True to Design: What I’m Reading
Postmortem: State of Play’s Lume: http://www.gamasutra.com/view/feature/181503/postmortem_state_of_plays_lume.php
The Making of Warcraft‘s Multiplayer: http://www.gamasutra.com/view/feature/181339/the_making_of_warcrafts_.php
When Players Make The Rules: On Memes and the Meta-Game: http://www.gamasutra.com/view/feature/181598/when_players_make_the_rules_on_.php
10 Questions and Answers for Managers about Praise: http://www.greatleadershipbydan.com/2012/11/10-questions-and-answers-for-managers.html
The 5 Perils of Leadership: http://www.greatleadershipbydan.com/2012/11/the-5-perils-of-leadership.html
Everything You’ll Ever Need To Know About Gamification: http://techcrunch.com/2012/11/17/everything-youll-ever-need-to-know-about-gamification/
Rebooting Lara: Rhianna Pratchett on Writing for Tomb Raide: http://www.gamasutra.com/view/feature/181813/rebooting_lara_rhianna_pratchett_.php
How Can Gameplay Allow Players to Get Creative?: http://www.gamasutra.com/view/feature/181915/how_can_gameplay_allow_players_to_.php
How to design a game economy: http://psychochild.org/?p=1179
What Do Investors Look for in a Game Developer?: http://www.gamasutra.com/view/feature/182962/what_do_investors_look_for_in_a_.php
Three Ways to Behave Yourself to Better Leadership: http://eblingroup.com/2012/12/three-ways-to-behave-yourself-to-better-leadership.html
The Traits That Make RG III a Leader: http://eblingroup.com/2012/12/the-traits-that-make-rg-iii-a-leader.html
Supercell’s Secret Sauce: http://www.gamasutra.com/view/feature/183064/supercells_secret_sauce.php
Suck at Coding, But Make Games Anyway: http://www.gamasutra.com/view/feature/182860/suck_at_coding_but_make_games_.php
Free-to-Play: The Lost Generation: http://www.gamasutra.com/view/feature/182777/freetoplay_the_lost_generation.php
Leadership Lessons from Yoga: The Benefits of Staying in the Room: http://eblingroup.com/2012/11/leadership-lessons-from-yoga-the-benefits-of-staying-in-the-room.html
From Torment to Eternity: Chris Avellone on RPGs: http://www.gamasutra.com/view/feature/182612/from_torment_to_eternity_chris_.php
Leadership Lessons from Yoga: The Benefits of Staying in the Room:
http://eblingroup.com/2012/11/leadership-lessons-from-yoga-the-benefits-of-staying-in-the-room.html
Are You Managing Penguins or Polar Bears?: http://www.greatleadershipbydan.com/2012/12/are-you-managing-penguins-or-polar-bears.html
Seven Habits of Highly Effective Programmers: http://gamasutra.com/blogs/PhilChu/20121212/183405/Seven_Habits_of_Highly_Effective_Programmers.php
True to Design: What I’m Reading
How One Studio Saved Itself From the Downturn: http://www.gamasutra.com/view/feature/180212/how_one_studio_saved_itself_from_.php
The Evolution of Puzzle Craft: http://www.gamasutra.com/view/feature/180102/the_evolution_of_puzzle_craft.php
EVE Online and the meaning of ‘sandbox’: http://www.gamasutra.com/view/news/179811/EVE_Online_and_the_meaning_of_sandbox.php#.UI5xJlFKcXI
Postmortem: 5 lessons learned making Diamond Dash mobile: http://www.gamasutra.com/view/news/179824/Postmortem_5_lessons_learned_making_Diamond_Dash_mobile.php#.UI52vFFKcXI
Shifting your Leadership as your Company Outgrows the Start-up Phase: http://www.greatleadershipbydan.com/2012/10/shifting-your-leadership-as-your.html
What Would Geralt Do? Witcher 2‘s Approach to Choice and Decision: http://www.gamasutra.com/view/feature/180342/what_would_geralt_do_witcher_2s_.php
An Assassin’s Revolution: http://www.gamasutra.com/view/feature/180412/an_assassins_revolution.php
Five Things Leaders Can Learn from Mayor Bloomberg About Crisis Communications: http://eblingroup.com/2012/10/five-things-leaders-can-learn-from-mayor-bloomberg-about-crisis-communications.html
