Friday Friends Features: Kickstarters
Been a while but wanted to share some Kickstarters that friends of mine are doing:
Edge of Space by HandyMan Studios: http://www.kickstarter.com/projects/edgeofspace/edge-of-space
Rend by Timothy Frank: http://www.kickstarter.com/projects/1829307829/rend
True to Design: What I’m Reading
The Future According to Epic’s Tim Sweeney: http://www.gamasutra.com/view/feature/169845/the_future_according_to_epics_tim_.php
Opinion: How long before the Kickstarter bubble bursts?: http://www.gamasutra.com/view/news/169499/Opinion_How_long_before_the_Kickstarter_bubble_bursts.php
Understanding the Legal Impact of Publishing Your Game: http://www.gamasutra.com/view/feature/169901/understanding_the_legal_impact_of_.php
Postmortem: Vlambeer’s Gun Godz: http://www.gamasutra.com/view/feature/169969/postmortem_vlambeers_gun_godz.php
How to Make Insane, Procedural Platformer Levels: http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php
What if Cliff Ran the World?: http://www.gamasutra.com/view/feature/170144/what_if_cliff_ran_the_world.php
Retail plays an essential role even as games go digital, says EA’s Peter Moore: http://www.gamasutra.com/view/news/169962/Retail_plays_an_essential_role_even_as_games_go_digital_says_EAs_Peter_Moore.php
Gree, DeNA abandoning dubious virtual goods practice: http://www.gamasutra.com/view/news/170043/Gree_DeNA_abandoning_dubious_virtual_goods_practice.php
Avoiding the Mistakes All Leaders Make: http://www.greatleadershipbydan.com/2012/05/avoiding-mistakes-all-leaders-make.html
True to Design: What I’m Reading
What is your Cultural Type ?:
How Creative Assembly’s Process Breeds Quality: http://www.gamasutra.com/view/feature/169354/how_creative_assemblys_process_.php
Ask Gamasutra: Should I do a Kickstarter campaign?: http://www.gamasutra.com/view/news/169357/Ask_Gamasutra_Should_I_do_a_Kickstarter_campaign.php
Draw Something Uncertain: http://www.psychologyofgames.com/2012/05/draw-something-uncertain/
The Top 10 Things The Game Industry Can Learn from Film Production: http://www.gamasutra.com/view/feature/169502/the_top_10_things_the_game_.php
The 5 Biggest Mistakes You’re Making With Work Relationships :
http://www.fastcompany.com/1834912/the-5-biggest-mistakes-youre-making-with-work-relationships
How to work with programmers. – A guide for designers: http://www.pabloruizmobiledev.com/2012/04/30/how-to-work-with-programmers-a-guide-for-designers/
« Finis ton boulot et ensuite t’auras ta bière »: http://www.minutebuzz.com/2012/04/30/finis-ton-boulot-et-ensuite-tauras-ta-biere/
How to Make a Turn-Based Strategy Game – Part 1: http://www.raywenderlich.com/12022/how-to-make-a-turn-based-strategy-game-part-1
Animating Four-Legged Beasts: http://www.gamasutra.com/view/feature/169673/animating_fourlegged_beasts.php
The Top 5 Mistakes Leaders Make: http://www.greatleadershipbydan.com/2012/05/top-5-mistakes-leaders-make.html
7 Reasons Employers Will Hire You : http://newgradlife.blogspot.ca/2010/10/7-reasons-employers-will-hire-you.html
10 Rules for a Phenomenal Job Interview : http://newgradlife.blogspot.ca/2010/07/10-rules-for-job-interview.html
The Inclusive Design of Kim Swift: http://www.gamasutra.com/view/feature/169778/the_inclusive_design_of_kim_swift.php
True to Design: What I’m Reading
NPD: 40% of freemium players pay for in-game upgrades: http://www.gamasutra.com/view/news/169040/NPD_40_of_freemium_players_pay_for_ingame_upgrades.php
Ensemble Studios: From Beginning to End, An Excerpt from Gamers at Work:
http://www.gamasutra.com/view/feature/168995/ensemble_studios_from_beginning_.php
Finding Out What They Think: A Rough Primer To User Research, Part 1: http://www.gamasutra.com/view/feature/169069/finding_out_what_they_think_a_.php
From the editor: Valve’s handbook and the trust phenomenon:
Postmortem: Housemarque’s Outland: http://www.gamasutra.com/view/feature/169282/postmortem_housemarques_outland.php
Inspire People to Change: http://www.greatleadershipbydan.com/2012/04/inspire-people-to-change.html
True to Design: What I’m Reading
A Line in the Sand: The Spec Ops Interview: http://www.gamasutra.com/view/feature/167705/a_line_in_the_sand_the_spec_ops_.php
Here’s why you’re surprised when you stink at multiplayer games: http://www.gamasutra.com/view/news/167729/Heres_why_youre_surprised_when_you_stink_at_multiplayer_games.php
Parallel Mafia bringing the future of organized crime to mobile devices and (possibly) Facebook: http://www.insidesocialgames.com/2012/04/03/parallel-mafia-bringing-the-future-of-organized-crime-to-mobile-devices-and-possibly-facebook/
