoster.com/2012/03/20/do-auction-houses-suck/">http://www.raphkoster.com/2012/03/20/do-auction-houses-suck/</a></p>
<p>How Triple-A Games Went Social and Why They&#8217;re Not Going Back: <a href="http://www.gamasutra.com/view/feature/166479/how_triplea_games_went_social_and_.php">http://www.gamasutra.com/view/feature/166479/how_triplea_games_went_social_and_.php</a></p>
<p>Endings, and the rage they inspire: <a href="http://whineaboutgames.blogspot.co.uk/2012/03/endings-and-rage-they-inspire.html">http://whineaboutgames.blogspot.co.uk/2012/03/endings-and-rage-they-inspire.html</a></p>
<p>Who is Not Afraid of Radical Change?: <a href="http://www.greatleadershipbydan.com/2012/03/who-is-not-afraid-of-radical-change.html">http://www.greatleadershipbydan.com/2012/03/who-is-not-afraid-of-radical-change.html</a></p>
<p>Smart Lenses Will Do More Than Just Improve Your Vision: <a href="http://boston.cbslocal.com/2012/02/10/smart-lenses-will-do-more-than-just-improve-your-vision/">http://boston.cbslocal.com/2012/02/10/smart-lenses-will-do-more-than-just-improve-your-vision/</a></p>
<p>How to Discuss a Problem with Your Manager: <a href="http://www.greatleadershipbydan.com/2012/03/how-to-discuss-problem-with-your.html">http://www.greatleadershipbydan.com/2012/03/how-to-discuss-problem-with-your.html</a></p>
<p>Getting EA Ready for the Future: <a href="http://www.gamasutra.com/view/feature/167196/getting_ea_ready_for_the_future.php">http://www.gamasutra.com/view/feature/167196/getting_ea_ready_for_the_future.php</a></p>
<p>Life Beyond App Stores: <a href="http://www.gamasutra.com/view/feature/167213/sponsored_feature_life_beyond_app_.php">http://www.gamasutra.com/view/feature/167213/sponsored_feature_life_beyond_app_.php</a></p>
<p>Leadership Lessons from the World’s Most Admired Companies: <a href="http://www.greatleadershipbydan.com/2012/03/leadership-lessons-from-worlds-most.html">http://www.greatleadershipbydan.com/2012/03/leadership-lessons-from-worlds-most.html</a></p>
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		<title>Friday Friends Feature: Frima Studio</title>
		<link>http://managingthegameblog.com/2012/03/23/friday-friends-feature-frima-studio/</link>
		<comments>http://managingthegameblog.com/2012/03/23/friday-friends-feature-frima-studio/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 11:44:16 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[Friday Friends Feature]]></category>
		<category><![CDATA[Friday]]></category>
		<category><![CDATA[Friend]]></category>
		<category><![CDATA[Frima Studio]]></category>
		<category><![CDATA[Job]]></category>
		<category><![CDATA[Managing the Game]]></category>

		<guid isPermaLink="false">http://managingthegameblog.com/?p=728</guid>
		<description><![CDATA[Frima Studio is full of friends and is also where I currently manage the game. I thought I would take a moment to showcase the awesome work of Frima Studio. Check out our website.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&#038;blog=6547597&#038;post=728&#038;subd=managingthegameblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/03/frima_logo_purple.jpg"><img class="aligncenter  wp-image-729" title="Frima_logo_purple" src="http://managingthegameblog.files.wordpress.com/2012/03/frima_logo_purple.jpg?w=205&h=297" alt="" width="205" height="297" /></a></p>
<p>Frima Studio is full of friends and is also where I currently manage the game. I thought I would take a moment to showcase the awesome work of Frima Studio. Check out our <a title="Frima Studio" href="http://frimastudio.com/">website</a>.</p>
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			<media:title type="html">milikihaha</media:title>
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		<item>
		<title>True to Design: What I&#8217;m Reading</title>
		<link>http://managingthegameblog.com/2012/03/19/true-to-design-what-im-reading-11/</link>
		<comments>http://managingthegameblog.com/2012/03/19/true-to-design-what-im-reading-11/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 15:28:34 +0000</pubDate>