Postmortem: Humble Hearts’ Dust: An Elysian Tail: http://www.gamasutra.com/view/feature/180520/postmortem_humble_hearts_dust_.php
How to Design Your iOS Game to Grow: Learning from the Style of Tiger Style: http://www.gamasutra.com/view/feature/180671/how_to_design_your_ios_game_to_.php
The Tightrope Walk: Hitman Absolution, Freedom, and Realism: http://www.gamasutra.com/view/feature/180778/the_tightrope_walk_hitman_.php
5 Big Ideas: What’s Next for Leadership Development?: http://www.greatleadershipbydan.com/2012/11/5-big-ideas-whats-next-for-leadership.html
6 rules for writing F2P messaging your players will actually read: http://www.gamasutra.com/view/news/180760/6_rules_for_writing_F2P_messaging_your_players_will_actually_read.php#.UJPpHlEiAXI
The End of the Journey: One Indie Studio’s Tale: http://www.gamasutra.com/view/feature/180933/the_end_of_the_journey_one_indie_.php
The Tip of the Iceberg: Storytelling and Reactive Design in Canabalt and Capsule: http://www.gamasutra.com/view/feature/180850/the_tip_of_the_iceberg_.php
Q&A: Tenchu developer talks stealth, now that it’s back in fashion: http://www.gamasutra.com/view/news/179718/QA_Tenchu_developer_talks_stealth_now_that_its_back_in_fashion.php#.UJmDKVEiAXI
Is Game Music All It Can Be?: http://www.gamasutra.com/view/feature/181003/is_game_music_all_it_can_be.php
Game Developer magazine’s Power 50: Design: http://www.gamasutra.com/view/news/180512/Game_Developer_magazines_Power_50_Design.php#.UJqkoVEiAXI
The Walking Dead, Mirror Neurons, and Empathy: http://www.psychologyofgames.com/2012/11/the-walking-dead-mirror-neurons-and-empathy/
Guest post: How much does the #1 game on the iOS store earn in a day? $199k (I think): http://www.insidesocialgames.com/2012/11/07/guest-post-how-much-does-the-1-game-on-the-ios-store-earn-in-a-day-199k-i-think/
Strategies for Answering Your Customers’ Toughest Questions:
Simplifying Leadership with the 3C Disciplines:
http://www.greatleadershipbydan.com/2012/11/simplifying-leadership-with-3c.html
Why Middle Managers Need to “Fire” Themselves as Supervisors: http://www.greatleadershipbydan.com/2012/11/why-middle-managers-need-to-fire.html
Postmortem: Sony Bend Studio’s Uncharted: Golden Abyss: http://www.gamasutra.com/view/feature/181082/postmortem_sony_bend_studios_.php
True to Design: What I’m Reading
Funcom’s Vision for the Future of MMOs : http://www.gamasutra.com/view/feature/179347/funcoms_vision_for_the_future_of_.php
Online behavior: trolls still trolling trolls: http://psychochild.org/?p=1166
The Next Great Desktop Gaming Platform?: http://rampantgames.com/blog/?p=5040
5 Ways to Make Sure You Don’t Fall off the Fast-track: http://www.greatleadershipbydan.com/2012/10/5-ways-to-make-sure-you-dont-fall-off.html
Leadership and Life Lessons from the Baseball Playoffs: http://eblingroup.com/2012/10/leadership-and-life-lessons-from-the-baseball-playoffs.html
Save-scumming is Perverse Optimization :http://www.thatsaterribleidea.com/2012/10/save-scumming-is-perverse-optimization.html
CastleVille: A GDC Online post-mortem: http://www.gamasutra.com/view/news/179332/CastleVille_A_GDC_Online_postmortem.php#.UH1iB5ZKcXI
League of Legends draws more daily players than Zynga’s biggest hits: http://www.gamasutra.com/view/news/179324/League_of_Legends_draws_more_daily_players_than_Zyngas_biggest_hits.php#.UH2qx5ZKcXI
The Shifting Continuum: An Arc System Works Interview: http://www.gamasutra.com/view/feature/179257/the_shifting_continuum_an_arc_.php
When does effective free-to-play design become an ethical matter?: http://www.gamasutra.com/view/news/179264/When_does_effective_freetoplay_design_become_an_ethical_matter.php#.UH2t15ZKcXI