Needs and Gratification Theory and Game Genres: http://www.psychologyofgames.com/2012/04/needs-and-gratification-theory-and-game-genres/
Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces: http://www.gamasutra.com/view/feature/134989/intuition_expectations_and_.php
Study: Teens losing interest in traditional games, prefer social/mobile experiences:
Beware of Hotel California:http://eatingbees.brokentoys.org/2012/04/04/beware-of-hotel-california/
Art of Video Games at the Smithsonian :http://www.raphkoster.com/2012/04/04/art-of-video-games-at-the-smithsonian/
20 Signs That You Can’t Trusted as a Leader:
http://www.greatleadershipbydan.com/2012/04/20-signs-that-you-cant-trusted-as.html
The Real Data Behind Movies Becoming Games: http://www.gamasutra.com/view/feature/168018/the_real_data_behind_movies_.ph
10 Ways to Improve Your Credibility: http://www.greatleadershipbydan.com/2012/04/10-ways-to-improve-your-credibility.html
Following Your Instincts: Developing Darksiders II: http://www.gamasutra.com/view/feature/168568/following_your_instincts_.php
Make a better game: Limit the player:
http://www.gamasutra.com/view/news/168121/Make_a_better_game_Limit_the_player.php
‘No Bullshit’: The Management Style Behind Deus Ex: HR‘s Success: http://www.gamasutra.com/view/feature/168181/no_bullshit_the_management_.php
Is it Ever OK to Demote a Manager Back to Their Former Position?:
http://www.greatleadershipbydan.com/2012/04/is-it-ever-ok-to-demote-manager-back-to.html
Gamification Dynamics: Flow and Art: http://www.gamasutra.com/view/feature/168230/gamification_dynamics_flow_and_art.php
Defender’s Quest: By the Numbers: http://www.gamasutra.com/view/feature/168303/defenders_quest_by_the_numbers.php
Sponsored Feature: 10 Steps for Top Google Play Store Rankings (Without Spending a Penny!):
http://www.gamasutra.com/view/feature/168025/sponsored_feature_10_steps_for_.php
Opinion: Let’s talk about why QA sucks:
http://www.gamasutra.com/view/news/168223/Opinion_Lets_talk_about_why_QA_sucks.php
The Origins of Fun: http://www.gamasutra.com/view/feature/168370/the_origins_of_fun.php
How Leaders Can Build a Change-Friendly Culture: http://www.greatleadershipbydan.com/2012/04/how-leaders-can-build-change-friendly.html
How to Lead Yourself When the Boss is Not Around: http://www.greatleadershipbydan.com/2012/04/how-to-lead-yourself-when-boss-is-not.html
How Does In-Game Audio Affect Players?: http://www.gamasutra.com/view/feature/168731/how_does_ingame_audio_affect_.php
Leadership: It’s the Softer Side That Counts: http://www.greatleadershipbydan.com/2012/04/leadership-its-softer-side-that-counts.html
Five Ways Games Appeal to Players: http://www.gamasutra.com/view/feature/168807/five_ways_games_appeal_to_players.php
True to Design: What I`m Reading
What Makes a Game?: http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php
5 Myths about Giving Praise: http://www.greatleadershipbydan.com/2012/03/5-myths-about-giving-praise.html
Sad But True: We Can’t Prove When Super Mario Bros. Came Out: http://www.gamasutra.com/view/feature/167392/sad_but_true_we_cant_prove_when_.php
What Game Devs Want From Next-Gen Consoles: http://www.gamasutra.com/view/feature/167557/what_game_devs_want_from_nextgen_.php
How to Handle Disengagement During Meetings: http://www.greatleadershipbydan.com/2012/03/how-to-handle-disengagement-during.html
True to Design: What I’m Reading
Didn’t Like Ending, Please Change: http://rampantgames.com/blog/?p=3411
Do auction houses suck?: http://www.raphkoster.com/2012/03/20/do-auction-houses-suck/
How Triple-A Games Went Social and Why They’re Not Going Back: http://www.gamasutra.com/view/feature/166479/how_triplea_games_went_social_and_.php
Endings, and the rage they inspire: http://whineaboutgames.blogspot.co.uk/2012/03/endings-and-rage-they-inspire.html
Who is Not Afraid of Radical Change?: http://www.greatleadershipbydan.com/2012/03/who-is-not-afraid-of-radical-change.html
Smart Lenses Will Do More Than Just Improve Your Vision: http://boston.cbslocal.com/2012/02/10/smart-lenses-will-do-more-than-just-improve-your-vision/
How to Discuss a Problem with Your Manager: http://www.greatleadershipbydan.com/2012/03/how-to-discuss-problem-with-your.html
Getting EA Ready for the Future: http://www.gamasutra.com/view/feature/167196/getting_ea_ready_for_the_future.php
Life Beyond App Stores: http://www.gamasutra.com/view/feature/167213/sponsored_feature_life_beyond_app_.php
Leadership Lessons from the World’s Most Admired Companies: http://www.greatleadershipbydan.com/2012/03/leadership-lessons-from-worlds-most.html

