Archive
True to Design: What I’m Reading
Didn’t Like Ending, Please Change: http://rampantgames.com/blog/?p=3411
Do auction houses suck?: http://www.raphkoster.com/2012/03/20/do-auction-houses-suck/
How Triple-A Games Went Social and Why They’re Not Going Back: http://www.gamasutra.com/view/feature/166479/how_triplea_games_went_social_and_.php
Endings, and the rage they inspire: http://whineaboutgames.blogspot.co.uk/2012/03/endings-and-rage-they-inspire.html
Who is Not Afraid of Radical Change?: http://www.greatleadershipbydan.com/2012/03/who-is-not-afraid-of-radical-change.html
Smart Lenses Will Do More Than Just Improve Your Vision: http://boston.cbslocal.com/2012/02/10/smart-lenses-will-do-more-than-just-improve-your-vision/
How to Discuss a Problem with Your Manager: http://www.greatleadershipbydan.com/2012/03/how-to-discuss-problem-with-your.html
Getting EA Ready for the Future: http://www.gamasutra.com/view/feature/167196/getting_ea_ready_for_the_future.php
Life Beyond App Stores: http://www.gamasutra.com/view/feature/167213/sponsored_feature_life_beyond_app_.php
Leadership Lessons from the World’s Most Admired Companies: http://www.greatleadershipbydan.com/2012/03/leadership-lessons-from-worlds-most.html
Friday Friends Feature: Frima Studio
Frima Studio is full of friends and is also where I currently manage the game. I thought I would take a moment to showcase the awesome work of Frima Studio. Check out our website.
True to Design: What I’m Reading
GDC2012: Slides for Good, Bad, Great Design: http://www.raphkoster.com/2012/03/09/gdc2012-slides-for-good-bad-great-design/
From the Editor: 5 key takeaways from GDC 2012: http://www.gamasutra.com/view/news/165453/From_the_Editor_5_key_takeaways_from_GDC_2012.php
“X” isn’t a game!: http://www.gamasutra.com/view/feature/165529/whats_happening_to_kids_games.php
The 5 Qualities of Remarkable Bosses: http://www.inc.com/jeff-haden/the-5-qualities-of-remarkable-bosses.html
What’s an ex-indie filmmaker doing at Unity?: http://www.gamasutra.com/view/news/128968/Whats_an_exindie_filmmaker_doing_at_Unity.php
Creating a Winning Game Industry Art Portfolio: http://gamasutra.com/view/feature/165645/creating_a_winning_game_industry_.php
What’s Happening to Kids’ Games?: http://www.gamasutra.com/view/feature/165529/whats_happening_to_kids_games.php
The best game design articles on the site: http://www.raphkoster.com/2012/03/15/the-best-articles/
Giving Your Players a Voice: Lessons from EVE Online: http://www.gamasutra.com/view/feature/165825/giving_your_players_a_voice_.php
How to Encourage Your Employees to Think and Act Like Owners: http://www.greatleadershipbydan.com/2012/03/how-to-encourage-your-employees-to.html
Quick Dev Diary: Combos: http://www.eldergame.com/2012/03/quick-dev-diary-combos/
Friday Friends Feature: Lee Hammock
This week we focus on Lee Hammock. He likes monkeys and giant robots. He is probably a fan of giant monkey robots. Lee is a man of many talents. You can see them on display at his blog. Check it out.
True to Design: What I’m Reading
GDC 2012: The 10 key social games of the year: http://www.gamasutra.com/view/news/164431/GDC_2012_The_10_key_social_games_of_the_year.php
GDC 2012: Don’t be afraid to piss off your players: http://www.gamasutra.com/view/news/164444/GDC_2012_Dont_be_afraid_to_piss_off_your_players.php
Cost of Living and what it means to video games: http://standsinfire.wordpress.com/2012/03/07/cost-of-living-and-what-it-means-to-video-games/
GDC 2012: 10 indies, 10 ways to think outside the box: http://www.gamasutra.com/view/news/164701/GDC_2012_10_indies_10_ways_to_think_outside_the_box.php
GDC 2012: How designers can increase innovation in their games: http://www.gamasutra.com/view/news/164692/GDC_2012_How_designers_can_increase_innovation_in_their_games.php
GDC 2012: ‘Games are key to the success of Google+’: http://www.gamasutra.com/view/news/164689/GDC_2012_Games_are_key_to_the_success_of_Google.php
GDC 2012: Traditional advice that doesn’t apply to social games: http://www.gamasutra.com/view/news/164691/GDC_2012_Traditional_advice_that_doesnt_apply_to_social_games.php
GDC 2012: How to get funding on Kickstarter: http://www.gamasutra.com/view/news/164700/GDC_2012_How_to_get_funding_on_Kickstarter.php
RPG Design: Seven Ways to Fix Boring Quests: http://rampantgames.com/blog/?p=4028
What is Your Game About?: http://gamasutra.com/blogs/EricSchwarz/20120306/164523/What_is_Your_Game_About.php
Friday Friends Feature: Cory Farris
This week I present Cory Farris who is an awesome level designer, artist and ninja. Working with Cory was always a lot of fun and he knows his craft. Check out his work on his website.
True to Design: What I’m Reading
Questing and the Common Man: http://standsinfire.wordpress.com/2012/02/24/questing-and-the-common-man/
Ask Gamasutra: The video games and narrative debate: http://www.gamasutra.com/view/news/162363/Ask_Gamasutra_The_video_games_and_narrative_debate.php
Game 69: The Game of Dungeons/dnd (1975): http://crpgaddict.blogspot.com/2012/02/game-69-game-of-dungeonsdnd-1975.html
8 Qualities of Remarkable Employees: http://www.inc.com/jeff-haden/the-8-qualities-of-remarkable-employees.html?utm_source=linkedin&utm_medium=socialmedia&utm_campaign=button
Unity’s Future In High-Definition: http://www.gamasutra.com/view/feature/163215/unitys_future_in_highdefinition.php
Sponsored Feature: Six Best Practices for Retooling Your Virtual Goods Payment System to Increase Conversions: http://www.gamasutra.com/view/feature/162845/sponsored_feature_six_best_.php
Using Kinect for High Adventure: http://www.gamasutra.com/view/feature/163515/using_kinect_for_high_adventure.php
Insomniac’s Ted Price: Creating new IP ‘gut-wrenching’ – but worth it: http://www.gamasutra.com/view/news/163226/Insomniacs_Ted_Price_Creating_new_IP_gutwrenching__but_worth_it.php
Five Things I Unequivocally Love About Modern Mainstream RPGs: http://rampantgames.com/blog/?p=4011
Mass Effect 3‘s Creative Challenges: http://www.gamasutra.com/view/feature/163828/mass_effect_3s_creative_challenges.php
6 Ways Leaders Are Different: http://www.greatleadershipbydan.com/2012/03/6-ways-leaders-are-different.html
Friday Friends Feature: Stephen Cheney
Systems sans Setting is the blog of Stephen Cheney who I am featuring this week. I have known Stephen for a long time and he has always astounded me with his insight into games and systems. Stephen is a dream team member and someone I feel can add to any game project. Take some time check out his blog and read the awesome!