GDCOnline: UO Classic Game Postmortem: http://www.raphkoster.com/2012/10/11/gdconline-uo-classic-game-postmortem/
Tiny MMOs, Massice Opportunities: http://www.gamasutra.com/view/feature/179175/tiny_mmos_massive_opportunities.php
User-generated content: When game players become developers: http://www.gamasutra.com/view/news/179493/Usergenerated_content_When_game_players_become_developers.php#.UH22g5ZKcXI
MechWarrior Online‘s unconventional crowdfunding pays off: http://www.gamasutra.com/view/news/179499/MechWarrior_Onlines_unconventional_crowdfunding_pays_off.php#.UH22YJZKcXI
The Free-To-Play Triangle [Game Economics] :http://www.whatgamesare.com/2012/10/the-free-to-play-triangle-game-economics.html
The Next Twenty Years: What Windows 8′s Closed Distribution Means for Developers : http://www.gamasutra.com/view/feature/179420/the_next_twenty_years_what_.php
This is the future of free-to-play: http://www.gamasutra.com/view/news/179253/This_is_the_future_of_freetoplay.php#.UH27w5ZKcXI
Interview: What’s next in game narrative, with Emily Short: http://www.gamasutra.com/view/news/179256/Interview_Whats_next_in_game_narrative_with_Emily_Short.php#.UH2-KZZKcXI
CCP Online’s three design pillars for sandbox MMOs: http://www.gamasutra.com/view/news/179176/CCP_Onlines_three_design_pillars_for_sandbox_MMOs.php#.UH3AmZZKcXI
Walk the Talk: Four Tips to be an Extraordinary Leader: http://www.greatleadershipbydan.com/2012/10/walk-talk-four-tips-to-be-extraordinary.html
Age of mobile: Ensemble founder Goodman on his new iOS battles: http://www.gamasutra.com/view/news/178654/Age_of_mobile_Ensemble_founder_Goodman_on_his_new_iOS_battles.php#.UH3BIpZKcXI
Respecting women players without ‘girling it up’: http://www.gamasutra.com/view/news/179173/Respecting_women_players_without_girling_it_up.php#.UH3BbJZKcXI
Emergent gameplay, F2P key for MMO user retention problems: http://www.gamasutra.com/view/news/179168/Emergent_gameplay_F2P_key_for_MMO_user_retention_problems.php#.UH3Bs5ZKcXI
Bubble Witch Saga monetizes 3 times better on iOS than on Facebook: http://www.insidesocialgames.com/2012/10/10/bubble-witch-saga-monetizes-3-times-better-on-ios-than-on-facebook/
The Sound Design of Journey : http://www.gamasutra.com/view/feature/179039/the_sound_design_of_journey.php
GDCOnline: A Theory of Fun, 10 Years Later:http://www.raphkoster.com/2012/10/10/gdconline-a-theory-of-fun-10-years-later/
Social players don’t want to read your text — or do they?: http://www.gamasutra.com/view/news/179101/Social_players_dont_want_to_read_your_text__or_do_they.php#.UH3CjJZKcXI
Building better communities: The next challenge for free-to-play: http://www.gamasutra.com/view/news/179098/Building_better_communities_The_next_challenge_for_freetoplay.php#.UH3Cx5ZKcXI
More variety in free-to-play is on the horizon, predicts Kongregate: http://www.gamasutra.com/view/news/179103/More_variety_in_freetoplay_is_on_the_horizon_predicts_Kongregate.php#.UH3DVpZKcXI
10 Social Game Lessons from 2012: http://www.gamasutra.com/view/news/179100/10_Social_Game_Lessons_from_2012.php#.UH3DgpZKcXI
The Technological Singularity and the Future : http://sylvainrochon.blogspot.ca/2012/10/the-technological-singularity-and-future.html
Hitting the Brick Wall near Singularity: http://sylvainrochon.blogspot.ca/2012/10/hitting-brick-wall-near-singularity.html
Making everyone feel like a star in a multiplayer game: http://www.gamasutra.com/view/news/179096/Making_everyone_feel_like_a_star_in_a_multiplayer_game.php#.UH3EkpZKcXI
Postmortem: Stardock Entertainment and Ironclad Games’ Sins of a Solar Empire: Rebellion: http://www.gamasutra.com/view/feature/179030/postmortem_stardock_entertainment_.php