		<dc:creator>milikihaha</dc:creator>
				<category><![CDATA[True to Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Monday]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://managingthegameblog.com/?p=725</guid>
		<description><![CDATA[GDC2012: Slides for Good, Bad, Great Design: http://www.raphkoster.com/2012/03/09/gdc2012-slides-for-good-bad-great-design/ From the Editor: 5 key takeaways from GDC 2012: http://www.gamasutra.com/view/news/165453/From_the_Editor_5_key_takeaways_from_GDC_2012.php “X” isn’t a game!: http://www.gamasutra.com/view/feature/165529/whats_happening_to_kids_games.php The 5 Qualities of Remarkable Bosses: http://www.inc.com/jeff-haden/the-5-qualities-of-remarkable-bosses.html What&#8217;s an ex-indie filmmaker doing at Unity?: http://www.gamasutra.com/view/news/128968/Whats_an_exindie_filmmaker_doing_at_Unity.php Creating a Winning Game Industry Art Portfolio: http://gamasutra.com/view/feature/165645/creating_a_winning_game_industry_.php What&#8217;s Happening to Kids&#8217; Games?: http://www.gamasutra.com/view/feature/165529/whats_happening_to_kids_games.php The best game [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=managingthegameblog.com&#038;blog=6547597&#038;post=725&#038;subd=managingthegameblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg"><img class="aligncenter  wp-image-639" title="ChaosSymbol" src="http://managingthegameblog.files.wordpress.com/2012/01/chaossymbol.jpg?w=281&h=281" alt="" width="281" height="281" /></a></p>
<p>GDC2012: Slides for Good, Bad, Great Design: <a href="http://www.raphkoster.com/2012/03/09/gdc2012-slides-for-good-bad-great-design/">http://www.raphkoster.com/2012/03/09/gdc2012-slides-for-good-bad-great-design/</a></p>
<p>From the Editor: 5 key takeaways from GDC 2012: <a href="http://www.gamasutra.com/view/news/165453/From_the_Editor_5_key_takeaways_from_GDC_2012.php">http://www.gamasutra.com/view/news/165453/From_the_Editor_5_key_takeaways_from_GDC_2012.php</a></p>
<p>“X” isn’t a game!: <a href="http://www.gamasutra.com/view/feature/165529/whats_happening_to_kids_games.php">http://www.gamasutra.com/view/feature/165529/whats_happening_to_kids_games.php</a></p>
<p>The 5 Qualities of Remarkable Bosses: <a href="http://www.inc.com/jeff-haden/the-5-qualities-of-remarkable-bosses.html">http://www.inc.com/jeff-haden/the-5-qualities-of-remarkable-bosses.html</a></p>
<p>What&#8217;s an ex-indie filmmaker doing at Unity?: <a href="http://www.gamasutra.com/view/news/128968/Whats_an_exindie_filmmaker_doing_at_Unity.php">http://www.gamasutra.com/view/news/128968/Whats_an_exindie_filmmaker_doing_at_Unity.php</a></p>
<p>Creating a Winning Game Industry Art Portfolio: <a href="http://gamasutra.com/view/feature/165645/creating_a_winning_game_industry_.php">http://gamasutra.com/view/feature/165645/creating_a_winning_game_industry_.php</a></p>
<p>What&#8217;s Happening to Kids&#8217; Games?: <a href="http://www.gamasutra.com/view/feature/165529/whats_happening_to_kids_games.php">http://www.gamasutra.com/view/feature/165529/whats_happening_to_kids_games.php</a></p>
<p>The best game design articles on the site: <a href="http://www.raphkoster.com/2012/03/15/the-best-articles/">http://www.raphkoster.com/2012/03/15/the-best-articles/</a></p>
<p>Giving Your Players a Voice: Lessons from <em>EVE Online: <a href="http://www.gamasutra.com/view/feature/165825/giving_your_players_a_voice_.php">http://www.gamasutra.com/view/feature/165825/giving_your_players_a_voice_.php</a></em></p>
<p>How to Encourage Your Employees to Think and Act Like Owners: <a href="http://www.greatleadershipbydan.com/2012/03/how-to-encourage-your-employees-to.html">http://www.greatleadershipbydan.com/2012/03/how-to-encourage-your-employees-to.html</a></p>
<p>Quick Dev Diary: Combos: <a href="http://www.eldergame.com/2012/03/quick-dev-diary-combos/">http://www.eldergame.com/2012/03/quick-dev-diary-combos/</a></p>
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