Making Kratos More Human: http://www.gamasutra.com/view/feature/178962/making_kratos_more_human.php:
Mobile/Social Games Are Not Safe [TechCrunch}: http://www.whatgamesare.com/2012/10/mobilesocial-games-are-not-safe-techcrunch.html
The benefits of making your players suffer (and maybe throw up): http://www.gamasutra.com/view/news/178952/The_benefits_of_making_your_players_suffer_and_maybe_throw_up.php#.UH6xn5ZKcXI
Tell Facebook you want synchronous gameplay – you might get it: http://www.gamasutra.com/view/news/178951/Tell_Facebook_you_want_synchronous_gameplay__you_might_get_it.php#.UH6x4ZZKcXI
Don’t miss out on extra cash from R&D tax credits: http://www.gamasutra.com/view/news/178799/Dont_miss_out_on_extra_cash_from_RD_tax_credits.php#.UH6yMJZKcXI
Shaping the Future of Facebook as a Game Platform: http://www.gamasutra.com/view/feature/178872/shaping_the_future_of_facebook_as_.php
Sponsored Feature: Drawing Basics and Video Game Art: Character Design: http://www.gamasutra.com/view/feature/178656/sponsored_feature_drawing_basics_.php
The State of the Vita, 2012 : http://www.gamasutra.com/view/feature/178802/the_state_of_the_vita_2012.php
Rapid Prototyping: Tips for Running an Effective R&D Process: http://www.gamasutra.com/view/feature/179501/rapid_prototyping_tips_for_.php
Purpose Must be a Priority: http://www.greatleadershipbydan.com/2012/10/purpose-must-be-priority.html
You Don’t Need to Solve for 100%: http://eblingroup.com/2012/10/dont-need-to-solve-for-100-percent.html
Persuasive Games: Words With Friends Forever: http://www.gamasutra.com/view/feature/178658/persuasive_games_words_with_.php
25 Tips for New Managers: http://www.greatleadershipbydan.com/2012/10/25-tips-for-new-managers.html
Pokemon‘s Secret Ingredient : http://www.gamasutra.com/view/feature/178527/pokemons_secret_ingredient.php
Peter Molyneux: Everything’s Changing: http://www.gamasutra.com/view/feature/178436/peter_molyneux_everythings_.php
How to Defuse an Inbox Hand Grenade: http://eblingroup.com/2012/09/how-to-defuse-an-inbox-hand-grenade.html
Adding Asynchronicity : http://gamasutra.com/view/feature/179586/adding_asynchronicity.php
85 percent of US social players don’t come back after first day: http://www.insidesocialgames.com/2012/10/18/85-percent-of-us-social-players-dont-come-back-after-first-day/
Getting ‘anti-social’ on Facebook with Game of Thrones: Ascent: http://www.gamasutra.com/view/news/178605/Getting_antisocial_on_Facebook_with_Game_of_Thrones_Ascent.php#.UIFYNZZKcXI
From DICE to Danger Close: The Man Who Changed Medal of Honor : http://www.gamasutra.com/view/feature/180009/from_dice_to_danger_close_the_man_.php
You Have to Speak for the Work: http://eblingroup.com/2012/10/you-have-to-speak-for-the-work.html
Fire, Blood, Explosions: Prototype 2‘s Over-the-Top Effects Tech: http://www.gamasutra.com/view/feature/169769/fire_blood_explosions_prototype_.php
Spam Me Not: Shouting above the noise in the game world: http://www.gamasutra.com/view/news/179777/Spam_Me_Not_Shouting_above_the_noise_in_the_game_world.php#.UIk51FFKcXI
Lessons in Launching Virtual Worlds: http://www.kzero.co.uk/blog/lessons-launching-virtual-worlds-mistake-1-marketing-budget/?goback=.gde_124702_member_177947388
The stressful life of Middle Eastern game developers and reality of their craft: http://www.polygon.com/2012/10/25/3544758/game-development-in-the-middle-east
True to Design: What I’m Reading
Raph Koster OGDA meeting: www.raphkoster.com/2012/09/17/ogda-meeting/
Great Story, Bad Game: Should The Walking Dead Be Nodal?: http://www.whatgamesare.com/2012/09/great-story-bad-game-should-the-walking-dead-be-nodal.html
How to Use a Leadership Coach: http://eblingroup.com/2012/09/how-to-use-a-leadership-coach.html
Inafune’s Onward March to Independence: http://www.gamasutra.com/view/feature/177826/inafunes_onward_march_to_.php
Storytelling Without Stories: Writing for Infinite Replayability: http://www.gamasutra.com/view/feature/177765/storytelling_without_stories_.php
Making a Prototype of the Future: The Development of Immercenary: http://www.gamasutra.com/view/feature/177905/making_a_prototype_of_the_future_.php
Can Film-Inspired Project Financing Work for Games?: http://www.gamasutra.com/view/feature/177981/can_filminspired_project_.php
What Replacement Refs Show About Leadership Confidence: http://eblingroup.com/2012/09/what-replacement-refs-show-about-leadership-confidence.html
The mixed blessing of ‘Girlfriend Mode’: http://gamasutra.com/view/news/177006/The_mixed_blessing_of_Girlfriend_Mode.php#.UFxeCZZOl8E
Six purposes non-combat pets serve: http://biobreak.wordpress.com/2012/09/21/six-purposes-non-combat-pets-serve/
How Resident Evil 6 Happens: http://www.gamasutra.com/view/feature/178050/how_resident_evil_6_happens.php
Thornwatch: http://penny-arcade.com/2012/09/24/thornwatch1
Memorial: Composer Ryu Umemoto: http://www.gamasutra.com/view/feature/178187/memorial_composer_ryu_umemoto.php
Deep Dungeon: Exploring the Design of Dark Souls: http://www.gamasutra.com/view/feature/178262/deep_dungeon_exploring_the_design_.php
Seven First Year Mistakes Senior Executives Make: http://eblingroup.com/2012/09/seven-first-year-executive-mistakes.html
Closing the Door… on Closure: http://www.greatleadershipbydan.com/2012/09/closing-door-on-closure.html
10 Tips: Increasing the Effectiveness of Producers: http://www.gamasutra.com/view/feature/178356/10_tips_increasing_the_.php
True to Design: What I’m Reading
The Case Against Auction Houses: http://www.eldergame.com/2012/09/the-case-against-auction-houses/
Devil May Cry: Born Again: http://www.gamasutra.com/view/feature/177267/devil_may_cry_born_again.php
How DICE Does It: http://www.gamasutra.com/view/feature/177366/how_dice_does_it.php
Three Ways to Increase Your Influence: http://eblingroup.com/2012/09/three-ways-to-increase-your-influence.html
What Publishers Want: 10 Tips for Getting Your Game Funded: http://www.gamasutra.com/view/feature/177435/what_publishers_want_10_tips_for_.php
Kickstarter for the Average Indie: http://www.gamasutra.com/view/feature/177512/kickstarter_for_the_average_indie.php
Guerrilla Multiplayer Development: http://www.gamasutra.com/view/feature/177579/guerrilla_multiplayer_development.php
Building Your Leadership Brand: http://www.greatleadershipbydan.com/2012/09/building-your-leadership-brand.html
The Media Molecule Identity: http://www.gamasutra.com/view/feature/177676/the_media_molecule_identity.php
Creativity, Puzzle Games, and Brain Damage: http://www.psychologyofgames.com/2012/09/1061/
True to Design: What I’m Reading
Overcoming the Temptations of a Leader: http://eblingroup.com/2012/08/overcoming-the-temptations-of-a-leader.html
No Good Deed – Narrative Design in Spec Ops: The Line: http://www.gamasutra.com/view/feature/176598/no_good_deed__narrative_design_in_.php
5 tips for making fighting games with giant monsters: http://www.gamasutra.com/view/news/176534/5_tips_for_making_fighting_games_with_giant_monsters.php
Managing Remote Employees: Lessons Ancient Rome and Today: http://www.greatleadershipbydan.com/2012/08/managing-remote-employees-lessons.html
The Challenges of Choosing the Right Way to Grow your Company: Build, Borrow or Buy?: http://www.greatleadershipbydan.com/2012/08/the-challenges-of-choosing-right-way-to_30.html
The Metrics of Space: Tactical Level Design: http://www.gamasutra.com/view/feature/176933/the_metrics_of_space_tactical_.php
Does Zynga really need a FarmVille 2? You bet: http://www.gamasutra.com/view/news/177090/Does_Zynga_really_need_a_FarmVille_2_You_bet.php#.UEi8h6NOl8E
Keeping your team on the same page, the Insomniac way: http://gamasutra.com/view/news/177104/Keeping_your_team_on_the_same_page_the_Insomniac_way.php#.UEi8caNOl8E
Next Generation Monetization: Supremacy Goods: http://gamasutra.com/view/feature/177190/next_generation_monetization_.php
Forget violence: Do co-op games make us less aggressive?: http://gamasutra.com/view/news/176934/Forget_violence_Do_coop_games_make_us_less_aggressive.php#.UEjCGqNOl8E
The 4 pillars of making a truly great game, according to Insomniac: http://www.gamasutra.com/view/news/176917/The_4_pillars_of_making_a_truly_great_game_according_to_Insomniac.php#.UEIvx6OdOSo
True to Design: What I’m Reading
Effective Co-Op Design: http://www.gamasutra.com/view/feature/176453/effective_coop_design.php
How to be a Leader in a Crappy Culture: http://www.greatleadershipbydan.com/2012/08/how-to-be-leader-in-crappy-culture.html
6 tips for writing video game dialogue that’s actually funny: http://www.gamasutra.com/view/news/176248/6_tips_for_writing_video_game_dialogue_thats_actually_funny.php
Your Kickstarter project got funded… Now what?: http://www.gamasutra.com/view/news/176249/Your_Kickstarter_project_got_funded_Now_what.php
Want to be Surrounded By a Thriving Local Games Industry? Grow Yours: http://www.gamasutra.com/view/news/176367/Building_a_healthy_indie_community_in_your_city.php
For Peter Molyneux, simplicity is scary: http://www.gamasutra.com/view/news/176365/For_Peter_Molyneux_simplicity_is_scary.php
How to get a job as an animator in games: http://www.gamasutra.com/view/news/176374/How_to_get_a_job_as_an_animator_in_games.php
You’ve Bought It, Don’t Break It : http://eblingroup.com/2012/08/youve-bought-it-dont-break-it.html
Inside Unity’s evolution: http://www.gamasutra.com/view/news/176371/Inside_Unitys_evolution.php
Best Tips for Building a Freelance Career: http://www.gamasutra.com/view/feature/176317/best_tips_for_building_a_freelance_.php
Empowerment is Not Enough: http://www.greatleadershipbydan.com/2012/08/empowerment-is-not-enough.html
Big Ideas: Video Games According to David Cage: http://www.gamasutra.com/view/feature/176557/big_ideas_video_games_according_.php
How Camouflaj saved République‘s Kickstarter: http://www.gamasutra.com/view/feature/176187/how_camouflaj_saved_rpubliques_.php
Reach out and touch Angry Birds: http://www.gamasutra.com/view/news/176168/Reach_out_and_touch_Angry_Birds.php
3 Things You Can Learn from the Navy About Saying Thank You for a Job Well Done: http://eblingroup.com/2012/08/3-things-about-saying-thank-you.html
What’s Really Going Down in Vancouver?: http://www.gamasutra.com/view/feature/176110/whats_really_going_down_in_.php
The Designer’s Notebook: Machinations, A New Way to Design Game Mechanics: http://www.gamasutra.com/view/feature/176033/the_designers_notebook_.php
The Importance of Succession Planning and Talent Management: A CEO’s Perspective:
http://www.greatleadershipbydan.com/2012/08/the-importance-of-succession-planning.html
The Fundamental Pillars of a Combat System: http://www.gamasutra.com/view/feature/175950/the_fundamental_pillars_of_a_.php
MMO designers need to focus more on the ‘why’, not the ‘what’: http://www.gamasutra.com/view/news/175969/MMO_designers_need_to_focus_more_on_the_why_not_the_what.php
Secret Knowledge from the Future: http://www.gamasutra.com/view/feature/175808/secret_knowledge_from_the_future.php